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  3. [Support] can't get last cooldown to work in game?

[Support] can't get last cooldown to work in game?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
gscblack ops 2
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  • Jaxundefined Offline
    Jaxundefined Offline
    Jax
    Contributor
    wrote on last edited by
    #5

    the last cool down thread

    1 Reply Last reply
    0
    • Ducxyundefined Offline
      Ducxyundefined Offline
      Ducxy
      wrote on last edited by
      #6

      I have a working last cooldown if needed

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      • Ducxyundefined Offline
        Ducxyundefined Offline
        Ducxy
        wrote on last edited by
        #7
        onLastReached() {
            self endon( "disconnect" );
            self endon( "cooldownSet" );
           
            self.lastCooldown = true;
               
            for(;;) {
                if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                    self.lastCooldown = false;
                    self freezeControls( true );
                    self enableInvulnerability();
                    self iPrintlnBold("^4YOU'RE ON LAST!");
                    wait 1.25;
                    self freezeControls( false );
                    self disableInvulnerability();
                    self notify( "cooldownSet" );
                }
               
                wait 0.25;
            }
        }
        
        Matrixundefined treyfulundefined 2 Replies Last reply
        0
        • Ducxyundefined Ducxy
          onLastReached() {
              self endon( "disconnect" );
              self endon( "cooldownSet" );
             
              self.lastCooldown = true;
                 
              for(;;) {
                  if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                      self.lastCooldown = false;
                      self freezeControls( true );
                      self enableInvulnerability();
                      self iPrintlnBold("^4YOU'RE ON LAST!");
                      wait 1.25;
                      self freezeControls( false );
                      self disableInvulnerability();
                      self notify( "cooldownSet" );
                  }
                 
                  wait 0.25;
              }
          }
          
          Matrixundefined Offline
          Matrixundefined Offline
          Matrix
          Plutonium Staff
          wrote on last edited by
          #8

          @MrDucxy said in can't get last cooldown to work in game?:

          onLastReached() {
              self endon( "disconnect" );
              self endon( "cooldownSet" );
             
              self.lastCooldown = true;
                 
              for(;;) {
                  if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                      self.lastCooldown = false;
                      self freezeControls( true );
                      self enableInvulnerability();
                      self iPrintlnBold("^4YOU'RE ON LAST!");
                      wait 1.25;
                      self freezeControls( false );
                      self disableInvulnerability();
                      self notify( "cooldownSet" );
                  }
                 
                  wait 0.25;
              }
          }
          

          looks familiar 😛

          Ducxyundefined 1 Reply Last reply
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          • Matrixundefined Matrix

            @MrDucxy said in can't get last cooldown to work in game?:

            onLastReached() {
                self endon( "disconnect" );
                self endon( "cooldownSet" );
               
                self.lastCooldown = true;
                   
                for(;;) {
                    if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                        self.lastCooldown = false;
                        self freezeControls( true );
                        self enableInvulnerability();
                        self iPrintlnBold("^4YOU'RE ON LAST!");
                        wait 1.25;
                        self freezeControls( false );
                        self disableInvulnerability();
                        self notify( "cooldownSet" );
                    }
                   
                    wait 0.25;
                }
            }
            

            looks familiar 😛

            Ducxyundefined Offline
            Ducxyundefined Offline
            Ducxy
            wrote on last edited by
            #9

            Matrix ahaha 😛 yessir it does look familiar doesnt it

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            • Ducxyundefined Ducxy
              onLastReached() {
                  self endon( "disconnect" );
                  self endon( "cooldownSet" );
                 
                  self.lastCooldown = true;
                     
                  for(;;) {
                      if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                          self.lastCooldown = false;
                          self freezeControls( true );
                          self enableInvulnerability();
                          self iPrintlnBold("^4YOU'RE ON LAST!");
                          wait 1.25;
                          self freezeControls( false );
                          self disableInvulnerability();
                          self notify( "cooldownSet" );
                      }
                     
                      wait 0.25;
                  }
              }
              
              treyfulundefined Offline
              treyfulundefined Offline
              treyful
              wrote on last edited by
              #10

              @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

              Jaxundefined Ducxyundefined 2 Replies Last reply
              0
              • treyfulundefined treyful

                @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                Jaxundefined Offline
                Jaxundefined Offline
                Jax
                Contributor
                wrote on last edited by
                #11

                treyful

                you call the thread when they do damage

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                • treyfulundefined treyful

                  @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                  Ducxyundefined Offline
                  Ducxyundefined Offline
                  Ducxy
                  wrote on last edited by Ducxy
                  #12

                  treyful call it through onplayerconnect

                  1 Reply Last reply
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                  • Jaxundefined Jax

                    treyful said in can't get last cooldown to work in game?:

                    download.png download (1).png
                    im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                    I would add the script on the snipers in onPlayerDamage

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #13
                    This post is deleted!
                    1 Reply Last reply
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                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by mikzy
                      #14
                      This post is deleted!
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                      • treyfulundefined treyful

                        download.png download (1).png
                        im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                        Zedkaysundefined Offline
                        Zedkaysundefined Offline
                        Zedkays
                        wrote on last edited by
                        #15

                        treyful did you ever get it to work. I'm struggling...

                        mikzyundefined 2 Replies Last reply
                        0
                        • Zedkaysundefined Zedkays

                          treyful did you ever get it to work. I'm struggling...

                          mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #16
                          This post is deleted!
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                          • Zedkaysundefined Zedkays

                            treyful did you ever get it to work. I'm struggling...

                            mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by mikzy
                            #17

                            Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown.

                            On your init, put level.onPlayerDamage = ::onPlayerDamage;

                            Then, somewhere in your script, put this.

                            onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
                            {
                            	weaponClass = self getWeaponClass( sweapon );
                            	if(weaponClass == "weapon_sniper")
                            	{
                            		if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection
                            		{
                            			iDamage = 0; // barrel stuff protection ON and last = true
                            		}
                            		else
                            		{
                            			self.health = 1;
                            			
                            			/* ^^ It's a Barrel Stuff but since Person isn't on last,
                            			we are going to make the Victim's health still 1 so they
                            			can get to last. */
                            			
                            			if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) )
                            			{
                            				eattacker thread onLastReached();
                            			}
                            			
                            			/* ^^ If Suicide or Trigger_Hurt, the Last Reached thread
                            			will not be called. But, if not Suicide or Trigger_Hurt and
                            			Person is 1 kill away from last, lets thread the onlastreach
                            			(Last Cooldown) to let them know they are at last. */
                            			
                            		}
                            	}
                            	return iDamage;
                            }
                            
                            onLastReached() 
                            {
                                self endon( "disconnect" );
                                self endon( "cooldownSet" );
                                   
                                for(;;) 
                            	{
                            	self freezeControls( true );
                            	self iprintlnbold("Last ^2Cooldown");
                                    wait 1.5;
                                    self freezeControls( false );
                                    self notify( "cooldownSet" );
                            	}
                            }
                            
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