[Release][ZM] Solo and Any Player Easter Egg Mods
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NKCGAMER115 I would’ve liked to see the whole file, but what you’ve provided shows you didn’t follow the installation steps properly, specifically the step about extracting the correct mod folder named exactly and only
any_player_ee. Uninstall the mod and follow the installation again starting from the first step.Hadi77KSA i redownloaded and it seems to be working, i will test later but i think it works. Thank you for helping and sorry for the confusion.
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hello, trying to do ascension and on the final step of freeing gersch, i throw the device, the orb is there but i keep getting the voice line where 'there isnt enough power', i have zeus cannon and papped raygun, what do i do
lucizz i am also having the same problem.
have you found a solution to it yet beacuase im on that step right now -
lucizz i am also having the same problem.
have you found a solution to it yet beacuase im on that step right nowstabbygirl275 refer to comment #21.
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for some reason the step on shangri-la where you have to knife all the tiles then throw a grenade at the tent isnt working for me despide me looking at sevral guides to conferm that i have all tiles knifed. however it worked the first time i did this easter egg and hasnt worked sense.
does anyone know why this is happening or how to fix it (im using v1 mod)
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for some reason the step on shangri-la where you have to knife all the tiles then throw a grenade at the tent isnt working for me despide me looking at sevral guides to conferm that i have all tiles knifed. however it worked the first time i did this easter egg and hasnt worked sense.
does anyone know why this is happening or how to fix it (im using v1 mod)
stabbygirl275 none of the provided mods modifies that step. Make sure all 12 tiles (count them) are activated.
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Is there a way to get rid of the message showing the mod when loading into a map or no?
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Hadi77KSA referenced this topic on
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(v2) Any Player EE
Any Player EE Scripts
This mod makes the Easter Eggs of the Black Ops maps Ascension, Shangri-La, and Moon possible with any number of players. For Ascension and Shangri-La, the modifications were made to match the changes applied by the Solo Easter Eggs mod for BO3.
Any Player EE SR Scripts
This mod makes the Easter Eggs of the Black Ops maps Ascension and Shangri-La possible with any number of players for the purpose of speedruns. For Ascension, the modifications were made to mix between the old BO1 solo mod and the Solo Easter Eggs mod for BO3. For Shangri-La, the modifications were made to match the changes applied by the BO3 Solo Easter Eggs mod.
Installation
- Download the latest release.
release_main.ziporrelease_speedruns.zip - Extract the
any_player_ee/any_player_ee_srfolder from the ZIP file that was downloaded. - Move the
any_player_ee/any_player_ee_srfolder to the correct directory:- For Game_Mod, install to
BO1_GAME_FOLDER\mods - For Plutonium, follow their guide for T5: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
- For Game_Mod, install to
- Start the game and load the mod from the in-game
Modsmenu.
Alternative Installation for Plutonium
Following this method makes the scripts be loaded automatically without needing to select the mod from the in-game
Modsmenu.- Follow steps 1 & 2 from the main installation instructions.
- Go to
%localappdata%\Plutonium\storage\t5by pressing Win+R then pasting the mentioned path then press OK. - Open the
any_player_ee/any_player_ee_srfolder and copy theany_player_ee.iwdfile from inside of it. - Paste the
any_player_ee.iwdfile into thet5folder.- Additionally for the speedrun version, copy the
any_player_ee_sr.cfgfile and paste it into thet5folder, then use the console commandexec any_player_ee_sr.cfgbefore attempting an Easter Egg to make the mod switch to the speedrun version.
- Additionally for the speedrun version, copy the
Features
Ascension
Space Monkeys Round Buttons
Any Player EE Scripts
Requires only as many buttons as there are players instead of all.
Any Player EE SR Scripts
Requires all 4 buttons to be pressed within 100 seconds in the case of less than 4 players.
Lunar Lander Letters
On solo, does not require the player to be riding the lander to be able to collect the letters.
On co-op, this step is unchanged.Damaging the Orb
On solo, the Matryoshka Dolls are not required. However, the rest of the weapons are required, which are: Gersh Device, Zeus Cannon (upgraded Thunder Gun), Porter's X2 Ray Gun (upgraded Ray Gun).
On co-op, this step is unchanged.Shangri-La
Entering Eclipse
Requires pushing only as many buttons as there are players instead of all.
Matching Tiles Puzzle
On solo, requires walking over all tiles on the side where the button for making the tiles appear is to complete the step.
On co-op, this step is unchanged.Water Slide
On solo, the player is only required to go down the water slide.
On co-op, requires all players except one to be at the bottom of the water slide standing on the pressure plate, then the remaining player to go down the slide while the rest are on the pressure plate.Moon
Any Player EE Scripts
The Vril Generator is given to the player playing as Richtofen regardless of the number of players and regardless of the completions of the previous maps' Easter Eggs.
