Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
106 Posts 48 Posters 27.5k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • retard69undefined Offline
    retard69undefined Offline
    retard69
    wrote last edited by
    #95

    could you add thundergun, babygun, wavegun, and wunderwaffe to each map too?

    1 Reply Last reply
    0
    • W3er5mundefined W3er5m

      Hi, I only have a question. The removal of the perk limit is only for the host?

      I have played a ton of the mod with a friend, but only the one hosting at the time can buy more than 4 perks. Is this intended?

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #96
      This post is deleted!
      1 Reply Last reply
      0
      • HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #97

        W3er5m it's not intended, idk why it does that, but I'm not working on this mod anymore since I don't really have the time rn and I'm making a new mod similar but hopefully better than this one

        Oyvast does it happen right when you start the map or after actually loading into the game??

        retard69 probably not, if I did that it would be it's own separate mod but I probably won't do something like that for a while

        FaZe Flick assuming you're just talking about the mp & sp weapons, you could try extracting the weapon models or materials and get the images that way, I bet there's also custom weapon skins on here for said weapons and all you would have to do with the custom textures is install them like you would with any other custom weapons skin since these are just using the base textures from the game files and nothing custom that would need to be overridden
        you could also go to your main folder in your bo1 directory and search through the iwd files using 7-zip and find the iwi files that way, but that would be more tedious since they're not really organized

        1 Reply Last reply
        1
        • StarGoldundefined Online
          StarGoldundefined Online
          StarGold
          wrote last edited by
          #98

          there is a bug were if you play nacht coop, the quick revive machine is not turn on

          1 Reply Last reply
          0
          • enforcer2233undefined Offline
            enforcer2233undefined Offline
            enforcer2233
            wrote last edited by
            #99

            is there a way that you can add pap to the waw maps i like that for some reason

            1 Reply Last reply
            0
            • Alf2104undefined Offline
              Alf2104undefined Offline
              Alf2104
              wrote last edited by
              #100

              not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
              The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

              Any help is appreciated

              HomerJay42undefined 1 Reply Last reply
              0
              • Alf2104undefined Alf2104

                not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
                The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

                Any help is appreciated

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #101

                Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.

                I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is

                1 Reply Last reply
                0
                • FoldingSolidundefined Offline
                  FoldingSolidundefined Offline
                  FoldingSolid
                  wrote last edited by
                  #102

                  Would it be possible to have a version without the Ray Gun Mk2?

                  1 Reply Last reply
                  0
                  • CxRiseundefined Offline
                    CxRiseundefined Offline
                    CxRise
                    wrote last edited by
                    #103

                    could we get a version that has your waw ports on waw maps?

                    1 Reply Last reply
                    0
                    • HomerJay42undefined HomerJay42

                      DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

                      Nerfmartialundefined Offline
                      Nerfmartialundefined Offline
                      Nerfmartial
                      wrote last edited by
                      #104

                      HomerJay42 hey man i loaded the mod up but nothing changed the perks were nowhere to be found

                      1 Reply Last reply
                      0
                      • TwistyTreatsundefined Offline
                        TwistyTreatsundefined Offline
                        TwistyTreats
                        wrote last edited by
                        #105

                        Only concern I got is that the perk limit doesn't work on co-op.

                        1 Reply Last reply
                        0
                        • Dakackoundefined Offline
                          Dakackoundefined Offline
                          Dakacko
                          wrote last edited by
                          #106
                          This post is deleted!
                          1 Reply Last reply
                          0
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • 3
                          • 4
                          • 5
                          • 6
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate