NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
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NIGHT OF THE LIVING DEAD
This is a Reimagined/Expanded remake of the first zombies map "Nacht Der Untoten." This map adds new accessible areas, all bo1 perks + tuffbrew and adds more weapons. Also, unlike the original nacht, this one is in a jungle to fit in a little bit better with the theme of bo1.
I started this map about 3 months ago and left it sitting for a while and finally came back to it about a week ago to finally finish it.
I also feel like it would be worth mentioning that I used a nacht der untoten prefab for waw to make this, however all the textures were missing along with most of the models, meaning I had to retexture all of it and add models.
In the end, I'm satisfied with how it turned out even though I didn't put a lot of crazy stuff in it or have any easter eggsUpdates:
V1.0.1: fixed firesale from being invisible and not working
V1.0.2: fixed desert eagle reload sounds and thompson drum mag has proper normal map and spec map textures making it not look flat anymore
V1.1: there was an oversight that let you buy the same perk more than once, probably caused due to the perk script overhaul that I used, so I reverted back to the default one and added tuffbrew to it along with changing the price to 2500 instead of 3000
Also changed the ee song to Techno Syndrome from mortal kombat since the song I had before was buns
V1.1.1: projector sound no longer plays in the middle of the outside areaCredits:
Gbomb/RamboBadass - for the ndu prefab, I owe like 70% of the credit to them as this is most of the map.
shippuden1592 - bo2 and mw2 weapons
Jbleezy - dive and sprint animations for the type100, db shotgun, and Thompson
BoneCrusher - for the animated pap camo
RealVenomModz - for the raygun mark2 port
NGcaudle - buyable ending
death_reaper0 - for tuffbrewFeatures:
Kino teleporter (script from bo1)
Custom weapons
80k buyable ending
easter egg song (Techno Syndrome)
Tuffbrew as an alternative to doubletap 2
thundergun, waffe & raygun mark 2 for wonder weaponsImages:
Weapon List:
Base BO1:
M14
M16
G11
FAMAS
MP40
Spectre
Olympia
HS10
AUG (Suppressed)
Galil (Suppressed)
FnFal
M72 LAW
China Lake
Ballistic Knife
Explosive CrossbowExtra BO1:
Uzi
KS23
AK47
Enfield
M60WAW:
M1911
.357 Magnum
Type100
MG42
PPSH
Panzerschreck
Doublebarrel Shotgun
PTRS41
Flamethrower
Thompson Drum MagBO2:
SPAS
Five Seven SW & DW
PDW57
Evoskorpion
Scar
AN94
DSR50
HAMRCOD4:
Desert Eagle
MP5 SuppressedMW2:
Glock
Model 1887
M4Wonder Weapons:
Ray Gun
Ray Gun Mark II
Thundergun
WaffeIf you find any issues with this map feel free to let me know and I'll do my best to fix them
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So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.
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So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.
Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it
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idk who u are but u rlly been cooking lately, ty for the work again
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Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it
HomerJay42
this the error message
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and this the log
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Zombie mode perks script only removes the perk limit. That's all it does
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I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.
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I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.
Richiem32 this map uses a modified version of zombiemode_perks that's overhauled from the original one. you could try removing the one you use to see if it works. It would be hard to revert to the original zombiemode_perks script for this map since I would have to add the tuffbrew perk again and I'm not totally for sure how to do that. It's weird because I also use a zombiemode_perks script that removes the perk limit and the map still works fine for me
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HOLY $HIT ITS NACHT REIMAGINED looks stunning! Love the new look on nacht and the weapon selection fire map man
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I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.
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I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.
Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes -
Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotesHomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map.