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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • hzp13undefined Offline
    hzp13undefined Offline
    hzp13
    wrote last edited by hzp13
    #10

    Nice work, man! But there are some things I'd like to know about the mod:

    • Is there a script that removes perk limit?
    • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
    • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
      Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
    HomerJay42undefined 1 Reply Last reply
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    • DevTheGiantStyleundefined DevTheGiantStyle

      Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #11

      DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

      1 Reply Last reply
      1
      • hzp13undefined hzp13

        Nice work, man! But there are some things I'd like to know about the mod:

        • Is there a script that removes perk limit?
        • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
        • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
          Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #12

        hzp13 thx I appreciate it

        • this mod has no perk limit
        • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
        • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
        hzp13undefined 1 Reply Last reply
        1
        • HomerJay42undefined HomerJay42

          hzp13 thx I appreciate it

          • this mod has no perk limit
          • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
          • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
          hzp13undefined Offline
          hzp13undefined Offline
          hzp13
          wrote last edited by
          #13

          HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

          • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
          • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
          • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
          HomerJay42undefined 1 Reply Last reply
          1
          • ThatOneFurryOwOundefined Offline
            ThatOneFurryOwOundefined Offline
            ThatOneFurryOwO
            wrote last edited by
            #14

            image.png

            so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

            HomerJay42undefined 1 Reply Last reply
            0
            • moxegamengundefined Online
              moxegamengundefined Online
              moxegameng
              wrote last edited by
              #15

              peak mod design

              1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

                as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

                GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote last edited by
                #16

                HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less😆😂😂

                1 Reply Last reply
                1
                • ThatOneFurryOwOundefined ThatOneFurryOwO

                  image.png

                  so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #17

                  ThatOneFurryOwO that should be fixed now

                  1 Reply Last reply
                  1
                  • hzp13undefined hzp13

                    HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                    • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                    • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                    • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #18

                    hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
                    I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
                    and doubletap is fixed

                    1 Reply Last reply
                    1
                    • VIltwizzyIlVundefined Offline
                      VIltwizzyIlVundefined Offline
                      VIltwizzyIlV
                      wrote last edited by
                      #19

                      I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                      HomerJay42undefined 1 Reply Last reply
                      0
                      • HomerJay42undefined HomerJay42

                        Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

                        as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

                        I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

                        Richiem32undefined Offline
                        Richiem32undefined Offline
                        Richiem32
                        wrote last edited by
                        #20

                        HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

                        1 Reply Last reply
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                        • VIltwizzyIlVundefined VIltwizzyIlV

                          I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #21

                          VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                          VIltwizzyIlVundefined 2 Replies Last reply
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                          • HomerJay42undefined HomerJay42

                            VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                            VIltwizzyIlVundefined Offline
                            VIltwizzyIlVundefined Offline
                            VIltwizzyIlV
                            wrote last edited by
                            #22

                            HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                            HomerJay42undefined 1 Reply Last reply
                            0
                            • HomerJay42undefined HomerJay42

                              VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                              VIltwizzyIlVundefined Offline
                              VIltwizzyIlVundefined Offline
                              VIltwizzyIlV
                              wrote last edited by
                              #23
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • VIltwizzyIlVundefined VIltwizzyIlV

                                HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #24

                                VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                                I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                                VIltwizzyIlVundefined 1 Reply Last reply
                                1
                                • FaZeFlickAltundefined Offline
                                  FaZeFlickAltundefined Offline
                                  FaZeFlickAlt
                                  wrote last edited by
                                  #25

                                  Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                                  HomerJay42undefined 1 Reply Last reply
                                  0
                                  • FaZeFlickAltundefined FaZeFlickAlt

                                    Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by
                                    #26

                                    FaZeFlickAlt you can get it here: https://www.ugx-mods.com/forum/full-weapons/130/black-ops-ii-venoms-ray-gun-mark-ii/23433/

                                    1 Reply Last reply
                                    2
                                    • BOTxMIKEundefined Online
                                      BOTxMIKEundefined Online
                                      BOTxMIKE
                                      wrote last edited by
                                      #27

                                      is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                                      if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                                      HomerJay42undefined 1 Reply Last reply
                                      0
                                      • HomerJay42undefined HomerJay42

                                        VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                                        I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                                        VIltwizzyIlVundefined Offline
                                        VIltwizzyIlVundefined Offline
                                        VIltwizzyIlV
                                        wrote last edited by
                                        #28

                                        HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                                        HomerJay42undefined 1 Reply Last reply
                                        0
                                        • BOTxMIKEundefined BOTxMIKE

                                          is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                                          if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                                          HomerJay42undefined Offline
                                          HomerJay42undefined Offline
                                          HomerJay42
                                          wrote last edited by
                                          #29

                                          BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

                                          1 Reply Last reply
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