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  3. [Support] can't get last cooldown to work in game?

[Support] can't get last cooldown to work in game?

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gscblack ops 2
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  • Ducxy Offline
    Ducxy Offline
    Ducxy
    wrote on last edited by
    #6

    I have a working last cooldown if needed

    1 Reply Last reply
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    • Ducxy Offline
      Ducxy Offline
      Ducxy
      wrote on last edited by
      #7
      onLastReached() {
          self endon( "disconnect" );
          self endon( "cooldownSet" );
         
          self.lastCooldown = true;
             
          for(;;) {
              if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                  self.lastCooldown = false;
                  self freezeControls( true );
                  self enableInvulnerability();
                  self iPrintlnBold("^4YOU'RE ON LAST!");
                  wait 1.25;
                  self freezeControls( false );
                  self disableInvulnerability();
                  self notify( "cooldownSet" );
              }
             
              wait 0.25;
          }
      }
      
      Matrix treyful 2 Replies Last reply
      0
      • Ducxy Ducxy
        onLastReached() {
            self endon( "disconnect" );
            self endon( "cooldownSet" );
           
            self.lastCooldown = true;
               
            for(;;) {
                if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                    self.lastCooldown = false;
                    self freezeControls( true );
                    self enableInvulnerability();
                    self iPrintlnBold("^4YOU'RE ON LAST!");
                    wait 1.25;
                    self freezeControls( false );
                    self disableInvulnerability();
                    self notify( "cooldownSet" );
                }
               
                wait 0.25;
            }
        }
        
        Matrix Offline
        Matrix Offline
        Matrix
        Plutonium Staff
        wrote on last edited by
        #8

        @MrDucxy said in can't get last cooldown to work in game?:

        onLastReached() {
            self endon( "disconnect" );
            self endon( "cooldownSet" );
           
            self.lastCooldown = true;
               
            for(;;) {
                if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                    self.lastCooldown = false;
                    self freezeControls( true );
                    self enableInvulnerability();
                    self iPrintlnBold("^4YOU'RE ON LAST!");
                    wait 1.25;
                    self freezeControls( false );
                    self disableInvulnerability();
                    self notify( "cooldownSet" );
                }
               
                wait 0.25;
            }
        }
        

        looks familiar 😛

        Ducxy 1 Reply Last reply
        0
        • Matrix Matrix

          @MrDucxy said in can't get last cooldown to work in game?:

          onLastReached() {
              self endon( "disconnect" );
              self endon( "cooldownSet" );
             
              self.lastCooldown = true;
                 
              for(;;) {
                  if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                      self.lastCooldown = false;
                      self freezeControls( true );
                      self enableInvulnerability();
                      self iPrintlnBold("^4YOU'RE ON LAST!");
                      wait 1.25;
                      self freezeControls( false );
                      self disableInvulnerability();
                      self notify( "cooldownSet" );
                  }
                 
                  wait 0.25;
              }
          }
          

          looks familiar 😛

          Ducxy Offline
          Ducxy Offline
          Ducxy
          wrote on last edited by
          #9

          Matrix ahaha 😛 yessir it does look familiar doesnt it

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          • Ducxy Ducxy
            onLastReached() {
                self endon( "disconnect" );
                self endon( "cooldownSet" );
               
                self.lastCooldown = true;
                   
                for(;;) {
                    if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                        self.lastCooldown = false;
                        self freezeControls( true );
                        self enableInvulnerability();
                        self iPrintlnBold("^4YOU'RE ON LAST!");
                        wait 1.25;
                        self freezeControls( false );
                        self disableInvulnerability();
                        self notify( "cooldownSet" );
                    }
                   
                    wait 0.25;
                }
            }
            
            treyful Offline
            treyful Offline
            treyful
            wrote on last edited by
            #10

            @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

            Jax Ducxy 2 Replies Last reply
            0
            • treyful treyful

              @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

              Jax Offline
              Jax Offline
              Jax
              Contributor
              wrote on last edited by
              #11

              treyful

              you call the thread when they do damage

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              • treyful treyful

                @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                Ducxy Offline
                Ducxy Offline
                Ducxy
                wrote on last edited by Ducxy
                #12

                treyful call it through onplayerconnect

                1 Reply Last reply
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                • Jax Jax

                  treyful said in can't get last cooldown to work in game?:

                  download.png download (1).png
                  im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                  I would add the script on the snipers in onPlayerDamage

                  mikzy Offline
                  mikzy Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #13
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • mikzy Offline
                    mikzy Offline
                    mikzy
                    Banned
                    wrote on last edited by mikzy
                    #14
                    This post is deleted!
                    1 Reply Last reply
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                    • treyful treyful

                      download.png download (1).png
                      im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                      Zedkays Offline
                      Zedkays Offline
                      Zedkays
                      wrote on last edited by
                      #15

                      treyful did you ever get it to work. I'm struggling...

                      mikzy 2 Replies Last reply
                      0
                      • Zedkays Zedkays

                        treyful did you ever get it to work. I'm struggling...

                        mikzy Offline
                        mikzy Offline
                        mikzy
                        Banned
                        wrote on last edited by
                        #16
                        This post is deleted!
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                        • Zedkays Zedkays

                          treyful did you ever get it to work. I'm struggling...

                          mikzy Offline
                          mikzy Offline
                          mikzy
                          Banned
                          wrote on last edited by mikzy
                          #17

                          Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown.

                          On your init, put level.onPlayerDamage = ::onPlayerDamage;

                          Then, somewhere in your script, put this.

                          onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
                          {
                          	weaponClass = self getWeaponClass( sweapon );
                          	if(weaponClass == "weapon_sniper")
                          	{
                          		if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection
                          		{
                          			iDamage = 0; // barrel stuff protection ON and last = true
                          		}
                          		else
                          		{
                          			self.health = 1;
                          			
                          			/* ^^ It's a Barrel Stuff but since Person isn't on last,
                          			we are going to make the Victim's health still 1 so they
                          			can get to last. */
                          			
                          			if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) )
                          			{
                          				eattacker thread onLastReached();
                          			}
                          			
                          			/* ^^ If Suicide or Trigger_Hurt, the Last Reached thread
                          			will not be called. But, if not Suicide or Trigger_Hurt and
                          			Person is 1 kill away from last, lets thread the onlastreach
                          			(Last Cooldown) to let them know they are at last. */
                          			
                          		}
                          	}
                          	return iDamage;
                          }
                          
                          onLastReached() 
                          {
                              self endon( "disconnect" );
                              self endon( "cooldownSet" );
                                 
                              for(;;) 
                          	{
                          	self freezeControls( true );
                          	self iprintlnbold("Last ^2Cooldown");
                                  wait 1.5;
                                  self freezeControls( false );
                                  self notify( "cooldownSet" );
                          	}
                          }
                          
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