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  3. [Release][ZM] Solo and Any Player Easter Egg Mods

[Release][ZM] Solo and Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
easter eggsascensionshangri-lamoonsolocoop
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  • Lucka_Derby Offline
    Lucka_Derby Offline
    Lucka_Derby
    wrote on last edited by
    #49

    En shangri la al hacer el paso de la palanca en el tobogan se me traba y deja de funcionar el juego .... a alguien mas le sucede ?

    Hadi77KSA 1 Reply Last reply
    0
    • Lucka_Derby Lucka_Derby

      En shangri la al hacer el paso de la palanca en el tobogan se me traba y deja de funcionar el juego .... a alguien mas le sucede ?

      Hadi77KSA Offline
      Hadi77KSA Offline
      Hadi77KSA
      Contributor
      wrote on last edited by Hadi77KSA
      #50

      Lucka_Derby could you specify which version you used and show video footage?

      Update

      I've gone through the step you mentioned with the mods listed in this post with different numbers of players and they worked fine. If you have custom scripts that interfere with the step or the Easter Egg, please remove them to avoid such issues.

      1 Reply Last reply
      0
      • N04H_ROm4rp Offline
        N04H_ROm4rp Offline
        N04H_ROm4rp
        wrote on last edited by
        #51

        Thanks bro, I love it

        1 Reply Last reply
        0
        • NKCGAMER115 Offline
          NKCGAMER115 Offline
          NKCGAMER115
          wrote on last edited by NKCGAMER115
          #52

          Hey sorry to bother, are you sure the mod is still working? It didn't work when i tried again with my friends and we all held the 3 buttons at the same time (v2) and then i did a test to see if it was our timing so i did a solo game with the mod (v2) and i tested to see if it would work with one button hold because it says "any player ee" and it didn't work. So i wonder what I'm doing wrong if i am or if the mod doesnt work. (Just to clarify i have no script mods except for yours and only have the mods i told you before that are only cosmetic the only replacement was the bowie replacing sickle)

          Hadi77KSA 1 Reply Last reply
          0
          • NKCGAMER115 NKCGAMER115

            Hey sorry to bother, are you sure the mod is still working? It didn't work when i tried again with my friends and we all held the 3 buttons at the same time (v2) and then i did a test to see if it was our timing so i did a solo game with the mod (v2) and i tested to see if it would work with one button hold because it says "any player ee" and it didn't work. So i wonder what I'm doing wrong if i am or if the mod doesnt work. (Just to clarify i have no script mods except for yours and only have the mods i told you before that are only cosmetic the only replacement was the bowie replacing sickle)

            Hadi77KSA Offline
            Hadi77KSA Offline
            Hadi77KSA
            Contributor
            wrote on last edited by
            #53

            NKCGAMER115 tested today, all 3 mods on all maps work as intended with different numbers of players. If Ascension’s pressing the buttons step on v2 is not working even in solo, then either you don’t have the script loaded that contains my modifications for the Ascension Easter Egg or you have something overriding it. Refer to the installation and FAQ for how a correctly installed and loaded mod should look like. If everything looks correct according to those sections but you’re still facing issues, send the host’s console.log file that contains the logs of the match you tried the mod on from %localappdata%\Plutonium\storage\t5\main so I could check if the mod is loaded and if its scripts are being overridden.

            NKCGAMER115 3 Replies Last reply
            0
            • Hadi77KSA Hadi77KSA

              NKCGAMER115 tested today, all 3 mods on all maps work as intended with different numbers of players. If Ascension’s pressing the buttons step on v2 is not working even in solo, then either you don’t have the script loaded that contains my modifications for the Ascension Easter Egg or you have something overriding it. Refer to the installation and FAQ for how a correctly installed and loaded mod should look like. If everything looks correct according to those sections but you’re still facing issues, send the host’s console.log file that contains the logs of the match you tried the mod on from %localappdata%\Plutonium\storage\t5\main so I could check if the mod is loaded and if its scripts are being overridden.

              NKCGAMER115 Offline
              NKCGAMER115 Offline
              NKCGAMER115
              wrote on last edited by
              #54

              Hadi77KSA I have the mod showing up in game on the menu and can see it on the top right corner when its loaded and i have the v2 script in both the raw and scripts folder for the game so im confused. The only other script i have is zm_spawn_fix.gsc so i might send my console log file as I'm the host.

