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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • _pro7 _pro7

    how could I put this mod on a possible online server of mine

    sehteria Offline
    sehteria Offline
    sehteria
    wrote on last edited by
    #255

    _pro7 https://plutonium.pw/docs/server/t6/fastdl/

    1 Reply Last reply
    0
    • sehteria sehteria

      KillerKitten995 I want to thank you first for your detailed response about a bug, I made a screenshot of your response and saved the picture and I'll look into it when I start working on the mod again!

      KillerKitten995 Offline
      KillerKitten995 Offline
      KillerKitten995
      wrote on last edited by
      #256

      sehteria
      Awesome
      I am glad that you are still supporting your mod!
      Even though it was made for a game made in 2012 lol
      Keep it up!

      1 Reply Last reply
      2
      • baca17 Offline
        baca17 Offline
        baca17
        wrote on last edited by
        #257

        The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

        The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
        In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

        //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
        adsViewKickPitchMin\-40
        adsViewKickPitchMax\60
        adsViewKickYawMin\-50
        adsViewKickYawMax\50
        adsViewKickCenterSpeed\1575
        adsSpread\3
        hipViewKickCenterSpeed\1575
        
        //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
        adsViewKickPitchMin\-30
        adsViewKickPitchMax\55
        adsViewKickYawMin\-30
        adsViewKickYawMax\60
        adsViewKickCenterSpeed\550
        adsSpread\0
        hipViewKickCenterSpeed\900
        
        sehteria 1 Reply Last reply
        4
        • baca17 baca17

          The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

          The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
          In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

          //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
          adsViewKickPitchMin\-40
          adsViewKickPitchMax\60
          adsViewKickYawMin\-50
          adsViewKickYawMax\50
          adsViewKickCenterSpeed\1575
          adsSpread\3
          hipViewKickCenterSpeed\1575
          
          //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
          adsViewKickPitchMin\-30
          adsViewKickPitchMax\55
          adsViewKickYawMin\-30
          adsViewKickYawMax\60
          adsViewKickCenterSpeed\550
          adsSpread\0
          hipViewKickCenterSpeed\900
          
          sehteria Offline
          sehteria Offline
          sehteria
          wrote on last edited by
          #258

          baca17 This is useful information, I'll take a look into this when I pick up modding again. Thank you

          1 Reply Last reply
          1
          • shxuichiro Offline
            shxuichiro Offline
            shxuichiro
            wrote on last edited by
            #259

            Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

            Ivobardolf 1 Reply Last reply
            1
            • shxuichiro shxuichiro

              Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

              Ivobardolf Offline
              Ivobardolf Offline
              Ivobardolf
              wrote on last edited by
              #260

              shxuichiro do you see a teddy bear on the chests?

              shxuichiro 1 Reply Last reply
              0
              • Ivobardolf Ivobardolf

                shxuichiro do you see a teddy bear on the chests?

                shxuichiro Offline
                shxuichiro Offline
                shxuichiro
                wrote on last edited by
                #261

                Ivobardolf yes

                Ivobardolf 1 Reply Last reply
                1
                • shxuichiro shxuichiro

                  Ivobardolf yes

                  Ivobardolf Offline
                  Ivobardolf Offline
                  Ivobardolf
                  wrote on last edited by
                  #262

                  shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear

                  shxuichiro 1 Reply Last reply
                  0
                  • Ivobardolf Ivobardolf

                    shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear

                    shxuichiro Offline
                    shxuichiro Offline
                    shxuichiro
                    wrote on last edited by
                    #263

                    Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.

                    Ivobardolf 1 Reply Last reply
                    1
                    • shxuichiro shxuichiro

                      Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.

                      Ivobardolf Offline
                      Ivobardolf Offline
                      Ivobardolf
                      wrote on last edited by
                      #264

                      shxuichiro please let me know how it goes 👍

                      shxuichiro 1 Reply Last reply
                      0
                      • Ivobardolf Ivobardolf

                        shxuichiro please let me know how it goes 👍

                        shxuichiro Offline
                        shxuichiro Offline
                        shxuichiro
                        wrote on last edited by
                        #265

                        Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.

                        Ivobardolf 1 Reply Last reply
                        1
                        • shxuichiro shxuichiro

                          Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.

                          Ivobardolf Offline
                          Ivobardolf Offline
                          Ivobardolf
                          wrote on last edited by
                          #266

                          shxuichiro play Town map without changing the difficulty and see if you can get them

                          1 Reply Last reply
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                          • unknowghost unknowghost referenced this topic on
                          • hcaes Offline
                            hcaes Offline
                            hcaes
                            wrote on last edited by
                            #267
                            This post is deleted!
                            1 Reply Last reply
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                            • isaaccommando67 Offline
                              isaaccommando67 Offline
                              isaaccommando67
                              wrote last edited by
                              #268

                              Mp7

                              • Fal osw future version
                              • Mk48
                              • Qbb lsw
                              • Swat 556
                              • Vektor k10
                              • Msmc
                              • Peacekeeper
                              • Xpr 50
                              • Ppsh
                              • Mg42
                              • Tac 45
                              • assault shield
                              • Smaw
                              • Fhj-18 AA

                                Ppsh and mg42 in all maps ??
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