Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1

NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
13 Posts 4 Posters 269 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by HomerJay42
    #1

    NIGHT OF THE LIVING DEAD

    This is a Reimagined/Expanded remake of the first zombies map "Nacht Der Untoten." This map adds new accessible areas, all bo1 perks + tuffbrew and adds more weapons. Also, unlike the original nacht, this one is in a jungle to fit in a little bit better with the theme of bo1.
    I started this map about 3 months ago and left it sitting for a while and finally came back to it about a week ago to finally finish it.
    I also feel like it would be worth mentioning that I used a nacht der untoten prefab for waw to make this, however all the textures were missing along with most of the models, meaning I had to retexture all of it and add models.
    In the end, I'm satisfied with how it turned out even though I didn't put a lot of crazy stuff in it or have any easter eggs

    Updates:

    V1.0.1: fixed firesale from being invisible and not working
    V1.0.2: fixed desert eagle reload sounds and thompson drum mag has proper normal map and spec map textures making it not look flat anymore
    V1.1: there was an oversight that let you buy the same perk more than once, probably caused due to the perk script overhaul that I used, so I reverted back to the default one and added tuffbrew to it along with changing the price to 2500 instead of 3000
    Also changed the ee song to Techno Syndrome from mortal kombat since the song I had before was buns
    V1.1.1: projector sound no longer plays in the middle of the outside area

    Credits:

    Gbomb/RamboBadass - for the ndu prefab, I owe like 70% of the credit to them as this is most of the map.
    shippuden1592 - bo2 and mw2 weapons
    Jbleezy - dive and sprint animations for the type100, db shotgun, and Thompson
    BoneCrusher - for the animated pap camo
    RealVenomModz - for the raygun mark2 port
    NGcaudle - buyable ending
    death_reaper0 - for tuffbrew

    Features:

    Kino teleporter (script from bo1)
    Custom weapons
    80k buyable ending
    easter egg song (Techno Syndrome)
    Tuffbrew as an alternative to doubletap 2
    thundergun, waffe & raygun mark 2 for wonder weapons

    Images:

    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.56.35.45.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.56.57.80.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.57.37.73.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.58.15.08.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.59.05.37.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.59.27.37.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 10.03.41.25.png

    Weapon List:

    Base BO1:
    M14
    M16
    G11
    FAMAS
    MP40
    Spectre
    Olympia
    HS10
    AUG (Suppressed)
    Galil (Suppressed)
    FnFal
    M72 LAW
    China Lake
    Ballistic Knife
    Explosive Crossbow

    Extra BO1:
    Uzi
    KS23
    AK47
    Enfield
    M60

    WAW:
    M1911
    .357 Magnum
    Type100
    MG42
    PPSH
    Panzerschreck
    Doublebarrel Shotgun
    PTRS41
    Flamethrower
    Thompson Drum Mag

    BO2:
    SPAS
    Five Seven SW & DW
    PDW57
    Evoskorpion
    Scar
    AN94
    DSR50
    HAMR

    COD4:
    Desert Eagle
    MP5 Suppressed

    MW2:
    Glock
    Model 1887
    M4

    Wonder Weapons:
    Ray Gun
    Ray Gun Mark II
    Thundergun
    Waffe

    If you find any issues with this map feel free to let me know and I'll do my best to fix them

    DOWNLOAD

    1 Reply Last reply
    2
    • Richiem32undefined Offline
      Richiem32undefined Offline
      Richiem32
      wrote last edited by Richiem32
      #2

      So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

      HomerJay42undefined 1 Reply Last reply
      0
      • Richiem32undefined Richiem32

        So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #3

        Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

        Richiem32undefined 1 Reply Last reply
        0
        • briskoLEGOATundefined Offline
          briskoLEGOATundefined Offline
          briskoLEGOAT
          wrote last edited by
          #4

          idk who u are but u rlly been cooking lately, ty for the work again

          1 Reply Last reply
          1
          • HomerJay42undefined HomerJay42

            Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

            Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote last edited by
            #5

            HomerJay42 Plutonium T5 Co-Op (r4893) 8_12_2025 1_49_29 PM.png this the error message

            1 Reply Last reply
            0
            • Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote last edited by
              #6

              Screenshot 2025-08-12 135235.png and this the log

              1 Reply Last reply
              0
              • Richiem32undefined Offline
                Richiem32undefined Offline
                Richiem32
                wrote last edited by
                #7

                Zombie mode perks script only removes the perk limit. That's all it does

                1 Reply Last reply
                0
                • Richiem32undefined Offline
                  Richiem32undefined Offline
                  Richiem32
                  wrote last edited by
                  #8

                  I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

                  HomerJay42undefined 1 Reply Last reply
                  0
                  • Richiem32undefined Richiem32

                    I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #9

                    Richiem32 this map uses a modified version of zombiemode_perks that's overhauled from the original one. you could try removing the one you use to see if it works. It would be hard to revert to the original zombiemode_perks script for this map since I would have to add the tuffbrew perk again and I'm not totally for sure how to do that. It's weird because I also use a zombiemode_perks script that removes the perk limit and the map still works fine for me

                    1 Reply Last reply
                    0
                    • GhostRider0125undefined Offline
                      GhostRider0125undefined Offline
                      GhostRider0125
                      wrote last edited by
                      #10

                      HOLY $HIT ITS NACHT REIMAGINED looks stunning! Love the new look on nacht and the weapon selection fire map man😆👌

                      1 Reply Last reply
                      1
                      • Richiem32undefined Offline
                        Richiem32undefined Offline
                        Richiem32
                        wrote last edited by
                        #11

                        I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                        HomerJay42undefined 1 Reply Last reply
                        1
                        • Richiem32undefined Richiem32

                          I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #12

                          Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                          If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                          Richiem32undefined 1 Reply Last reply
                          0
                          • HomerJay42undefined HomerJay42

                            Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                            If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                            Richiem32undefined Offline
                            Richiem32undefined Offline
                            Richiem32
                            wrote last edited by Richiem32
                            #13

                            HomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
                            Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map.

                            1 Reply Last reply
                            0
                            Reply
                            • Reply as topic
                            Log in to reply
                            • Oldest to Newest
                            • Newest to Oldest
                            • Most Votes


                            • Login

                            • Don't have an account? Register

                            • Login or register to search.
                            • First post
                              Last post
                            0
                            • Recent
                            • Tags
                            • Popular
                            • Users
                            • Groups
                            • Donate