[ZM] Updated bo2_zm_bots
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RlKk01 said in [ZM] Updated bo2_zm_bots:
Would it be possible to create a briefly moment of invulnerability for you and the bots when they teleport?
Either they die or I get killed when it happens.It's a good idea i will check it.
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BySc There is another thing, bots when they have pap weapons and they are close to a wallbuy they buy for example an m14 or an ak74. It bothers a bit when they are in high rounds and change their weapons for much worse ones.
And that's It, the rest of the mod works perfectly. -
Is there anyway I could manually take over the bot for a short period of time, and be able to interact with things? I noticed the bots aren't able to pick up the stones in Origins, and was wondering if i could take over just to pick up the stones for the bots.
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Updated code 08.05.2025
-- Added invulnerability for 2.5sec
-- Added another if logic for controlling pap weapons i hope this fix lower tier weapon purches.Update can be found on github. Thanks everyone who is tested mod.
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StonedSquidz said in [ZM] Updated bo2_zm_bots:
Is there anyway I could manually take over the bot for a short period of time, and be able to interact with things? I noticed the bots aren't able to pick up the stones in Origins, and was wondering if i could take over just to pick up the stones for the bots.
As far as i know there is no bot control logic within the game but i can look it. I need to add map specific logics for bot to make them collect things related to ee.
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BySc The teleport function keeps killing the bots when teleport to you.
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RlKk01 said in [ZM] Updated bo2_zm_bots:
BySc The teleport function keeps killing the bots when teleport to you.
I will test again asap.
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Thanks for updating the original mod. Very cool.
The bots temporarily break the mystery box sometimes. I think it has to do with them buying ammo from the box itself? They spend the 950 points and it doesn't open. After this, the player cannot interact with the box whatsoever until the bots decide to actually spin the box.
This still happens when enabling them to have infinite ammo.
That's the only real underlying issue imo. Aside from that, great work!
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Gundawg21 It has to do more with this line in zm_bo2_bots
// Deduct points
self maps\mp\zombies_zm_score::minus_to_player_score(950);To solve the problem you need to replace the number 950 to 0.
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RlKk01 Oops! My bad. Thanks for the response!
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Gundawg21 No prob
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What version of plutonium does this work on?
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Does this work for r814 version of plutonium?
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Sorry for spamming but I get this error when trying to load your mod
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Zevon Try to update your plutonium, the version you have is outdated.
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RlKk01 Ah, I updated to the newest version of the client and still not working for me. Is this how the scripts folder is supposed to look?
EDIT: Ok I figured out that you have to load up in custom game and I can only get 3 bots to load in but that's good enough for me right now. Gonna play and test everything.
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the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.
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they also um, don't have any survival instincts lmfao
they will stand completely still when hit by a zombie, and they do not flee at all
they also stand still when they shoot a zombie, just tanking hits