              1 Reply Last reply
              0
              • Hadi77KSA Hadi77KSA

                NKCGAMER115 tested today, all 3 mods on all maps work as intended with different numbers of players. If Ascension’s pressing the buttons step on v2 is not working even in solo, then either you don’t have the script loaded that contains my modifications for the Ascension Easter Egg or you have something overriding it. Refer to the installation and FAQ for how a correctly installed and loaded mod should look like. If everything looks correct according to those sections but you’re still facing issues, send the host’s console.log file that contains the logs of the match you tried the mod on from %localappdata%\Plutonium\storage\t5\main so I could check if the mod is loaded and if its scripts are being overridden.

                NKCGAMER115 Offline
                NKCGAMER115 Offline
                NKCGAMER115
                wrote on last edited by
                #55
                This post is deleted!
                1 Reply Last reply
                0
                • Hadi77KSA Hadi77KSA

                  NKCGAMER115 tested today, all 3 mods on all maps work as intended with different numbers of players. If Ascension’s pressing the buttons step on v2 is not working even in solo, then either you don’t have the script loaded that contains my modifications for the Ascension Easter Egg or you have something overriding it. Refer to the installation and FAQ for how a correctly installed and loaded mod should look like. If everything looks correct according to those sections but you’re still facing issues, send the host’s console.log file that contains the logs of the match you tried the mod on from %localappdata%\Plutonium\storage\t5\main so I could check if the mod is loaded and if its scripts are being overridden.

                  NKCGAMER115 Offline
                  NKCGAMER115 Offline
                  NKCGAMER115
                  wrote on last edited by NKCGAMER115
                  #56

                  Hadi77KSA This is the console log i did with my friends i think and the part that sounds like the problem: - Common Initialization Complete ---
                  Unknown command "t5sp"
                  Overridden rawfile: configure.cfg from zone patch
                  Loading fastfile 'frontend_patch'
                  used 2.31 MB memory in DB alloc
                  Loading fastfile 'en_plutonium_ui'
                  used 0.00 MB memory in DB alloc
                  Loading fastfile 'plutonium_ui'
                  used 0.39 MB memory in DB alloc
                  Error: Could not load material "menu_mp_lobby_scrollbar_main".
                  Error: Could not load material "menu_mp_lobby_scrollbar_block".
                  Error: Could not load material "playlist_sp_recr".
                  Error: Could not load material "playlist_sp_reg".
                  Error: Could not load material "playlist_sp_hard".
                  Error: Could not load material "playlist_sp_vet".
                  FS_GetModList: failed to open BO1-Eggs-mod/description.txt
                  FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
                  Timestamp: SV_SpawnServer 1754024862
                  g_gametype cmp is not a valid gametype, defaulting to cmp
                  Huffman Took 1 Milliseconds
                  Save Message First Frame Shown: 2468
                  ------ Server Initialization ------
                  Server: frontend
                  ----- R_Init -----
                  Video memory for device: 3072 MB.
                  Rounded video memory size: 2048 MB.
                  DirectX reports 2048 MB of video memory and 3959 MB of available texture memory.
                  Using video memory size to cap used texture memory at 2032 MB.
                  Picmip is set manually.
                  Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
                  Cmd_AddCommand: setClanName already defined
                  Cmd_AddCommand: checkClanName already defined
                  Cmd_AddCommand: loadMaps already defined
                  Cmd_AddCommand: refresh_filter already defined
                  FS_GetModList: failed to open BO1-Eggs-mod/description.txt
                  FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
                  Error: Could not load material "loadscreen_frontend".
                  Adding fastfile 'patch_ui' to queue
                  Adding fastfile 'en_frontend' to queue
                  Adding fastfile 'frontend' to queue
                  Adding fastfile 'frontend_patch_override' to queue
                  WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\patch_ui.ff'
                  Loading fastfile 'en_frontend'
                  used 0.50 MB memory in DB alloc
                  Loading fastfile 'frontend'
                  used 51.84 MB memory in DB alloc
                  WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\frontend_patch_override.ff'
                  Overridden rawfile: configure_mp.cfg from zone code_pre_gfx
                  Overridden rawfile: safemode.cfg from zone code_pre_gfx
                  Overridden rawfile: buttons_default.cfg from zone code_pre_gfx
                  Overridden rawfile: buttons_experimental.cfg from zone code_pre_gfx
                  Overridden rawfile: buttons_lefty.cfg from zone code_pre_gfx
                  Overridden rawfile: buttons_nomad.cfg from zone code_pre_gfx
                  Overridden rawfile: default_controller.cfg from zone code_pre_gfx
                  Overridden rawfile: default_options.cfg from zone code_pre_gfx

                  If this isn't it and you need the whole file could you tell me how to get it to you?

