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Plutonium

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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

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  • Ultimus3undefined Ultimus3

    The PaP machine on nacht needs power for some reason

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by HomerJay42
    #81

    Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

    yzanhackundefined 1 Reply Last reply
    0
    • Noxi_cLundefined Offline
      Noxi_cLundefined Offline
      Noxi_cL
      wrote last edited by
      #82
      This post is deleted!
      1 Reply Last reply
      0
      • HomerJay42undefined HomerJay42
        This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

        Credits:

        Jbleezy: assets from bo1 reimagined
        F3ARxReaper666: perk script
        RealVenomModz: Ray Gun Mark II

        Updates:

        • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
        • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
        • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
        • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
        • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
        • v1.1.3 - fixed perk machine textures
        • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
        • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
        • v1.1.6 - fixed the box from crashing the game on kino
        • v1.1.7 - the dolls no longer crash the game on cotd and ascension
        • v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
        • v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
        • v1.2.2 - fixed doubletap machine from being invisible when off on ascension
        • v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that issue to begin with so idk if I fixed it)
        • v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removed again
        • v1.2.5 - removed pap machine from nacht (it wasn't supposed to be there and was left over from when I was testing it out)

        Images:

        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
        Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

        Weapon List:

        AK47
        Enfield
        KS23
        M60
        PPSH
        UZI
        ASP
        MAC11
        RPG
        M202
        WA2000
        PSG1
        Makarov
        Tokarevtt30
        Kaparis
        Skorpion
        Stoner63
        Panzerschreck
        Mosin
        Raygun Mark 2
        (I think that's all of them)

        (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

        I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

        At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

        DOWNLOAD

        Noxi_cLundefined Offline
        Noxi_cLundefined Offline
        Noxi_cL
        wrote last edited by
        #83

        HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

        HomerJay42undefined 1 Reply Last reply
        0
        • Noxi_cLundefined Noxi_cL

          HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #84

          Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

          Noxi_cLundefined 1 Reply Last reply
          0
          • yzanhackundefined Offline
            yzanhackundefined Offline
            yzanhack
            wrote last edited by
            #85

            how to add this ? is it by adding the file to the t5 zm?

            1 Reply Last reply
            0
            • HomerJay42undefined HomerJay42

              Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

              Noxi_cLundefined Offline
              Noxi_cLundefined Offline
              Noxi_cL
              wrote last edited by
              #86

              HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?

              1 Reply Last reply
              0
              • HomerJay42undefined HomerJay42

                Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                yzanhackundefined Offline
                yzanhackundefined Offline
                yzanhack
                wrote last edited by
                #87

                Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work

                1 Reply Last reply
                0
                • nfk Veteranaundefined Offline
                  nfk Veteranaundefined Offline
                  nfk Veterana
                  wrote last edited by
                  #88

                  can u make this by only adding the extra perks to all the different maps but not the extra weapons?

                  1 Reply Last reply
                  0
                  • Gundawg21undefined Offline
                    Gundawg21undefined Offline
                    Gundawg21
                    wrote last edited by
                    #89

                    Evil Makarov

                    1 Reply Last reply
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