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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HomerJay42 HomerJay42

    GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

    as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

    Richiem32 Offline
    Richiem32 Offline
    Richiem32
    wrote on last edited by
    #5

    HomerJay42 Plutonium T5 Co-Op (r4906) 9_11_2025 8_07_30 PM.png First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.

    HomerJay42 1 Reply Last reply
    0
    • Richiem32 Offline
      Richiem32 Offline
      Richiem32
      wrote on last edited by
      #6

      The only thing I could notice when playing Was that map that normally don't have PhD Explosion effect is completely invisible Still does damage though.

      1 Reply Last reply
      1
      • Richiem32 Richiem32

        HomerJay42 Plutonium T5 Co-Op (r4906) 9_11_2025 8_07_30 PM.png First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.

        HomerJay42 Offline
        HomerJay42 Offline
        HomerJay42
        wrote on last edited by HomerJay42
        #7

        Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

        as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

        I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

        Richiem32 1 Reply Last reply
        1
        • Dec Offline
          Dec Offline
          Dec
          Contributor
          wrote on last edited by
          #8

          Goat!

          1 Reply Last reply
          0
          • DevTheGiantStyle Offline
            DevTheGiantStyle Offline
            DevTheGiantStyle
            wrote on last edited by
            #9

            Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

            HomerJay42 1 Reply Last reply
            1
            • hzp13 Online
              hzp13 Online
              hzp13
              wrote on last edited by hzp13
              #10

              Nice work, man! But there are some things I'd like to know about the mod:

              • Is there a script that removes perk limit?
              • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
              • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
                Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
              HomerJay42 1 Reply Last reply
              0
              • DevTheGiantStyle DevTheGiantStyle

                Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

                HomerJay42 Offline
                HomerJay42 Offline
                HomerJay42
                wrote on last edited by
                #11

                DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

                Nerfmartial 1 Reply Last reply
                1
                • hzp13 hzp13

                  Nice work, man! But there are some things I'd like to know about the mod:

                  • Is there a script that removes perk limit?
                  • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
                  • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
                    Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
                  HomerJay42 Offline
                  HomerJay42 Offline
                  HomerJay42
                  wrote on last edited by
                  #12

                  hzp13 thx I appreciate it

                  • this mod has no perk limit
                  • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
                  • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
                  hzp13 1 Reply Last reply
                  1
                  • HomerJay42 HomerJay42

                    hzp13 thx I appreciate it

                    • this mod has no perk limit
                    • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
                    • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
                    hzp13 Online
                    hzp13 Online
                    hzp13
                    wrote on last edited by
                    #13

                    HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                    • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                    • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                    • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                    HomerJay42 1 Reply Last reply
                    1
                    • NaziVaporeon Offline
                      NaziVaporeon Offline
                      NaziVaporeon
                      wrote on last edited by
                      #14

                      image.png

                      so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                      HomerJay42 1 Reply Last reply
                      0
                      • moxegameng Offline
                        moxegameng Offline
                        moxegameng
                        wrote on last edited by
                        #15

                        peak mod design

                        1 Reply Last reply
                        0
                        • HomerJay42 HomerJay42

                          GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

                          as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

                          GhostRider0125 Offline
                          GhostRider0125 Offline
                          GhostRider0125
                          Banned
                          wrote on last edited by
                          #16

                          HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less😆😂😂

                          1 Reply Last reply
                          1
                          • NaziVaporeon NaziVaporeon

                            image.png

                            so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                            HomerJay42 Offline
                            HomerJay42 Offline
                            HomerJay42
                            wrote on last edited by
                            #17

                            @ThatOneFurryOwO that should be fixed now

                            1 Reply Last reply
                            1
                            • hzp13 hzp13

                              HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                              • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                              • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                              • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                              HomerJay42 Offline
                              HomerJay42 Offline
                              HomerJay42
                              wrote on last edited by
                              #18

                              hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
                              I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
                              and doubletap is fixed

                              1 Reply Last reply
                              2
                              • VIltwizzyIlV Offline
                                VIltwizzyIlV Offline
                                VIltwizzyIlV
                                wrote on last edited by
                                #19

                                I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                                HomerJay42 1 Reply Last reply
                                0
                                • HomerJay42 HomerJay42

                                  Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

                                  as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

                                  I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

                                  Richiem32 Offline
                                  Richiem32 Offline
                                  Richiem32
                                  wrote on last edited by
                                  #20

                                  HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

                                  1 Reply Last reply
                                  1
                                  • VIltwizzyIlV VIltwizzyIlV

                                    I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                                    HomerJay42 Offline
                                    HomerJay42 Offline
                                    HomerJay42
                                    wrote on last edited by
                                    #21

                                    VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                                    VIltwizzyIlV 2 Replies Last reply
                                    1
                                    • HomerJay42 HomerJay42

                                      VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                                      VIltwizzyIlV Offline
                                      VIltwizzyIlV Offline
                                      VIltwizzyIlV
                                      wrote on last edited by
                                      #22

                                      HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                                      HomerJay42 erpkar 2 Replies Last reply
                                      0
                                      • HomerJay42 HomerJay42

                                        VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                                        VIltwizzyIlV Offline
                                        VIltwizzyIlV Offline
                                        VIltwizzyIlV
                                        wrote on last edited by
                                        #23
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • VIltwizzyIlV VIltwizzyIlV

                                          HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                                          HomerJay42 Offline
                                          HomerJay42 Offline
                                          HomerJay42
                                          wrote on last edited by
                                          #24

                                          VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                                          I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                                          VIltwizzyIlV 1 Reply Last reply
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