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  3. NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1

NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Richiem32undefined Offline
    Richiem32undefined Offline
    Richiem32
    wrote on last edited by Richiem32
    #2

    So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

    HomerJay42undefined 1 Reply Last reply
    0
    • Richiem32undefined Richiem32

      So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote on last edited by
      #3

      Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

      Richiem32undefined 1 Reply Last reply
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      • briskoLEGOATundefined Offline
        briskoLEGOATundefined Offline
        briskoLEGOAT
        wrote on last edited by
        #4

        idk who u are but u rlly been cooking lately, ty for the work again

        1 Reply Last reply
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        • HomerJay42undefined HomerJay42

          Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

          Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote on last edited by
          #5

          HomerJay42 Plutonium T5 Co-Op (r4893) 8_12_2025 1_49_29 PM.png this the error message

          1 Reply Last reply
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          • Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote on last edited by
            #6

            Screenshot 2025-08-12 135235.png and this the log

            1 Reply Last reply
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            • Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote on last edited by
              #7

              Zombie mode perks script only removes the perk limit. That's all it does

              1 Reply Last reply
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              • Richiem32undefined Offline
                Richiem32undefined Offline
                Richiem32
                wrote on last edited by
                #8

                I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

                HomerJay42undefined 1 Reply Last reply
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                • Richiem32undefined Richiem32

                  I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote on last edited by
                  #9

                  Richiem32 this map uses a modified version of zombiemode_perks that's overhauled from the original one. you could try removing the one you use to see if it works. It would be hard to revert to the original zombiemode_perks script for this map since I would have to add the tuffbrew perk again and I'm not totally for sure how to do that. It's weird because I also use a zombiemode_perks script that removes the perk limit and the map still works fine for me

                  1 Reply Last reply
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                  • GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    wrote on last edited by
                    #10

                    HOLY $HIT ITS NACHT REIMAGINED looks stunning! Love the new look on nacht and the weapon selection fire map man😆👌

                    1 Reply Last reply
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                    • Richiem32undefined Offline
                      Richiem32undefined Offline
                      Richiem32
                      wrote on last edited by
                      #11

                      I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                      HomerJay42undefined 1 Reply Last reply
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                      • Richiem32undefined Richiem32

                        I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote on last edited by
                        #12

                        Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                        If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                        Richiem32undefined 1 Reply Last reply
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                        • HomerJay42undefined HomerJay42

                          Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                          If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                          Richiem32undefined Offline
                          Richiem32undefined Offline
                          Richiem32
                          wrote on last edited by Richiem32
                          #13

                          HomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
                          Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map.

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                          • lacey ravenundefined Offline
                            lacey ravenundefined Offline
                            lacey raven
                            wrote last edited by
                            #14

                            this is pretty good

                            btw where did this version of the waw 1911 with the bo1 sprint come from its cool

                            HomerJay42undefined 1 Reply Last reply
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                            • lacey ravenundefined lacey raven

                              this is pretty good

                              btw where did this version of the waw 1911 with the bo1 sprint come from its cool

                              HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote last edited by
                              #15

                              lacey raven thx I appreciate it

                              the custom waw m1911 I made myself using the sprint and dive animations from the tokarevtt30 from the campaign

                              lacey ravenundefined 1 Reply Last reply
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                              • HomerJay42undefined HomerJay42

                                lacey raven thx I appreciate it

                                the custom waw m1911 I made myself using the sprint and dive animations from the tokarevtt30 from the campaign

                                lacey ravenundefined Offline
                                lacey ravenundefined Offline
                                lacey raven
                                wrote last edited by
                                #16

                                HomerJay42 i love it its really awesome

                                1 Reply Last reply
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                                • lacey ravenundefined Offline
                                  lacey ravenundefined Offline
                                  lacey raven
                                  wrote last edited by
                                  #17

                                  btw would it be possible to have dempseys viewarms in this map? i like to play with dempsey viewarms (and with custom edited textures on him i use lol)

                                  HomerJay42undefined 1 Reply Last reply
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                                  • lacey ravenundefined lacey raven

                                    btw would it be possible to have dempseys viewarms in this map? i like to play with dempsey viewarms (and with custom edited textures on him i use lol)

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by
                                    #18

                                    lacey raven I'm sorry, I don't plan on updating this map or making any changes unless I find out about any bugs. I also like the viewhands I set for this map and I'd rather keep them as they are

                                    lacey ravenundefined 1 Reply Last reply
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                                    • HomerJay42undefined HomerJay42

                                      lacey raven I'm sorry, I don't plan on updating this map or making any changes unless I find out about any bugs. I also like the viewhands I set for this map and I'd rather keep them as they are

                                      lacey ravenundefined Offline
                                      lacey ravenundefined Offline
                                      lacey raven
                                      wrote last edited by
                                      #19

                                      HomerJay42 sounds cool dw about it lol

                                      1 Reply Last reply
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