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Return to Alpha: Zombies

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
bo2hindercanrunmoddingreturn-to-alphartaalpha
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  • sonickid999undefined Offline
    sonickid999undefined Offline
    sonickid999
    wrote on last edited by sonickid999
    #207

    Doing gods work man. I am a MAJOR advocate for further research and development into BO2 alpha stages. We have playtests of WAW, BO1, etc... older cods from back then. We even have playtests of BO2 multiplater alpha, beta, and rigtht before launch. But nobody cared to preserve campaign... which is where all the zombies stuff is stored and runs from 😞 . Look at my post history. The BO2 alpha content is by far the most interesting as we know the least about it and there is more content than other cut stuff from previous games like WAW/BO1. Also with modded maps just coming out for BO2 in 2024 when they existed for BO1 for nearly a decade now if not longer. Do your thing hindercanrun don't listen to an idiot like me, but I think idiots like me would want more of the alpha content then UI stuff. Like the original posts ambitions with ZC and cut guns etc... UI in game but outside game/lobby i'd care least about/could be done last. Though it is cool to see as its basically just the BO1 UI. Keep doing your thang man. Again big advocate for BO2 alpha anything.

    Edit: Also the more people working on it the better and more likely to come to fruition. I know its your baby but like with BO3 modded maps (lex's dierise, transit remake, etc...) they take 2-3 years to even come out. I know the COTD one did and dierise already going onto its second year. Transit would be a miracle if they ever remade that. It's been 2 years since this is posted and IK ur doing it for the culture/free but more hands, eyes, and ears the faster we can play test stuff like this and even more people to offer help.

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    • hindercanrunundefined hindercanrun

      NOTE: This post is still a WIP.

      Description >

      Return to Alpha is a mod made by JerryALT for CoD4 that makes the game like the alpha versions, this is my take on the mod, which restores cut content and things not present in the release versions of BO2 Zombies.

      Planned Features >

      • Early UI
      • Cut features and game-modes
      • Early DLC, including DLC 5
      • More to come : )

      Credits >

      • Lil Poop
      • Cawldwink
      • JerryALT
      • Laupetin for OpenAssetTools

      More to come! : )

      FighterHydrantundefined Offline
      FighterHydrantundefined Offline
      FighterHydrant
      wrote on last edited by
      #208

      hindercanrun Brooo, what tools are you using? I thought Cawldwink said the tools at the moment are very limited?

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      • SmellBourpundefined Offline
        SmellBourpundefined Offline
        SmellBourp
        wrote on last edited by
        #209

        Hope this goes somewhere far because of the new findings of the cut DLC 5

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        • ZAPlordundefined Offline
          ZAPlordundefined Offline
          ZAPlord
          wrote on last edited by
          #210

          any download links?

          1 Reply Last reply
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          • Xerxesundefined Xerxes moved this topic from BO2 Modding Releases & Resources on
          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            Contributor
            wrote on last edited by
            #211

            Thanks Xer.

            1 Reply Last reply
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            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              Contributor
              wrote on last edited by
              #212

              A few changes.

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              • k1ry3undefined Offline
                k1ry3undefined Offline
                k1ry3
                wrote on last edited by
                #213

                its looking pretty damn good

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                • No_scopEzundefined Offline
                  No_scopEzundefined Offline
                  No_scopEz
                  wrote on last edited by
                  #214

                  0ffe5771ad81a473f61f5966936109ae.png

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                  • Rukkus_NKundefined Offline
                    Rukkus_NKundefined Offline
                    Rukkus_NK
                    wrote on last edited by
                    #215
                    This post is deleted!
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                    0
                    • AndreTOQU3undefined Offline
                      AndreTOQU3undefined Offline
                      AndreTOQU3
                      wrote on last edited by
                      #216

                      Just waiting for this to be cooked >;)

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                      • Himiko Strixundefined Offline
                        Himiko Strixundefined Offline
                        Himiko Strix
                        wrote on last edited by
                        #217

                        this will be so peak when it comes out

                        1 Reply Last reply
                        0
                        • hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          Contributor
                          wrote on last edited by
                          #218

                          Happy New Year everybody.

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                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            Contributor
                            wrote on last edited by
                            #219

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                            • hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              Contributor
                              wrote on last edited by
                              #220

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                              2026 should be a progressive year.

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                              • lilpoopundefined Offline
                                lilpoopundefined Offline
                                lilpoop
                                Contributor
                                wrote on last edited by
                                #221

                                i hope not.

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                                • Dakackoundefined Offline
                                  Dakackoundefined Offline
                                  Dakacko
                                  wrote on last edited by
                                  #222

                                  How the hell have you managed to pull all this off???

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                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    Contributor
                                    wrote last edited by hindercanrun
                                    #223

                                    Few shots of a couple of WIPs.

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                                    G0LD3N 4RMundefined 1 Reply Last reply
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                                    • Dakackoundefined Offline
                                      Dakackoundefined Offline
                                      Dakacko
                                      wrote last edited by
                                      #224

                                      What exactly do you planned for "Returned?"

                                      Plus did you actually end up getting the cut maps to work?

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                                      • hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        Contributor
                                        wrote last edited by
                                        #225

                                        "Returned" is the early name for "Turned".

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                                        • hindercanrunundefined hindercanrun

                                          Few shots of a couple of WIPs.

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                                          G0LD3N 4RMundefined Offline
                                          G0LD3N 4RMundefined Offline
                                          G0LD3N 4RM
                                          wrote last edited by G0LD3N 4RM
                                          #226

                                          hindercanrun

                                          I always wondered, in the TranZit loading screen, both the concept and the final art, is that orange hue in the background the explosion? I figured it was, it being there to indicate the very last moment of life.

                                          1 Reply Last reply
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