[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5
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Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that
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This post is deleted!
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This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.
Credits:
Jbleezy: assets from bo1 reimagined
F3ARxReaper666: perk script
RealVenomModz: Ray Gun Mark IIUpdates:
- v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
- v1.0.2 - fixed doubletap 2 from crashing the game on der riese
- v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
- v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
- v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
- v1.1.3 - fixed perk machine textures
- v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
- v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
- v1.1.6 - fixed the box from crashing the game on kino
- v1.1.7 - the dolls no longer crash the game on cotd and ascension
- v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
- v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
- v1.2.2 - fixed doubletap machine from being invisible when off on ascension
- v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that issue to begin with so idk if I fixed it)
- v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removed again
- v1.2.5 - removed pap machine from nacht (it wasn't supposed to be there and was left over from when I was testing it out)
Images:





Weapon List:
AK47
Enfield
KS23
M60
PPSH
UZI
ASP
MAC11
RPG
M202
WA2000
PSG1
Makarov
Tokarevtt30
Kaparis
Skorpion
Stoner63
Panzerschreck
Mosin
Raygun Mark 2
(I think that's all of them)(I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)
I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues
At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)
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HomerJay42 man how I activate electricity in NACHT DER UNTOTEN
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HomerJay42 man how I activate electricity in NACHT DER UNTOTEN
Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it
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how to add this ? is it by adding the file to the t5 zm?
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Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it
HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?
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Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that
Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work
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can u make this by only adding the extra perks to all the different maps but not the extra weapons?
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Evil Makarov