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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • jollycab564undefined jollycab564

    Does this mod remove the ray gun mark 2 from the box?

    sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    wrote on last edited by
    #253

    jollycab564 No

    1 Reply Last reply
    0
    • SuperSnakeRAMundefined SuperSnakeRAM

      I know you've been working on this mod for awhile and appreciate all the work OP. As others have asked for would love to have the restored weapons that were gonna be in zombie added. I've also been looking for a mod that adds the bo1 wonder weapons, winter's howl, scavenger, wunderwaffe, thundergun, and wave gun. I don't care much for the VR-11 or babygun being ported but I'd love the ones I listed. I don't know much about modding but I'm sure you could recreate the winters howl, wunderwaffe and thundergun using staff effects, and maybe the wave gun could be remade with a mix of raygun and wind staff. If you could find a way to add those wonder weapons I'd be very grateful, it would literally make this the best mod ever created.

      sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by
      #254

      SuperSnakeRAM Thank you for your reply, I understand people wanting custom and older weapons being added but I strictly wanted this mod to be a mod which added all weapons locked in behind specific maps to be available in all maps, not adding custom ones. This could be done in a seperate mod perhaps but I don't plan on doing that as of right now 🙂

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      1
      • _pro7undefined _pro7

        how could I put this mod on a possible online server of mine

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by
        #255

        _pro7 https://plutonium.pw/docs/server/t6/fastdl/

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        • sehteriaundefined sehteria

          KillerKitten995 I want to thank you first for your detailed response about a bug, I made a screenshot of your response and saved the picture and I'll look into it when I start working on the mod again!

          KillerKitten995undefined Offline
          KillerKitten995undefined Offline
          KillerKitten995
          wrote on last edited by
          #256

          sehteria
          Awesome
          I am glad that you are still supporting your mod!
          Even though it was made for a game made in 2012 lol
          Keep it up!

          1 Reply Last reply
          2
          • baca17undefined Offline
            baca17undefined Offline
            baca17
            wrote on last edited by
            #257

            The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

            The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
            In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

            //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
            adsViewKickPitchMin\-40
            adsViewKickPitchMax\60
            adsViewKickYawMin\-50
            adsViewKickYawMax\50
            adsViewKickCenterSpeed\1575
            adsSpread\3
            hipViewKickCenterSpeed\1575
            
            //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
            adsViewKickPitchMin\-30
            adsViewKickPitchMax\55
            adsViewKickYawMin\-30
            adsViewKickYawMax\60
            adsViewKickCenterSpeed\550
            adsSpread\0
            hipViewKickCenterSpeed\900
            
            sehteriaundefined 1 Reply Last reply
            4
            • baca17undefined baca17

              The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

              The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
              In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

              //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
              adsViewKickPitchMin\-40
              adsViewKickPitchMax\60
              adsViewKickYawMin\-50
              adsViewKickYawMax\50
              adsViewKickCenterSpeed\1575
              adsSpread\3
              hipViewKickCenterSpeed\1575
              
              //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
              adsViewKickPitchMin\-30
              adsViewKickPitchMax\55
              adsViewKickYawMin\-30
              adsViewKickYawMax\60
              adsViewKickCenterSpeed\550
              adsSpread\0
              hipViewKickCenterSpeed\900
              
              sehteriaundefined Offline
              sehteriaundefined Offline
              sehteria
              wrote on last edited by
              #258

              baca17 This is useful information, I'll take a look into this when I pick up modding again. Thank you

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              1
              • shxuichiroundefined Offline
                shxuichiroundefined Offline
                shxuichiro
                wrote last edited by
                #259

                Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

                Ivobardolfundefined 1 Reply Last reply
                1
                • shxuichiroundefined shxuichiro

                  Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

                  Ivobardolfundefined Offline
                  Ivobardolfundefined Offline
                  Ivobardolf
                  wrote last edited by
                  #260

                  shxuichiro do you see a teddy bear on the chests?

                  shxuichiroundefined 1 Reply Last reply
                  0
                  • Ivobardolfundefined Ivobardolf

                    shxuichiro do you see a teddy bear on the chests?

                    shxuichiroundefined Offline
                    shxuichiroundefined Offline
                    shxuichiro
                    wrote last edited by
                    #261

                    Ivobardolf yes

                    Ivobardolfundefined 1 Reply Last reply
                    1
                    • shxuichiroundefined shxuichiro

                      Ivobardolf yes

                      Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      wrote last edited by
                      #262

                      shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear

                      shxuichiroundefined 1 Reply Last reply
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                      • Ivobardolfundefined Ivobardolf

                        shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear

                        shxuichiroundefined Offline
                        shxuichiroundefined Offline
                        shxuichiro
                        wrote last edited by
                        #263

                        Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.

                        Ivobardolfundefined 1 Reply Last reply
                        1
                        • shxuichiroundefined shxuichiro

                          Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.

                          Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          wrote last edited by
                          #264

                          shxuichiro please let me know how it goes 👍

                          shxuichiroundefined 1 Reply Last reply
                          0
                          • Ivobardolfundefined Ivobardolf

                            shxuichiro please let me know how it goes 👍

                            shxuichiroundefined Offline
                            shxuichiroundefined Offline
                            shxuichiro
                            wrote last edited by
                            #265

                            Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.

                            Ivobardolfundefined 1 Reply Last reply
                            1
                            • shxuichiroundefined shxuichiro

                              Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote last edited by
                              #266

                              shxuichiro play Town map without changing the difficulty and see if you can get them

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