                  Hadi77KSA 1 Reply Last reply
                  0
                  • NKCGAMER115 NKCGAMER115

                    Hadi77KSA This is the console log i did with my friends i think and the part that sounds like the problem: - Common Initialization Complete ---
                    Unknown command "t5sp"
                    Overridden rawfile: configure.cfg from zone patch
                    Loading fastfile 'frontend_patch'
                    used 2.31 MB memory in DB alloc
                    Loading fastfile 'en_plutonium_ui'
                    used 0.00 MB memory in DB alloc
                    Loading fastfile 'plutonium_ui'
                    used 0.39 MB memory in DB alloc
                    Error: Could not load material "menu_mp_lobby_scrollbar_main".
                    Error: Could not load material "menu_mp_lobby_scrollbar_block".
                    Error: Could not load material "playlist_sp_recr".
                    Error: Could not load material "playlist_sp_reg".
                    Error: Could not load material "playlist_sp_hard".
                    Error: Could not load material "playlist_sp_vet".
                    FS_GetModList: failed to open BO1-Eggs-mod/description.txt
                    FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
                    Timestamp: SV_SpawnServer 1754024862
                    g_gametype cmp is not a valid gametype, defaulting to cmp
                    Huffman Took 1 Milliseconds
                    Save Message First Frame Shown: 2468
                    ------ Server Initialization ------
                    Server: frontend
                    ----- R_Init -----
                    Video memory for device: 3072 MB.
                    Rounded video memory size: 2048 MB.
                    DirectX reports 2048 MB of video memory and 3959 MB of available texture memory.
                    Using video memory size to cap used texture memory at 2032 MB.
                    Picmip is set manually.
                    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
                    Cmd_AddCommand: setClanName already defined
                    Cmd_AddCommand: checkClanName already defined
                    Cmd_AddCommand: loadMaps already defined
                    Cmd_AddCommand: refresh_filter already defined
                    FS_GetModList: failed to open BO1-Eggs-mod/description.txt
                    FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
                    Error: Could not load material "loadscreen_frontend".
                    Adding fastfile 'patch_ui' to queue
                    Adding fastfile 'en_frontend' to queue
                    Adding fastfile 'frontend' to queue
                    Adding fastfile 'frontend_patch_override' to queue
                    WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\patch_ui.ff'
                    Loading fastfile 'en_frontend'
                    used 0.50 MB memory in DB alloc
                    Loading fastfile 'frontend'
                    used 51.84 MB memory in DB alloc
                    WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\frontend_patch_override.ff'
                    Overridden rawfile: configure_mp.cfg from zone code_pre_gfx
                    Overridden rawfile: safemode.cfg from zone code_pre_gfx
                    Overridden rawfile: buttons_default.cfg from zone code_pre_gfx
                    Overridden rawfile: buttons_experimental.cfg from zone code_pre_gfx
                    Overridden rawfile: buttons_lefty.cfg from zone code_pre_gfx
                    Overridden rawfile: buttons_nomad.cfg from zone code_pre_gfx
                    Overridden rawfile: default_controller.cfg from zone code_pre_gfx
                    Overridden rawfile: default_options.cfg from zone code_pre_gfx

                    If this isn't it and you need the whole file could you tell me how to get it to you?

                    Hadi77KSA Offline
                    Hadi77KSA Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #57

                    NKCGAMER115 I would’ve liked to see the whole file, but what you’ve provided shows you didn’t follow the installation steps properly, specifically the step about extracting the correct mod folder named exactly and only any_player_ee. Uninstall the mod and follow the installation again starting from the first step.

                    NKCGAMER115 1 Reply Last reply
                    0
                    • Hadi77KSA Hadi77KSA

                      NKCGAMER115 I would’ve liked to see the whole file, but what you’ve provided shows you didn’t follow the installation steps properly, specifically the step about extracting the correct mod folder named exactly and only any_player_ee. Uninstall the mod and follow the installation again starting from the first step.

