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Plutonium

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  3. NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1

NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1

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  • Richiem32undefined Richiem32

    So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

    HomerJay42undefined Online
    HomerJay42undefined Online
    HomerJay42
    wrote last edited by
    #3

    Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

    Richiem32undefined 1 Reply Last reply
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    • briskoLEGOATundefined Offline
      briskoLEGOATundefined Offline
      briskoLEGOAT
      wrote last edited by
      #4

      idk who u are but u rlly been cooking lately, ty for the work again

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      • HomerJay42undefined HomerJay42

        Richiem32 Idk what the error is since I have no issues running the map on plutonium and on base bo1. If you could tell me what the error is or put a screenshot of it I could have an idea on how to fix it

        Richiem32undefined Offline
        Richiem32undefined Offline
        Richiem32
        wrote last edited by
        #5

        HomerJay42 Plutonium T5 Co-Op (r4893) 8_12_2025 1_49_29 PM.png this the error message

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        • Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote last edited by
          #6

          Screenshot 2025-08-12 135235.png and this the log

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          • Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote last edited by
            #7

            Zombie mode perks script only removes the perk limit. That's all it does

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            • Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote last edited by
              #8

              I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

              HomerJay42undefined 1 Reply Last reply
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              • Richiem32undefined Richiem32

                I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

                HomerJay42undefined Online
                HomerJay42undefined Online
                HomerJay42
                wrote last edited by
                #9

                Richiem32 this map uses a modified version of zombiemode_perks that's overhauled from the original one. you could try removing the one you use to see if it works. It would be hard to revert to the original zombiemode_perks script for this map since I would have to add the tuffbrew perk again and I'm not totally for sure how to do that. It's weird because I also use a zombiemode_perks script that removes the perk limit and the map still works fine for me

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                • GhostRider0125undefined Offline
                  GhostRider0125undefined Offline
                  GhostRider0125
                  wrote last edited by
                  #10

                  HOLY $HIT ITS NACHT REIMAGINED looks stunning! Love the new look on nacht and the weapon selection fire map man😆👌

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                  • Richiem32undefined Offline
                    Richiem32undefined Offline
                    Richiem32
                    wrote last edited by
                    #11

                    I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                    HomerJay42undefined 1 Reply Last reply
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                    • Richiem32undefined Richiem32

                      I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

                      HomerJay42undefined Online
                      HomerJay42undefined Online
                      HomerJay42
                      wrote last edited by
                      #12

                      Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                      If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                      Richiem32undefined 1 Reply Last reply
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                      • HomerJay42undefined HomerJay42

                        Richiem32 I might do that tbh since I was kinda stuck on what to do about the players so I just ported some cod4 viewhands and used mistys and richtofen's hands.
                        If I did do that there would still be no quotes since I don't know how to do that or feel like it since each player has about 200-300 audio files for their quotes

                        Richiem32undefined Offline
                        Richiem32undefined Offline
                        Richiem32
                        wrote last edited by Richiem32
                        #13

                        HomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
                        Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map.

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