[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
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Does this mod remove the ray gun mark 2 from the box?
jollycab564 No
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I know you've been working on this mod for awhile and appreciate all the work OP. As others have asked for would love to have the restored weapons that were gonna be in zombie added. I've also been looking for a mod that adds the bo1 wonder weapons, winter's howl, scavenger, wunderwaffe, thundergun, and wave gun. I don't care much for the VR-11 or babygun being ported but I'd love the ones I listed. I don't know much about modding but I'm sure you could recreate the winters howl, wunderwaffe and thundergun using staff effects, and maybe the wave gun could be remade with a mix of raygun and wind staff. If you could find a way to add those wonder weapons I'd be very grateful, it would literally make this the best mod ever created.
SuperSnakeRAM Thank you for your reply, I understand people wanting custom and older weapons being added but I strictly wanted this mod to be a mod which added all weapons locked in behind specific maps to be available in all maps, not adding custom ones. This could be done in a seperate mod perhaps but I don't plan on doing that as of right now

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KillerKitten995 I want to thank you first for your detailed response about a bug, I made a screenshot of your response and saved the picture and I'll look into it when I start working on the mod again!
sehteria
Awesome
I am glad that you are still supporting your mod!
Even though it was made for a game made in 2012 lol
Keep it up! -
The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.
The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.//zone_dump\zone_raw\zm_transit\weapons\hamr_zm adsViewKickPitchMin\-40 adsViewKickPitchMax\60 adsViewKickYawMin\-50 adsViewKickYawMax\50 adsViewKickCenterSpeed\1575 adsSpread\3 hipViewKickCenterSpeed\1575 //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm adsViewKickPitchMin\-30 adsViewKickPitchMax\55 adsViewKickYawMin\-30 adsViewKickYawMax\60 adsViewKickCenterSpeed\550 adsSpread\0 hipViewKickCenterSpeed\900 -
The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.
The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.//zone_dump\zone_raw\zm_transit\weapons\hamr_zm adsViewKickPitchMin\-40 adsViewKickPitchMax\60 adsViewKickYawMin\-50 adsViewKickYawMax\50 adsViewKickCenterSpeed\1575 adsSpread\3 hipViewKickCenterSpeed\1575 //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm adsViewKickPitchMin\-30 adsViewKickPitchMax\55 adsViewKickYawMin\-30 adsViewKickYawMax\60 adsViewKickCenterSpeed\550 adsSpread\0 hipViewKickCenterSpeed\900baca17 This is useful information, I'll take a look into this when I pick up modding again. Thank you
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Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??
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Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??
shxuichiro do you see a teddy bear on the chests?
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shxuichiro do you see a teddy bear on the chests?
Ivobardolf yes
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shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear
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shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear
Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.
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Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.
shxuichiro please let me know how it goes

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shxuichiro please let me know how it goes

Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.
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Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.
shxuichiro play Town map without changing the difficulty and see if you can get them
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