                      NKCGAMER115 Offline
                      NKCGAMER115 Offline
                      NKCGAMER115
                      wrote on last edited by
                      #58

                      Hadi77KSA i redownloaded and it seems to be working, i will test later but i think it works. Thank you for helping and sorry for the confusion.

                      1 Reply Last reply
                      0
                      • lucizz lucizz

                        hello, trying to do ascension and on the final step of freeing gersch, i throw the device, the orb is there but i keep getting the voice line where 'there isnt enough power', i have zeus cannon and papped raygun, what do i do

                        stabbygirl275 Offline
                        stabbygirl275 Offline
                        stabbygirl275
                        wrote on last edited by
                        #59

                        lucizz i am also having the same problem.
                        have you found a solution to it yet beacuase im on that step right now

                        Hadi77KSA 1 Reply Last reply
                        0
                        • stabbygirl275 stabbygirl275

                          lucizz i am also having the same problem.
                          have you found a solution to it yet beacuase im on that step right now

                          Hadi77KSA Offline
                          Hadi77KSA Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by
                          #60

                          stabbygirl275 refer to comment #21.

                          1 Reply Last reply
                          0
                          • stabbygirl275 Offline
                            stabbygirl275 Offline
                            stabbygirl275
                            wrote on last edited by
                            #61

                            for some reason the step on shangri-la where you have to knife all the tiles then throw a grenade at the tent isnt working for me despide me looking at sevral guides to conferm that i have all tiles knifed. however it worked the first time i did this easter egg and hasnt worked sense.

                            does anyone know why this is happening or how to fix it (im using v1 mod)

                            Hadi77KSA 1 Reply Last reply
                            0
                            • stabbygirl275 stabbygirl275

                              for some reason the step on shangri-la where you have to knife all the tiles then throw a grenade at the tent isnt working for me despide me looking at sevral guides to conferm that i have all tiles knifed. however it worked the first time i did this easter egg and hasnt worked sense.

                              does anyone know why this is happening or how to fix it (im using v1 mod)

                              Hadi77KSA Offline
                              Hadi77KSA Offline
                              Hadi77KSA
                              Contributor
                              wrote on last edited by
                              #62

                              stabbygirl275 none of the provided mods modifies that step. Make sure all 12 tiles (count them) are activated.

                              1 Reply Last reply
                              0
                              • Hadi77KSA Offline
                                Hadi77KSA Offline
                                Hadi77KSA
                                Contributor
                                wrote on last edited by
                                #63

                                IvoGACHA I would need the console.log file which contains the logs of the session you experienced the problem on from %localappdata%\Plutonium\storage\t5\main in order to determine the problem.

                                1 Reply Last reply
                                0
                                • iRockstar Offline
                                  iRockstar Offline
                                  iRockstar
                                  wrote on last edited by
                                  #64

                                  Is there a way to get rid of the message showing the mod when loading into a map or no?

                                  Hadi77KSA 1 Reply Last reply
                                  0
                                  • iRockstar iRockstar

                                    Is there a way to get rid of the message showing the mod when loading into a map or no?

                                    Hadi77KSA Offline
                                    Hadi77KSA Offline
                                    Hadi77KSA
                                    Contributor
                                    wrote on last edited by
                                    #65

                                    iRockstar only through editing the scripts.

                                    1 Reply Last reply
                                    0
                                    • Hadi77KSA Hadi77KSA referenced this topic on
                                    • Hadi77KSA Hadi77KSA

                                      (v2) Any Player EE

                                      Any Player EE Scripts

                                      This mod makes the Easter Eggs of the Black Ops maps Ascension, Shangri-La, and Moon possible with any number of players. For Ascension and Shangri-La, the modifications were made to match the changes applied by the Solo Easter Eggs mod for BO3.

                                      Any Player EE SR Scripts

                                      This mod makes the Easter Eggs of the Black Ops maps Ascension and Shangri-La possible with any number of players for the purpose of speedruns. For Ascension, the modifications were made to mix between the old BO1 solo mod and the Solo Easter Eggs mod for BO3. For Shangri-La, the modifications were made to match the changes applied by the BO3 Solo Easter Eggs mod.

                                      Installation

                                      1. Download the latest release. release_main.zip or release_speedruns.zip
                                      2. Extract the any_player_ee/any_player_ee_sr folder from the ZIP file that was downloaded.
                                      3. Move the any_player_ee/any_player_ee_sr folder to the correct directory:
                                        • For Game_Mod, install to BO1_GAME_FOLDER\mods
                                        • For Plutonium, follow their guide for T5: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                                      4. Start the game and load the mod from the in-game Mods menu.

