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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SuperSnakeRAM Offline
    SuperSnakeRAM Offline
    SuperSnakeRAM
    wrote on last edited by
    #248

    I know you've been working on this mod for awhile and appreciate all the work OP. As others have asked for would love to have the restored weapons that were gonna be in zombie added. I've also been looking for a mod that adds the bo1 wonder weapons, winter's howl, scavenger, wunderwaffe, thundergun, and wave gun. I don't care much for the VR-11 or babygun being ported but I'd love the ones I listed. I don't know much about modding but I'm sure you could recreate the winters howl, wunderwaffe and thundergun using staff effects, and maybe the wave gun could be remade with a mix of raygun and wind staff. If you could find a way to add those wonder weapons I'd be very grateful, it would literally make this the best mod ever created.

    sehteria 1 Reply Last reply
    1
    • jollycab564 Offline
      jollycab564 Offline
      jollycab564
      wrote on last edited by
      #249

      Does this mod remove the ray gun mark 2 from the box?

      sehteria 1 Reply Last reply
      0
      • KillerKitten995 Offline
        KillerKitten995 Offline
        KillerKitten995
        wrote on last edited by
        #250

        Heya! I think I found a bug.

        While playing some MOTD, my friend noticed the accuracy of the RPD was really bad. I decided to find out why. I got a mod menu to debug and I tested the spreads (and made the terrible mspaint data table attached). I have noticed that with the mod, the accuracy is affected. With the mod, it is LITERALLY more accurate if you were to hip fire lol. If you could fix this, it would be appreciated. Also, if you could, check to see if there are any other stats that could have changed, like rate of fire, recoil, ect? Just for good measure.
        What.png

        KillerKitten995 sehteria 2 Replies Last reply
        2
        • KillerKitten995 KillerKitten995

          Heya! I think I found a bug.

          While playing some MOTD, my friend noticed the accuracy of the RPD was really bad. I decided to find out why. I got a mod menu to debug and I tested the spreads (and made the terrible mspaint data table attached). I have noticed that with the mod, the accuracy is affected. With the mod, it is LITERALLY more accurate if you were to hip fire lol. If you could fix this, it would be appreciated. Also, if you could, check to see if there are any other stats that could have changed, like rate of fire, recoil, ect? Just for good measure.
          What.png

          KillerKitten995 Offline
          KillerKitten995 Offline
          KillerKitten995
          wrote on last edited by KillerKitten995
          #251

          Update:
          There are also some other weapons that are potentially bugged as well.
          Here are all the guns I believe are impacted:

          • MTAR
          • Type 25
          • M8A1
          • HAMR
          • RPD
          • Barrett M82 (Maybe, Likely Not)
          • SMR (Maybe, Likely Not)

          They all are very inaccurate when aiming down sights with the mod installed.
          When the mod is unloaded, they are very accurate again.

          1 Reply Last reply
          2
          • KillerKitten995 KillerKitten995

            Heya! I think I found a bug.

            While playing some MOTD, my friend noticed the accuracy of the RPD was really bad. I decided to find out why. I got a mod menu to debug and I tested the spreads (and made the terrible mspaint data table attached). I have noticed that with the mod, the accuracy is affected. With the mod, it is LITERALLY more accurate if you were to hip fire lol. If you could fix this, it would be appreciated. Also, if you could, check to see if there are any other stats that could have changed, like rate of fire, recoil, ect? Just for good measure.
            What.png

            sehteria Offline
            sehteria Offline
            sehteria
            wrote on last edited by
            #252

            KillerKitten995 I want to thank you first for your detailed response about a bug, I made a screenshot of your response and saved the picture and I'll look into it when I start working on the mod again!

            KillerKitten995 1 Reply Last reply
            0
            • jollycab564 jollycab564

              Does this mod remove the ray gun mark 2 from the box?

              sehteria Offline
              sehteria Offline
              sehteria
              wrote on last edited by
              #253

              jollycab564 No

              1 Reply Last reply
              0
              • SuperSnakeRAM SuperSnakeRAM

                I know you've been working on this mod for awhile and appreciate all the work OP. As others have asked for would love to have the restored weapons that were gonna be in zombie added. I've also been looking for a mod that adds the bo1 wonder weapons, winter's howl, scavenger, wunderwaffe, thundergun, and wave gun. I don't care much for the VR-11 or babygun being ported but I'd love the ones I listed. I don't know much about modding but I'm sure you could recreate the winters howl, wunderwaffe and thundergun using staff effects, and maybe the wave gun could be remade with a mix of raygun and wind staff. If you could find a way to add those wonder weapons I'd be very grateful, it would literally make this the best mod ever created.

                sehteria Offline
                sehteria Offline
                sehteria
                wrote on last edited by
                #254

                SuperSnakeRAM Thank you for your reply, I understand people wanting custom and older weapons being added but I strictly wanted this mod to be a mod which added all weapons locked in behind specific maps to be available in all maps, not adding custom ones. This could be done in a seperate mod perhaps but I don't plan on doing that as of right now 🙂

                1 Reply Last reply
                1
                • _pro7 _pro7

                  how could I put this mod on a possible online server of mine

                  sehteria Offline
                  sehteria Offline
                  sehteria
                  wrote on last edited by
                  #255

                  _pro7 https://plutonium.pw/docs/server/t6/fastdl/

                  1 Reply Last reply
                  0
                  • sehteria sehteria

                    KillerKitten995 I want to thank you first for your detailed response about a bug, I made a screenshot of your response and saved the picture and I'll look into it when I start working on the mod again!

