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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • DevTheGiantStyleundefined DevTheGiantStyle

    Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #11

    DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

    1 Reply Last reply
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    • hzp13undefined hzp13

      Nice work, man! But there are some things I'd like to know about the mod:

      • Is there a script that removes perk limit?
      • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
      • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
        Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #12

      hzp13 thx I appreciate it

      • this mod has no perk limit
      • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
      • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
      hzp13undefined 1 Reply Last reply
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      • HomerJay42undefined HomerJay42

        hzp13 thx I appreciate it

        • this mod has no perk limit
        • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
        • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
        hzp13undefined Offline
        hzp13undefined Offline
        hzp13
        wrote last edited by
        #13

        HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

        • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
        • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
        • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
        HomerJay42undefined 1 Reply Last reply
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        • ThatOneFurryOwOundefined Offline
          ThatOneFurryOwOundefined Offline
          ThatOneFurryOwO
          wrote last edited by
          #14

          image.png

          so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

          HomerJay42undefined 1 Reply Last reply
          0
          • moxegamengundefined Offline
            moxegamengundefined Offline
            moxegameng
            wrote last edited by
            #15

            peak mod design

            1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

              as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

              GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              wrote last edited by
              #16

              HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less😆😂😂

              1 Reply Last reply
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              • ThatOneFurryOwOundefined ThatOneFurryOwO

                image.png

                so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #17

                ThatOneFurryOwO that should be fixed now

                1 Reply Last reply
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                • hzp13undefined hzp13

                  HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                  • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                  • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                  • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #18

                  hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
                  I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
                  and doubletap is fixed

                  1 Reply Last reply
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                  • VIltwizzyIlVundefined Offline
                    VIltwizzyIlVundefined Offline
                    VIltwizzyIlV
                    wrote last edited by
                    #19

                    I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                    HomerJay42undefined 1 Reply Last reply
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                    • HomerJay42undefined HomerJay42

                      Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

                      as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

                      I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

                      Richiem32undefined Offline
                      Richiem32undefined Offline
                      Richiem32
                      wrote last edited by
                      #20

                      HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

                      1 Reply Last reply
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                      • VIltwizzyIlVundefined VIltwizzyIlV

                        I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #21

                        VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                        VIltwizzyIlVundefined 2 Replies Last reply
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                        • HomerJay42undefined HomerJay42

                          VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                          VIltwizzyIlVundefined Offline
                          VIltwizzyIlVundefined Offline
                          VIltwizzyIlV
                          wrote last edited by
                          #22

                          HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                          HomerJay42undefined 1 Reply Last reply
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                          • HomerJay42undefined HomerJay42

                            VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                            VIltwizzyIlVundefined Offline
                            VIltwizzyIlVundefined Offline
                            VIltwizzyIlV
                            wrote last edited by
                            #23
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • VIltwizzyIlVundefined VIltwizzyIlV

                              HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                              HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote last edited by
                              #24

                              VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                              I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                              VIltwizzyIlVundefined 1 Reply Last reply
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                              • FaZeFlickAltundefined Offline
                                FaZeFlickAltundefined Offline
                                FaZeFlickAlt
                                wrote last edited by
                                #25

                                Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                                HomerJay42undefined 1 Reply Last reply
                                0
                                • FaZeFlickAltundefined FaZeFlickAlt

                                  Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote last edited by
                                  #26

                                  FaZeFlickAlt you can get it here: https://www.ugx-mods.com/forum/full-weapons/130/black-ops-ii-venoms-ray-gun-mark-ii/23433/

                                  1 Reply Last reply
                                  2
                                  • BOTxMIKEundefined Offline
                                    BOTxMIKEundefined Offline
                                    BOTxMIKE
                                    wrote last edited by
                                    #27

                                    is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                                    if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                                    HomerJay42undefined 1 Reply Last reply
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                                    • HomerJay42undefined HomerJay42

                                      VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                                      I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                                      VIltwizzyIlVundefined Offline
                                      VIltwizzyIlVundefined Offline
                                      VIltwizzyIlV
                                      wrote last edited by
                                      #28

                                      HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                                      HomerJay42undefined 1 Reply Last reply
                                      0
                                      • BOTxMIKEundefined BOTxMIKE

                                        is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                                        if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                                        HomerJay42undefined Offline
                                        HomerJay42undefined Offline
                                        HomerJay42
                                        wrote last edited by
                                        #29

                                        BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

                                        1 Reply Last reply
                                        0
                                        • VIltwizzyIlVundefined VIltwizzyIlV

                                          HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                                          HomerJay42undefined Offline
                                          HomerJay42undefined Offline
                                          HomerJay42
                                          wrote last edited by
                                          #30

                                          VIltwizzyIlV how exactly did you install the mod??

                                          1 Reply Last reply
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