                                      mods menu

                                      Alternative Installation for Plutonium

                                      Following this method makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

                                      • Follow steps 1 & 2 from the main installation instructions.
                                      • Go to %localappdata%\Plutonium\storage\t5 by pressing Win+R then pasting the mentioned path then press OK.
                                      • Open the any_player_ee/any_player_ee_sr folder and copy the any_player_ee.iwd file from inside of it.
                                      • Paste the any_player_ee.iwd file into the t5 folder.
                                        • Additionally for the speedrun version, copy the any_player_ee_sr.cfg file and paste it into the t5 folder, then use the console command exec any_player_ee_sr.cfg before attempting an Easter Egg to make the mod switch to the speedrun version.

                                      Features

                                      Ascension

                                      Space Monkeys Round Buttons

                                      Any Player EE Scripts

                                      Requires only as many buttons as there are players instead of all.

                                      Any Player EE SR Scripts

                                      Requires all 4 buttons to be pressed within 100 seconds in the case of less than 4 players.

                                      Lunar Lander Letters

                                      On solo, does not require the player to be riding the lander to be able to collect the letters.
                                      On co-op, this step is unchanged.

                                      Damaging the Orb

                                      On solo, the Matryoshka Dolls are not required. However, the rest of the weapons are required, which are: Gersh Device, Zeus Cannon (upgraded Thunder Gun), Porter's X2 Ray Gun (upgraded Ray Gun).
                                      On co-op, this step is unchanged.

                                      Shangri-La

                                      Entering Eclipse

                                      Requires pushing only as many buttons as there are players instead of all.

                                      Matching Tiles Puzzle

                                      On solo, requires walking over all tiles on the side where the button for making the tiles appear is to complete the step.
                                      On co-op, this step is unchanged.

                                      Water Slide

                                      On solo, the player is only required to go down the water slide.
                                      On co-op, requires all players except one to be at the bottom of the water slide standing on the pressure plate, then the remaining player to go down the slide while the rest are on the pressure plate.

                                      Moon

                                      Any Player EE Scripts

                                      The Vril Generator is given to the player playing as Richtofen regardless of the number of players and regardless of the completions of the previous maps' Easter Eggs.
                                      Additionally, on solo, the player will always spawn as Richtofen.

                                      Configuration Options

                                      Name Description
                                      any_player_ee_cosmodrome_buttons (0-4) Number of required buttons to press on monkeys round. Default: -1. Default_SR: 4. Vanilla: 4
                                      any_player_ee_cosmodrome_buttons_timeout (Min: 0) Amount of time to increase the button timeout, in milliseconds. Default: 0. Default_SR: 100000. Vanilla: 0
                                      any_player_ee_cosmodrome_lander_1p (0-4) Min number of players for which solo lander behaviour will be in effect. Default: 1. Default_SR: 1. Vanilla: 0
                                      any_player_ee_cosmodrome_combo_doll_1p (0-4) Min number of players for which solo behaviour for Matryoshka Dolls requirement for damaging the orb will be in effect. Default: 1. Default_SR: 1. Vanilla: 0
                                      any_player_ee_temple_buttons (0-4) Min number of required buttons to enter eclipse. Default: -1. Default_SR: -1. Vanilla: 4
                                      any_player_ee_temple_buttons_single (0-1) Restrict the player to be only able to press one button at a time. Default: 1. Default_SR: 1. Vanilla: 1
                                      any_player_ee_temple_buttons_timeout (Min: 0) Amount of time to increase the button timeout, in seconds. Default: 0. Default_SR: 0. Vanilla: 0
                                      any_player_ee_temple_oafc_1p (0-4) Min number of players for which solo tile matching behaviour will be in effect. Default: 1. Default_SR: 1. Vanilla: 0
                                      any_player_ee_temple_dgcwf (0-4) Max number of players who will not be required on the pressure plate at the bottom of the water silde. Default: 1. Default_SR: 1. Vanilla: -1
                                      any_player_ee_moon_random_char_1p (0-1) Allow solo character randomisation. Default: 0. Default_SR: 1. Vanilla: 1
                                      any_player_ee_moon_generator (0-1) Force give the Vril Generator. Default: 1. Default_SR: 0. Vanilla: 0

                                      FAQ

                                      Q: I am stuck on some Easter Egg step. Could you help?

