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Plutonium

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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • moxegamengundefined Offline
    moxegamengundefined Offline
    moxegameng
    wrote last edited by
    #15

    peak mod design

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    • HomerJay42undefined HomerJay42

      GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

      as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

      GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote last edited by
      #16

      HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less😆😂😂

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      • ThatOneFurryOwOundefined ThatOneFurryOwO

        image.png

        so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

        HomerJay42undefined Online
        HomerJay42undefined Online
        HomerJay42
        wrote last edited by
        #17

        ThatOneFurryOwO that should be fixed now

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        • hzp13undefined hzp13

          HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

          • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
          • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
          • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
          HomerJay42undefined Online
          HomerJay42undefined Online
          HomerJay42
          wrote last edited by
          #18

          hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
          I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
          and doubletap is fixed

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          • VIltwizzyIlVundefined Offline
            VIltwizzyIlVundefined Offline
            VIltwizzyIlV
            wrote last edited by
            #19

            I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

            HomerJay42undefined 1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

              as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

              I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

              Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote last edited by
              #20

              HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

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              • VIltwizzyIlVundefined VIltwizzyIlV

                I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                HomerJay42undefined Online
                HomerJay42undefined Online
                HomerJay42
                wrote last edited by
                #21

                VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                VIltwizzyIlVundefined 2 Replies Last reply
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                • HomerJay42undefined HomerJay42

                  VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                  VIltwizzyIlVundefined Offline
                  VIltwizzyIlVundefined Offline
                  VIltwizzyIlV
                  wrote last edited by
                  #22

                  HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                  HomerJay42undefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                    VIltwizzyIlVundefined Offline
                    VIltwizzyIlVundefined Offline
                    VIltwizzyIlV
                    wrote last edited by
                    #23
                    This post is deleted!
                    1 Reply Last reply
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                    • VIltwizzyIlVundefined VIltwizzyIlV

                      HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                      HomerJay42undefined Online
                      HomerJay42undefined Online
                      HomerJay42
                      wrote last edited by
                      #24

                      VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                      I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                      VIltwizzyIlVundefined 1 Reply Last reply
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                      • FaZeFlickAltundefined Online
                        FaZeFlickAltundefined Online
                        FaZeFlickAlt
                        wrote last edited by
                        #25

                        Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                        HomerJay42undefined 1 Reply Last reply
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                        • FaZeFlickAltundefined FaZeFlickAlt

                          Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                          HomerJay42undefined Online
                          HomerJay42undefined Online
                          HomerJay42
                          wrote last edited by
                          #26

                          FaZeFlickAlt you can get it here: https://www.ugx-mods.com/forum/full-weapons/130/black-ops-ii-venoms-ray-gun-mark-ii/23433/

                          1 Reply Last reply
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                          • BOTxMIKEundefined Offline
                            BOTxMIKEundefined Offline
                            BOTxMIKE
                            wrote last edited by
                            #27

                            is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                            if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                            HomerJay42undefined 1 Reply Last reply
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                            • HomerJay42undefined HomerJay42

                              VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                              I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                              VIltwizzyIlVundefined Offline
                              VIltwizzyIlVundefined Offline
                              VIltwizzyIlV
                              wrote last edited by
                              #28

                              HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                              HomerJay42undefined 1 Reply Last reply
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                              • BOTxMIKEundefined BOTxMIKE

                                is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                                if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                                HomerJay42undefined Online
                                HomerJay42undefined Online
                                HomerJay42
                                wrote last edited by
                                #29

                                BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

                                1 Reply Last reply
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                                • VIltwizzyIlVundefined VIltwizzyIlV

                                  HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                                  HomerJay42undefined Online
                                  HomerJay42undefined Online
                                  HomerJay42
                                  wrote last edited by
                                  #30

                                  VIltwizzyIlV how exactly did you install the mod??

                                  1 Reply Last reply
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                                  • stabbygirl275undefined Offline
                                    stabbygirl275undefined Offline
                                    stabbygirl275
                                    wrote last edited by
                                    #31

                                    when i throw the matryoshka doll it go's compleatly white for a second (the doll) then kicks me out of the map and gives me the error message of

                                    Error

                                    Calling event on an unregistered weapon. Make sure that the weapon has been precached.

                                    HomerJay42undefined 1 Reply Last reply
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                                    • stabbygirl275undefined stabbygirl275

                                      when i throw the matryoshka doll it go's compleatly white for a second (the doll) then kicks me out of the map and gives me the error message of

                                      Error

                                      Calling event on an unregistered weapon. Make sure that the weapon has been precached.

                                      HomerJay42undefined Online
                                      HomerJay42undefined Online
                                      HomerJay42
                                      wrote last edited by HomerJay42
                                      #32

                                      stabbygirl275 for whatever reason the dolls aren't precached by default on cotd and ascension. but the issue is fixed now

                                      as far as the dolls being white i'm not for sure, I might look into it sometime but it's only cosmetic so I'm not too worried about that atm

                                      1 Reply Last reply
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                                      • Pastore65undefined Offline
                                        Pastore65undefined Offline
                                        Pastore65
                                        wrote last edited by
                                        #33

                                        Great mod!! Is it possible to play the mod without your perk shaders? Could you also make a mod with only the mark 2?

                                        HomerJay42undefined 1 Reply Last reply
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                                        • Pastore65undefined Pastore65

                                          Great mod!! Is it possible to play the mod without your perk shaders? Could you also make a mod with only the mark 2?

                                          HomerJay42undefined Online
                                          HomerJay42undefined Online
                                          HomerJay42
                                          wrote last edited by HomerJay42
                                          #34

                                          Pastore65 If you want to remove my perk shaders you can open the "mod.iwd" with something that can open .iwd files like 7-zip, and go into the folder called images and remove all the .iwi files that start with "specialty_"

                                          Also, maybe I could make a mod for the mark 2 only but not right now

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