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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

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  • beatsandceleryundefined beatsandcelery

    How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

    spikey414undefined Offline
    spikey414undefined Offline
    spikey414
    wrote on last edited by
    #79

    beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods

    Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal

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    • Ultimus3undefined Offline
      Ultimus3undefined Offline
      Ultimus3
      wrote last edited by
      #80

      The PaP machine on nacht needs power for some reason

      HomerJay42undefined 1 Reply Last reply
      1
      • Ultimus3undefined Ultimus3

        The PaP machine on nacht needs power for some reason

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by HomerJay42
        #81

        Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

        yzanhackundefined 1 Reply Last reply
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        • Noxi_cLundefined Offline
          Noxi_cLundefined Offline
          Noxi_cL
          wrote last edited by
          #82
          This post is deleted!
          1 Reply Last reply
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          • HomerJay42undefined HomerJay42
            This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

            Credits:

            Jbleezy: assets from bo1 reimagined
            F3ARxReaper666: perk script
            RealVenomModz: Ray Gun Mark II

            Updates:

            • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
            • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
            • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
            • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
            • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
            • v1.1.3 - fixed perk machine textures
            • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
            • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
            • v1.1.6 - fixed the box from crashing the game on kino
            • v1.1.7 - the dolls no longer crash the game on cotd and ascension
            • v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
            • v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
            • v1.2.2 - fixed doubletap machine from being invisible when off on ascension
            • v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that issue to begin with so idk if I fixed it)
            • v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removed again
            • v1.2.5 - removed pap machine from nacht (it wasn't supposed to be there and was left over from when I was testing it out)

            Images:

            Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
            Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
            Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
            Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
            Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

            Weapon List:

            AK47
            Enfield
            KS23
            M60
            PPSH
            UZI
            ASP
            MAC11
            RPG
            M202
            WA2000
            PSG1
            Makarov
            Tokarevtt30
            Kaparis
            Skorpion
            Stoner63
            Panzerschreck
            Mosin
            Raygun Mark 2
            (I think that's all of them)

            (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

            I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

            At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

            DOWNLOAD

            Noxi_cLundefined Offline
            Noxi_cLundefined Offline
            Noxi_cL
            wrote last edited by
            #83

            HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

            HomerJay42undefined 1 Reply Last reply
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            • Noxi_cLundefined Noxi_cL

              HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #84

              Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

              Noxi_cLundefined 1 Reply Last reply
              0
              • yzanhackundefined Offline
                yzanhackundefined Offline
                yzanhack
                wrote last edited by
                #85

                how to add this ? is it by adding the file to the t5 zm?

                1 Reply Last reply
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                • HomerJay42undefined HomerJay42

                  Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

                  Noxi_cLundefined Offline
                  Noxi_cLundefined Offline
                  Noxi_cL
                  wrote last edited by
                  #86

                  HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?

                  1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                    yzanhackundefined Offline
                    yzanhackundefined Offline
                    yzanhack
                    wrote last edited by
                    #87

                    Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work

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                    • nfk Veteranaundefined Offline
                      nfk Veteranaundefined Offline
                      nfk Veterana
                      wrote last edited by
                      #88

                      can u make this by only adding the extra perks to all the different maps but not the extra weapons?

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                      • Gundawg21undefined Offline
                        Gundawg21undefined Offline
                        Gundawg21
                        wrote last edited by
                        #89

                        Evil Makarov

                        1 Reply Last reply
                        1
                        • FaZe Flickundefined Offline
                          FaZe Flickundefined Offline
                          FaZe Flick
                          wrote last edited by
                          #90

                          HomerJay42 question for you. If I wanted to add camos to these weapons from this mod, how should I go about it?

                          1 Reply Last reply
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                          • Dakackoundefined Offline
                            Dakackoundefined Offline
                            Dakacko
                            wrote last edited by
                            #91

                            Is PAP on Shinonuma with this mod?

                            I saw it on Verruckt in the useless BAR room.

                            1 Reply Last reply
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                            • UrNotThat6uyundefined Offline
                              UrNotThat6uyundefined Offline
                              UrNotThat6uy
                              wrote last edited by
                              #92
                              This post is deleted!
                              1 Reply Last reply
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                              • Oyvastundefined Offline
                                Oyvastundefined Offline
                                Oyvast
                                wrote last edited by
                                #93

                                Moon is still crashing with a precache error

                                1 Reply Last reply
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