                    KillerKitten995 Offline
                    KillerKitten995 Offline
                    KillerKitten995
                    wrote on last edited by
                    #256

                    sehteria
                    Awesome
                    I am glad that you are still supporting your mod!
                    Even though it was made for a game made in 2012 lol
                    Keep it up!

                    1 Reply Last reply
                    2
                    • baca17 Offline
                      baca17 Offline
                      baca17
                      wrote on last edited by
                      #257

                      The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

                      The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
                      In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

                      //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
                      adsViewKickPitchMin\-40
                      adsViewKickPitchMax\60
                      adsViewKickYawMin\-50
                      adsViewKickYawMax\50
                      adsViewKickCenterSpeed\1575
                      adsSpread\3
                      hipViewKickCenterSpeed\1575
                      
                      //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
                      adsViewKickPitchMin\-30
                      adsViewKickPitchMax\55
                      adsViewKickYawMin\-30
                      adsViewKickYawMax\60
                      adsViewKickCenterSpeed\550
                      adsSpread\0
                      hipViewKickCenterSpeed\900
                      
                      sehteria 1 Reply Last reply
                      4
                      • baca17 baca17

                        The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

                        The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
                        In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

                        //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
                        adsViewKickPitchMin\-40
                        adsViewKickPitchMax\60
                        adsViewKickYawMin\-50
                        adsViewKickYawMax\50
                        adsViewKickCenterSpeed\1575
                        adsSpread\3
                        hipViewKickCenterSpeed\1575
                        
                        //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
                        adsViewKickPitchMin\-30
                        adsViewKickPitchMax\55
                        adsViewKickYawMin\-30
                        adsViewKickYawMax\60
                        adsViewKickCenterSpeed\550
                        adsSpread\0
                        hipViewKickCenterSpeed\900
                        
                        sehteria Offline
                        sehteria Offline
                        sehteria
                        wrote on last edited by
                        #258

                        baca17 This is useful information, I'll take a look into this when I pick up modding again. Thank you

                        1 Reply Last reply
                        2
                        • shxuichiro Offline
                          shxuichiro Offline
                          shxuichiro
                          wrote on last edited by
                          #259

                          Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

                          Ivobardolf 1 Reply Last reply
                          1
                          • shxuichiro shxuichiro

                            Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

                            Ivobardolf Offline
                            Ivobardolf Offline
                            Ivobardolf
                            wrote on last edited by
                            #260

                            shxuichiro do you see a teddy bear on the chests?

                            shxuichiro 1 Reply Last reply
                            0
                            • Ivobardolf Ivobardolf

                              shxuichiro do you see a teddy bear on the chests?

                              shxuichiro Offline
                              shxuichiro Offline
                              shxuichiro
                              wrote on last edited by
                              #261

                              Ivobardolf yes

                              Ivobardolf 1 Reply Last reply
                              1
                              • shxuichiro shxuichiro

                                Ivobardolf yes

                                Ivobardolf Offline
                                Ivobardolf Offline
                                Ivobardolf
                                wrote on last edited by
                                #262

                                shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear

                                shxuichiro 1 Reply Last reply
                                0
                                • Ivobardolf Ivobardolf

                                  shxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear

                                  shxuichiro Offline
                                  shxuichiro Offline
                                  shxuichiro
                                  wrote on last edited by
                                  #263

                                  Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.

                                  Ivobardolf 1 Reply Last reply
                                  1
                                  • shxuichiro shxuichiro

                                    Ivobardolf Okay, thank you very much. I'll try it now. I thought the teddy bear was just a visual bug; I'm not very experienced with zombie mode.

                                    Ivobardolf Offline
                                    Ivobardolf Offline
                                    Ivobardolf
                                    wrote on last edited by
                                    #264

                                    shxuichiro please let me know how it goes 👍

                                    shxuichiro 1 Reply Last reply
                                    0
                                    • Ivobardolf Ivobardolf

                                      shxuichiro please let me know how it goes 👍

                                      shxuichiro Offline
                                      shxuichiro Offline
                                      shxuichiro
                                      wrote on last edited by
                                      #265

                                      Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.

                                      Ivobardolf 1 Reply Last reply
                                      1
                                      • shxuichiro shxuichiro

                                        Ivobardolf Unfortunately, it didn't work out that way. I was on Buried difficulty up to wave 16 on easy mode, but there was no teddy bear from the start. I also couldn't find any of the weapons mentioned. It says in the top right corner that the mod is loaded... Could it be because I don't have the Steam version? If so, I'll just get it now, lol.

                                        Ivobardolf Offline
                                        Ivobardolf Offline
                                        Ivobardolf
                                        wrote on last edited by
                                        #266

                                        shxuichiro play Town map without changing the difficulty and see if you can get them

                                        1 Reply Last reply
                                        0
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                                        • hcaes Offline
                                          hcaes Offline
                                          hcaes
                                          wrote on last edited by
                                          #267
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