NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1
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idk who u are but u rlly been cooking lately, ty for the work again
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Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it
HomerJay42
this the error message -
and this the log -
Zombie mode perks script only removes the perk limit. That's all it does
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I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.
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I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.
Richiem32 this map uses a modified version of zombiemode_perks that's overhauled from the original one. you could try removing the one you use to see if it works. It would be hard to revert to the original zombiemode_perks script for this map since I would have to add the tuffbrew perk again and I'm not totally for sure how to do that. It's weird because I also use a zombiemode_perks script that removes the perk limit and the map still works fine for me
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HOLY $HIT ITS NACHT REIMAGINED looks stunning! Love the new look on nacht and the weapon selection fire map man


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I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.
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I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.
Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes -
Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotesHomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map. -
this is pretty good
btw where did this version of the waw 1911 with the bo1 sprint come from its cool
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this is pretty good
btw where did this version of the waw 1911 with the bo1 sprint come from its cool
lacey raven thx I appreciate it
the custom waw m1911 I made myself using the sprint and dive animations from the tokarevtt30 from the campaign
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lacey raven thx I appreciate it
the custom waw m1911 I made myself using the sprint and dive animations from the tokarevtt30 from the campaign
HomerJay42 i love it its really awesome
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btw would it be possible to have dempseys viewarms in this map? i like to play with dempsey viewarms (and with custom edited textures on him i use lol)
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btw would it be possible to have dempseys viewarms in this map? i like to play with dempsey viewarms (and with custom edited textures on him i use lol)
lacey raven I'm sorry, I don't plan on updating this map or making any changes unless I find out about any bugs. I also like the viewhands I set for this map and I'd rather keep them as they are
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lacey raven I'm sorry, I don't plan on updating this map or making any changes unless I find out about any bugs. I also like the viewhands I set for this map and I'd rather keep them as they are
HomerJay42 sounds cool dw about it lol
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