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  3. [Support] can't get last cooldown to work in game?

[Support] can't get last cooldown to work in game?

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gscblack ops 2
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  • Jaxundefined Jax

    treyful said in can't get last cooldown to work in game?:

    download.png download (1).png
    im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

    I would add the script on the snipers in onPlayerDamage

    treyfulundefined Offline
    treyfulundefined Offline
    treyful
    wrote on last edited by
    #4

    Jax which part of the script?

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    • Jaxundefined Offline
      Jaxundefined Offline
      Jax
      Contributor
      wrote on last edited by
      #5

      the last cool down thread

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      • Ducxyundefined Offline
        Ducxyundefined Offline
        Ducxy
        wrote on last edited by
        #6

        I have a working last cooldown if needed

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        • Ducxyundefined Offline
          Ducxyundefined Offline
          Ducxy
          wrote on last edited by
          #7
          onLastReached() {
              self endon( "disconnect" );
              self endon( "cooldownSet" );
             
              self.lastCooldown = true;
                 
              for(;;) {
                  if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                      self.lastCooldown = false;
                      self freezeControls( true );
                      self enableInvulnerability();
                      self iPrintlnBold("^4YOU'RE ON LAST!");
                      wait 1.25;
                      self freezeControls( false );
                      self disableInvulnerability();
                      self notify( "cooldownSet" );
                  }
                 
                  wait 0.25;
              }
          }
          
          Matrixundefined treyfulundefined 2 Replies Last reply
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          • Ducxyundefined Ducxy
            onLastReached() {
                self endon( "disconnect" );
                self endon( "cooldownSet" );
               
                self.lastCooldown = true;
                   
                for(;;) {
                    if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                        self.lastCooldown = false;
                        self freezeControls( true );
                        self enableInvulnerability();
                        self iPrintlnBold("^4YOU'RE ON LAST!");
                        wait 1.25;
                        self freezeControls( false );
                        self disableInvulnerability();
                        self notify( "cooldownSet" );
                    }
                   
                    wait 0.25;
                }
            }
            
            Matrixundefined Offline
            Matrixundefined Offline
            Matrix
            Plutonium Staff
            wrote on last edited by
            #8

            @MrDucxy said in can't get last cooldown to work in game?:

            onLastReached() {
                self endon( "disconnect" );
                self endon( "cooldownSet" );
               
                self.lastCooldown = true;
                   
                for(;;) {
                    if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                        self.lastCooldown = false;
                        self freezeControls( true );
                        self enableInvulnerability();
                        self iPrintlnBold("^4YOU'RE ON LAST!");
                        wait 1.25;
                        self freezeControls( false );
                        self disableInvulnerability();
                        self notify( "cooldownSet" );
                    }
                   
                    wait 0.25;
                }
            }
            

            looks familiar 😛

            Ducxyundefined 1 Reply Last reply
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            • Matrixundefined Matrix

              @MrDucxy said in can't get last cooldown to work in game?:

              onLastReached() {
                  self endon( "disconnect" );
                  self endon( "cooldownSet" );
                 
                  self.lastCooldown = true;
                     
                  for(;;) {
                      if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                          self.lastCooldown = false;
                          self freezeControls( true );
                          self enableInvulnerability();
                          self iPrintlnBold("^4YOU'RE ON LAST!");
                          wait 1.25;
                          self freezeControls( false );
                          self disableInvulnerability();
                          self notify( "cooldownSet" );
                      }
                     
                      wait 0.25;
                  }
              }
              

              looks familiar 😛

              Ducxyundefined Offline
              Ducxyundefined Offline
              Ducxy
              wrote on last edited by
              #9

              Matrix ahaha 😛 yessir it does look familiar doesnt it

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              • Ducxyundefined Ducxy
                onLastReached() {
                    self endon( "disconnect" );
                    self endon( "cooldownSet" );
                   
                    self.lastCooldown = true;
                       
                    for(;;) {
                        if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                            self.lastCooldown = false;
                            self freezeControls( true );
                            self enableInvulnerability();
                            self iPrintlnBold("^4YOU'RE ON LAST!");
                            wait 1.25;
                            self freezeControls( false );
                            self disableInvulnerability();
                            self notify( "cooldownSet" );
                        }
                       
                        wait 0.25;
                    }
                }
                
                treyfulundefined Offline
                treyfulundefined Offline
                treyful
                wrote on last edited by
                #10

                @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                Jaxundefined Ducxyundefined 2 Replies Last reply
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                • treyfulundefined treyful

                  @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                  Jaxundefined Offline
                  Jaxundefined Offline
                  Jax
                  Contributor
                  wrote on last edited by
                  #11

                  treyful

                  you call the thread when they do damage

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                  • treyfulundefined treyful

                    @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                    Ducxyundefined Offline
                    Ducxyundefined Offline
                    Ducxy
                    wrote on last edited by Ducxy
                    #12

                    treyful call it through onplayerconnect

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                    • Jaxundefined Jax

                      treyful said in can't get last cooldown to work in game?:

                      download.png download (1).png
                      im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                      I would add the script on the snipers in onPlayerDamage

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #13
                      This post is deleted!
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                      • mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by mikzy
                        #14
                        This post is deleted!
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                        • treyfulundefined treyful

                          download.png download (1).png
                          im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                          Zedkaysundefined Offline
                          Zedkaysundefined Offline
                          Zedkays
                          wrote on last edited by
                          #15

                          treyful did you ever get it to work. I'm struggling...

                          mikzyundefined 2 Replies Last reply
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                          • Zedkaysundefined Zedkays

                            treyful did you ever get it to work. I'm struggling...

                            mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by
                            #16
                            This post is deleted!
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                            • Zedkaysundefined Zedkays

                              treyful did you ever get it to work. I'm struggling...

                              mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy
                              Banned
                              wrote on last edited by mikzy
                              #17

                              Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown.

                              On your init, put level.onPlayerDamage = ::onPlayerDamage;

                              Then, somewhere in your script, put this.

                              onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
                              {
                              	weaponClass = self getWeaponClass( sweapon );
                              	if(weaponClass == "weapon_sniper")
                              	{
                              		if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection
                              		{
                              			iDamage = 0; // barrel stuff protection ON and last = true
                              		}
                              		else
                              		{
                              			self.health = 1;
                              			
                              			/* ^^ It's a Barrel Stuff but since Person isn't on last,
                              			we are going to make the Victim's health still 1 so they
                              			can get to last. */
                              			
                              			if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) )
                              			{
                              				eattacker thread onLastReached();
                              			}
                              			
                              			/* ^^ If Suicide or Trigger_Hurt, the Last Reached thread
                              			will not be called. But, if not Suicide or Trigger_Hurt and
                              			Person is 1 kill away from last, lets thread the onlastreach
                              			(Last Cooldown) to let them know they are at last. */
                              			
                              		}
                              	}
                              	return iDamage;
                              }
                              
                              onLastReached() 
                              {
                                  self endon( "disconnect" );
                                  self endon( "cooldownSet" );
                                     
                                  for(;;) 
                              	{
                              	self freezeControls( true );
                              	self iprintlnbold("Last ^2Cooldown");
                                      wait 1.5;
                                      self freezeControls( false );
                                      self notify( "cooldownSet" );
                              	}
                              }
                              
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