Additionally, on solo, the player will always spawn as Richtofen.Configuration Options
Name Description any_player_ee_cosmodrome_buttons(0-4) Number of required buttons to press on monkeys round. Default: -1. Default_SR: 4. Vanilla: 4 any_player_ee_cosmodrome_buttons_timeout(Min: 0) Amount of time to increase the button timeout, in milliseconds. Default: 0. Default_SR: 100000. Vanilla: 0 any_player_ee_cosmodrome_lander_1p(0-4) Min number of players for which solo lander behaviour will be in effect. Default: 1. Default_SR: 1. Vanilla: 0 any_player_ee_cosmodrome_combo_doll_1p(0-4) Min number of players for which solo behaviour for Matryoshka Dolls requirement for damaging the orb will be in effect. Default: 1. Default_SR: 1. Vanilla: 0 any_player_ee_temple_buttons(0-4) Min number of required buttons to enter eclipse. Default: -1. Default_SR: -1. Vanilla: 4 any_player_ee_temple_buttons_single(0-1) Restrict the player to be only able to press one button at a time. Default: 1. Default_SR: 1. Vanilla: 1 any_player_ee_temple_buttons_timeout(Min: 0) Amount of time to increase the button timeout, in seconds. Default: 0. Default_SR: 0. Vanilla: 0 any_player_ee_temple_oafc_1p(0-4) Min number of players for which solo tile matching behaviour will be in effect. Default: 1. Default_SR: 1. Vanilla: 0 any_player_ee_temple_dgcwf(0-4) Max number of players who will not be required on the pressure plate at the bottom of the water silde. Default: 1. Default_SR: 1. Vanilla: -1 any_player_ee_moon_random_char_1p(0-1) Allow solo character randomisation. Default: 0. Default_SR: 1. Vanilla: 1 any_player_ee_moon_generator(0-1) Force give the Vril Generator. Default: 1. Default_SR: 0. Vanilla: 0 FAQ
Q: I am stuck on some Easter Egg step. Could you help?
A: Generally, if you ask for help with any Easter Egg step, I will try to assist you. Note that the scripts do not modify anything outside of what is mentioned. Refer to the Features section for the changes made by the scripts, otherwise you could check existing guides such as the ones from the CoD Fandom Wiki.
Q: How do I make sure the scripts are loaded?
A: The Any Player EE scripts come with a message in green/blue/yellow colours that appears when the player loads in indicating the scripts are loaded. Another method of checking is to get the host to execute the Plutonium console commands:
flashScriptHashes; scriptHashesIf the scripts are loaded, they will appear in the list of scripts.
(v1) BO1-Eggs
This mod allows the Easter Eggs of Ascension, Shangri-La, and Moon to be done solo. These scripts also work for any number of players.
I’ve originally had most of what’s written in this guide as a comment under a post for the Moon solo mod, but I figured it would be better to make it into a separate post. The mod’s scripts are provided by teh-bandit.Gameplay Guide
Ascension
- Easter egg completable with any amount of players
- Synchronized buttons step now gives players 100 seconds to press all 4 buttons when not in a 4 player game
- Lander step is skipped when playing solo
- Freeing Gersh step only requires the ZeusCannon and Gersh Device when playing solo
Shangri-La
- Easter egg completable with any amount of players
- Tile matching step is automatically completed shortly after activating when playing solo
- Water slide step only requires hitting the switch/lever that is in the water slide
Moon
- Easter egg completable with any amount of players
- No longer requires completion of previous easter eggs
- Richtofen MUST be in game
Download
Use this link to download the scripts: https://github.com/teh-bandit/BO1-Eggs/archive/refs/heads/main.zip
Extract theBO1-Eggs-mainfolder. This will be the mod’s folder containing the necessary files. Don’t modify its contents.
You can rename the folder if you wish. I have it renamed toBO1-Eggs
IMPORTANT: if you plan on using this mod with other players, each player other than the host will need to either make sure they don’t have a mod loaded or match the name of the mod folder.Installation
Follow this link to install: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
The below picture shows the path and content of the mod’s
mapsfolder after finishing:

The Mods menu should show the mod if it’s been installed in the correct path. The below picture shows the mod appearing in the Mods menu and a line showing which mod is loaded if one is loaded:

Note: if the mod doesn’t appear in the Mods menu after correctly placing it in the directory stated in the instructions I’ve linked, then try the alternative of extracting the mod’smapsfolder and placing it in:%localappdata%\Plutonium\storage\t5
Note that doing so will automatically load the scripts designated to a map whenever that map is loaded.FAQ
- Q: How do I know if the mod is working properly?
A: Generally, by checking the Plutonium bootstrapper for the following line:
whereLoading script "maps/FILENAME"...FILENAMEcan be any name from the mod’smapsfolder.
This should be under:
------- Game Initialization -------
There can be multiples of that “Loading script” line with different filenames depending on the map. If you don’t find this line or if the steps that should get changed aren’t changed, then check if the mod is installed correctly and that it’s loaded. Check the instructions in Installation for installing and loading the mod.
Credits
teh_bandit - For the scripts and the Gameplay Guide of v1.
Hadi77KSA - Me - [email protected]
Itzs Nukez/Price and the speedrunning community - For decisions regarding Any Player EE SR Scripts.Notice
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
- Download the latest release.
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Hadi77KSA having an issue with unzipping the file. saying that the rar is damaged, any help?
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