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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

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  • Ultimus3undefined Ultimus3

    The PaP machine on nacht needs power for some reason

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by HomerJay42
    #81

    Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

    yzanhackundefined 1 Reply Last reply
    0
    • Noxi_cLundefined Offline
      Noxi_cLundefined Offline
      Noxi_cL
      wrote last edited by
      #82
      This post is deleted!
      1 Reply Last reply
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      • HomerJay42undefined HomerJay42
        This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

        Credits:

        Jbleezy: assets from bo1 reimagined
        F3ARxReaper666: perk script
        RealVenomModz: Ray Gun Mark II

        Updates:

        • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
        • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
        • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
        • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
        • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
        • v1.1.3 - fixed perk machine textures
        • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
        • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
        • v1.1.6 - fixed the box from crashing the game on kino
        • v1.1.7 - the dolls no longer crash the game on cotd and ascension
        • v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
        • v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
        • v1.2.2 - fixed doubletap machine from being invisible when off on ascension
        • v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that issue to begin with so idk if I fixed it)
        • v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removed again
        • v1.2.5 - removed pap machine from nacht (it wasn't supposed to be there and was left over from when I was testing it out)

        Images:

        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
        Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
        Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

        Weapon List:

        AK47
        Enfield
        KS23
        M60
        PPSH
        UZI
        ASP
        MAC11
        RPG
        M202
        WA2000
        PSG1
        Makarov
        Tokarevtt30
        Kaparis
        Skorpion
        Stoner63
        Panzerschreck
        Mosin
        Raygun Mark 2
        (I think that's all of them)

        (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

        I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

        At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

        DOWNLOAD

        Noxi_cLundefined Offline
        Noxi_cLundefined Offline
        Noxi_cL
        wrote last edited by
        #83

        HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

        HomerJay42undefined 1 Reply Last reply
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        • Noxi_cLundefined Noxi_cL

          HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #84

          Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

          Noxi_cLundefined 1 Reply Last reply
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          • yzanhackundefined Offline
            yzanhackundefined Offline
            yzanhack
            wrote last edited by
            #85

            how to add this ? is it by adding the file to the t5 zm?

            1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

              Noxi_cLundefined Offline
              Noxi_cLundefined Offline
              Noxi_cL
              wrote last edited by
              #86

              HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?

              1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                yzanhackundefined Offline
                yzanhackundefined Offline
                yzanhack
                wrote last edited by
                #87

                Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work

                1 Reply Last reply
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                • nfk Veteranaundefined Offline
                  nfk Veteranaundefined Offline
                  nfk Veterana
                  wrote last edited by
                  #88

                  can u make this by only adding the extra perks to all the different maps but not the extra weapons?

                  1 Reply Last reply
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                  • Gundawg21undefined Offline
                    Gundawg21undefined Offline
                    Gundawg21
                    wrote last edited by
                    #89

                    Evil Makarov

                    1 Reply Last reply
                    1
                    • FaZe Flickundefined Offline
                      FaZe Flickundefined Offline
                      FaZe Flick
                      wrote last edited by
                      #90

                      HomerJay42 question for you. If I wanted to add camos to these weapons from this mod, how should I go about it?

                      1 Reply Last reply
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                      • Dakackoundefined Offline
                        Dakackoundefined Offline
                        Dakacko
                        wrote last edited by
                        #91

                        Is PAP on Shinonuma with this mod?

                        I saw it on Verruckt in the useless BAR room.

                        1 Reply Last reply
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                        • UrNotThat6uyundefined Offline
                          UrNotThat6uyundefined Offline
                          UrNotThat6uy
                          wrote last edited by
                          #92
                          This post is deleted!
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                          • Oyvastundefined Offline
                            Oyvastundefined Offline
                            Oyvast
                            wrote last edited by
                            #93

                            Moon is still crashing with a precache error

                            1 Reply Last reply
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                            • W3er5mundefined Offline
                              W3er5mundefined Offline
                              W3er5m
                              wrote last edited by
                              #94

                              Hi, I only have a question. The removal of the perk limit is only for the host?

                              I have played a ton of the mod with a friend, but only the one hosting at the time can buy more than 4 perks. Is this intended?

                              HomerJay42undefined 1 Reply Last reply
                              0
                              • retard69undefined Offline
                                retard69undefined Offline
                                retard69
                                wrote last edited by
                                #95

                                could you add thundergun, babygun, wavegun, and wunderwaffe to each map too?

                                1 Reply Last reply
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                                • W3er5mundefined W3er5m

                                  Hi, I only have a question. The removal of the perk limit is only for the host?

                                  I have played a ton of the mod with a friend, but only the one hosting at the time can buy more than 4 perks. Is this intended?

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote last edited by
                                  #96
                                  This post is deleted!
                                  1 Reply Last reply
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                                  • HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by
                                    #97

                                    W3er5m it's not intended, idk why it does that, but I'm not working on this mod anymore since I don't really have the time rn and I'm making a new mod similar but hopefully better than this one

                                    Oyvast does it happen right when you start the map or after actually loading into the game??

                                    retard69 probably not, if I did that it would be it's own separate mod but I probably won't do something like that for a while

                                    FaZe Flick assuming you're just talking about the mp & sp weapons, you could try extracting the weapon models or materials and get the images that way, I bet there's also custom weapon skins on here for said weapons and all you would have to do with the custom textures is install them like you would with any other custom weapons skin since these are just using the base textures from the game files and nothing custom that would need to be overridden
                                    you could also go to your main folder in your bo1 directory and search through the iwd files using 7-zip and find the iwi files that way, but that would be more tedious since they're not really organized

                                    1 Reply Last reply
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                                    • StarGoldundefined Offline
                                      StarGoldundefined Offline
                                      StarGold
                                      wrote last edited by
                                      #98

                                      there is a bug were if you play nacht coop, the quick revive machine is not turn on

                                      1 Reply Last reply
                                      0
                                      • enforcer2233undefined Offline
                                        enforcer2233undefined Offline
                                        enforcer2233
                                        wrote last edited by
                                        #99

                                        is there a way that you can add pap to the waw maps i like that for some reason

                                        1 Reply Last reply
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