                                      A: Generally, if you ask for help with any Easter Egg step, I will try to assist you. Note that the scripts do not modify anything outside of what is mentioned. Refer to the Features section for the changes made by the scripts, otherwise you could check existing guides such as the ones from the CoD Fandom Wiki.

                                      Q: How do I make sure the scripts are loaded?

                                      A: The Any Player EE scripts come with a message in green/blue/yellow colours that appears when the player loads in indicating the scripts are loaded. Another method of checking is to get the host to execute the Plutonium console commands:

                                      flashScriptHashes; scriptHashes
                                      

                                      If the scripts are loaded, they will appear in the list of scripts.

                                      (v1) BO1-Eggs

                                      This mod allows the Easter Eggs of Ascension, Shangri-La, and Moon to be done solo. These scripts also work for any number of players.
                                      I’ve originally had most of what’s written in this guide as a comment under a post for the Moon solo mod, but I figured it would be better to make it into a separate post. The mod’s scripts are provided by teh-bandit.

                                      Gameplay Guide

                                      Ascension

                                      • Easter egg completable with any amount of players
                                      • Synchronized buttons step now gives players 100 seconds to press all 4 buttons when not in a 4 player game
                                      • Lander step is skipped when playing solo
                                      • Freeing Gersh step only requires the ZeusCannon and Gersh Device when playing solo

                                      Shangri-La

                                      • Easter egg completable with any amount of players
                                      • Tile matching step is automatically completed shortly after activating when playing solo
                                      • Water slide step only requires hitting the switch/lever that is in the water slide

                                      Moon

                                      • Easter egg completable with any amount of players
                                      • No longer requires completion of previous easter eggs
                                      • Richtofen MUST be in game

                                      Download

                                      Use this link to download the scripts: https://github.com/teh-bandit/BO1-Eggs/archive/refs/heads/main.zip
                                      Extract the BO1-Eggs-main folder. This will be the mod’s folder containing the necessary files. Don’t modify its contents.
                                      You can rename the folder if you wish. I have it renamed to BO1-Eggs
                                      IMPORTANT: if you plan on using this mod with other players, each player other than the host will need to either make sure they don’t have a mod loaded or match the name of the mod folder.

                                      Installation

                                      Follow this link to install: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1

                                      The below picture shows the path and content of the mod’s maps folder after finishing:
                                      Path.png
                                      The Mods menu should show the mod if it’s been installed in the correct path. The below picture shows the mod appearing in the Mods menu and a line showing which mod is loaded if one is loaded:
                                      Mods.png
                                      Note: if the mod doesn’t appear in the Mods menu after correctly placing it in the directory stated in the instructions I’ve linked, then try the alternative of extracting the mod’s maps folder and placing it in: %localappdata%\Plutonium\storage\t5
                                      Note that doing so will automatically load the scripts designated to a map whenever that map is loaded.

                                      FAQ

                                      • Q: How do I know if the mod is working properly?
                                        A: Generally, by checking the Plutonium bootstrapper for the following line:
                                        Loading script "maps/FILENAME"...
                                        
                                        where FILENAME can be any name from the mod’s maps folder.
                                        This should be under:
                                        ------- Game Initialization -------
                                        There can be multiples of that “Loading script” line with different filenames depending on the map. If you don’t find this line or if the steps that should get changed aren’t changed, then check if the mod is installed correctly and that it’s loaded. Check the instructions in Installation for installing and loading the mod.

                                      Credits

                                      teh_bandit - For the scripts and the Gameplay Guide of v1.
                                      Hadi77KSA - Me - [email protected]
                                      Itzs Nukez/Price and the speedrunning community - For decisions regarding Any Player EE SR Scripts.

                                      Notice

                                      THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

                                      knot0000 Offline
                                      knot0000 Offline
                                      knot0000
                                      wrote last edited by
                                      #66

                                      Hadi77KSA having an issue with unzipping the file. saying that the rar is damaged, any help?

                                      Hadi77KSA 1 Reply Last reply
                                      0
                                      • knot0000 knot0000

                                        Hadi77KSA having an issue with unzipping the file. saying that the rar is damaged, any help?

                                        Hadi77KSA Offline
                                        Hadi77KSA Offline
                                        Hadi77KSA
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                                        wrote last edited by
                                        #67

                                        knot0000 use 7-zip or Windows 11’s builtin archive extractor.

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