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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HomerJay42undefined HomerJay42

    Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

    Noxi_cLundefined Offline
    Noxi_cLundefined Offline
    Noxi_cL
    wrote on last edited by
    #86

    HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?

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    • HomerJay42undefined HomerJay42

      Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

      yzanhackundefined Offline
      yzanhackundefined Offline
      yzanhack
      wrote on last edited by
      #87

      Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work

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      • nfk Veteranaundefined Offline
        nfk Veteranaundefined Offline
        nfk Veterana
        wrote on last edited by
        #88

        can u make this by only adding the extra perks to all the different maps but not the extra weapons?

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        • Gundawg21undefined Offline
          Gundawg21undefined Offline
          Gundawg21
          wrote on last edited by
          #89

          Evil Makarov

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          • FaZe Flickundefined Offline
            FaZe Flickundefined Offline
            FaZe Flick
            wrote on last edited by
            #90

            HomerJay42 question for you. If I wanted to add camos to these weapons from this mod, how should I go about it?

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            • Dakackoundefined Offline
              Dakackoundefined Offline
              Dakacko
              wrote on last edited by
              #91

              Is PAP on Shinonuma with this mod?

              I saw it on Verruckt in the useless BAR room.

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              • UrNotThat6uyundefined Offline
                UrNotThat6uyundefined Offline
                UrNotThat6uy
                wrote on last edited by
                #92
                This post is deleted!
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                • Oyvastundefined Offline
                  Oyvastundefined Offline
                  Oyvast
                  wrote on last edited by
                  #93

                  Moon is still crashing with a precache error

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                  • W3er5mundefined Offline
                    W3er5mundefined Offline
                    W3er5m
                    wrote on last edited by
                    #94

                    Hi, I only have a question. The removal of the perk limit is only for the host?

                    I have played a ton of the mod with a friend, but only the one hosting at the time can buy more than 4 perks. Is this intended?

                    HomerJay42undefined 1 Reply Last reply
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                    • retard69undefined Offline
                      retard69undefined Offline
                      retard69
                      wrote on last edited by
                      #95

                      could you add thundergun, babygun, wavegun, and wunderwaffe to each map too?

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                      • W3er5mundefined W3er5m

                        Hi, I only have a question. The removal of the perk limit is only for the host?

                        I have played a ton of the mod with a friend, but only the one hosting at the time can buy more than 4 perks. Is this intended?

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote on last edited by
                        #96
                        This post is deleted!
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                        • HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote on last edited by
                          #97

                          W3er5m it's not intended, idk why it does that, but I'm not working on this mod anymore since I don't really have the time rn and I'm making a new mod similar but hopefully better than this one

                          Oyvast does it happen right when you start the map or after actually loading into the game??

                          retard69 probably not, if I did that it would be it's own separate mod but I probably won't do something like that for a while

                          FaZe Flick assuming you're just talking about the mp & sp weapons, you could try extracting the weapon models or materials and get the images that way, I bet there's also custom weapon skins on here for said weapons and all you would have to do with the custom textures is install them like you would with any other custom weapons skin since these are just using the base textures from the game files and nothing custom that would need to be overridden
                          you could also go to your main folder in your bo1 directory and search through the iwd files using 7-zip and find the iwi files that way, but that would be more tedious since they're not really organized

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                          • StarGoldundefined Offline
                            StarGoldundefined Offline
                            StarGold
                            wrote on last edited by
                            #98

                            there is a bug were if you play nacht coop, the quick revive machine is not turn on

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                            • enforcer2233undefined Offline
                              enforcer2233undefined Offline
                              enforcer2233
                              wrote on last edited by
                              #99

                              is there a way that you can add pap to the waw maps i like that for some reason

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                              • Alf2104undefined Offline
                                Alf2104undefined Offline
                                Alf2104
                                wrote on last edited by
                                #100

                                not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
                                The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

                                Any help is appreciated

                                HomerJay42undefined 1 Reply Last reply
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                                • Alf2104undefined Alf2104

                                  not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
                                  The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

                                  Any help is appreciated

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote on last edited by
                                  #101

                                  Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.

                                  I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is

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                                  • FoldingSolidundefined Offline
                                    FoldingSolidundefined Offline
                                    FoldingSolid
                                    wrote on last edited by
                                    #102
                                    This post is deleted!
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                                    • CxRiseundefined Offline
                                      CxRiseundefined Offline
                                      CxRise
                                      wrote on last edited by
                                      #103

                                      could we get a version that has your waw ports on waw maps?

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                                      • HomerJay42undefined HomerJay42

                                        DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

                                        Nerfmartialundefined Offline
                                        Nerfmartialundefined Offline
                                        Nerfmartial
                                        wrote on last edited by
                                        #104

                                        HomerJay42 hey man i loaded the mod up but nothing changed the perks were nowhere to be found

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                                        • TwistyTreatsundefined Offline
                                          TwistyTreatsundefined Offline
                                          TwistyTreats
                                          wrote on last edited by
                                          #105

                                          Only concern I got is that the perk limit doesn't work on co-op.

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