[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7
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This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.
Credits:
Jbleezy: assets from bo1 reimagined
F3ARxReaper666: perk script
RealVenomModz: Ray Gun Mark IIUpdates:
- v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
- v1.0.2 - fixed doubletap 2 from crashing the game on der riese
- v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
- v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
- v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
- v1.1.3 - fixed perk machine textures
- v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
- v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
- v1.1.6 - fixed the box from crashing the game on kino
- v1.1.7 - the dolls no longer crash the game on cotd and ascension
(sorry, I didn't intend on putting out so many updates in such a short time)
Images:
Weapon List:
AK47
Enfield
KS23
M60
PPSH
UZI
ASP
MAC11
RPG
M202
WA2000
PSG1
Makarov
Tokarevtt30
Kaparis
Skorpion
Stoner63
Panzerschreck
Mosin
Raygun Mark 2
(I think that's all of them)(I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)
I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues
At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)
DOWNLOAD
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YES! ma boi 47 is here and dang mk2 too?! and the whole perks?!!! This mod is already peek perfection
Out standing mod dude love it
Could you also please make 2 tap 2.0 like bo2 for x2 damage (thats a lot of 2s)
And maybe a version of this mod that adds dogs
spawning with zombies like Der Riese to all maps after round 15 or 21
so it doesn't get stale after round 30 and in my opinion completes the zombies -
YES! ma boi 47 is here and dang mk2 too?! and the whole perks?!!! This mod is already peek perfection
Out standing mod dude love it
Could you also please make 2 tap 2.0 like bo2 for x2 damage (thats a lot of 2s)
And maybe a version of this mod that adds dogs
spawning with zombies like Der Riese to all maps after round 15 or 21
so it doesn't get stale after round 30 and in my opinion completes the zombiesGhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)
as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is
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Very nice mod. Hopefully the extra Perks that you put on other maps can be put into the World at War weapons mod
I think that would be nice. -
GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)
as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is
HomerJay42
First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.
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The only thing I could notice when playing Was that map that normally don't have PhD Explosion effect is completely invisible Still does damage though.
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HomerJay42
First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.
Richiem32 I fixed that issue with doubletap 2, it was on der riese only.
as far as the phd effects not being there I'll look into that some other time since it's only cosmetic
I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that
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Goat!
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Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.
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Nice work, man! But there are some things I'd like to know about the mod:
- Is there a script that removes perk limit?
- If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
- Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
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Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.
DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that
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Nice work, man! But there are some things I'd like to know about the mod:
- Is there a script that removes perk limit?
- If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
- Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
hzp13 thx I appreciate it
- this mod has no perk limit
- the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
- there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
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hzp13 thx I appreciate it
- this mod has no perk limit
- the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
- there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.
- About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
- Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
- Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
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so i got this on kino, i just shoot one bullet with the kiparis after buying double tap
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peak mod design
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GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)
as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is
HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less
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so i got this on kino, i just shoot one bullet with the kiparis after buying double tap
ThatOneFurryOwO that should be fixed now
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HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.
- About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
- Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
- Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
and doubletap is fixed -
I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.
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Richiem32 I fixed that issue with doubletap 2, it was on der riese only.
as far as the phd effects not being there I'll look into that some other time since it's only cosmetic
I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that
HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.