Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1

NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
13 Posts 4 Posters 334 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Richiem32undefined Offline
    Richiem32undefined Offline
    Richiem32
    wrote last edited by Richiem32
    #2

    So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

    HomerJay42undefined 1 Reply Last reply
    0
    • Richiem32undefined Richiem32

      So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #3

      Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

      Richiem32undefined 1 Reply Last reply
      0
      • briskoLEGOATundefined Offline
        briskoLEGOATundefined Offline
        briskoLEGOAT
        wrote last edited by
        #4

        idk who u are but u rlly been cooking lately, ty for the work again

        1 Reply Last reply
        1
        • HomerJay42undefined HomerJay42

          Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

          Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote last edited by
          #5

          HomerJay42 Plutonium T5 Co-Op (r4893) 8_12_2025 1_49_29 PM.png this the error message

          1 Reply Last reply
          0
          • Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote last edited by
            #6

            Screenshot 2025-08-12 135235.png and this the log

            1 Reply Last reply
            0
            • Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote last edited by
              #7

              Zombie mode perks script only removes the perk limit. That's all it does

              1 Reply Last reply
              0
              • Richiem32undefined Offline
                Richiem32undefined Offline
                Richiem32
                wrote last edited by
                #8

                I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

                HomerJay42undefined 1 Reply Last reply
                0
                • Richiem32undefined Richiem32

                  I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #9

                  Richiem32 this map uses a modified version of zombiemode_perks that's overhauled from the original one. you could try removing the one you use to see if it works. It would be hard to revert to the original zombiemode_perks script for this map since I would have to add the tuffbrew perk again and I'm not totally for sure how to do that. It's weird because I also use a zombiemode_perks script that removes the perk limit and the map still works fine for me

                  1 Reply Last reply
                  0
                  • GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    wrote last edited by
                    #10

                    HOLY $HIT ITS NACHT REIMAGINED looks stunning! Love the new look on nacht and the weapon selection fire map man😆👌

                    1 Reply Last reply
                    1
                    • Richiem32undefined Offline
                      Richiem32undefined Offline
                      Richiem32
                      wrote last edited by
                      #11

                      I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                      HomerJay42undefined 1 Reply Last reply
                      1
                      • Richiem32undefined Richiem32

                        I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #12

                        Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                        If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                        Richiem32undefined 1 Reply Last reply
                        0
                        • HomerJay42undefined HomerJay42

                          Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                          If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                          Richiem32undefined Offline
                          Richiem32undefined Offline
                          Richiem32
                          wrote last edited by Richiem32
                          #13

                          HomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
                          Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map.

                          1 Reply Last reply
                          0
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate