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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • small jet Offline
    small jet Offline
    small jet
    wrote on last edited by
    #242

    sehteria how to download it

    sehteria 1 Reply Last reply
    0
    • small jet small jet

      sehteria how to download it

      sehteria Offline
      sehteria Offline
      sehteria
      wrote on last edited by
      #243

      small jet

      [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:

      Installation guide:

      Extract the zm_weapons.zip
      Copy & Paste or drag the folder which contains the mod files to:
      %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
      You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
      
      1 Reply Last reply
      0
      • PunctualBoat203 Offline
        PunctualBoat203 Offline
        PunctualBoat203
        wrote on last edited by
        #244

        any progress on merging the weapons and perks on all maps mods ?

        1 Reply Last reply
        1
        • _pro7 Offline
          _pro7 Offline
          _pro7
          wrote on last edited by
          #245

          how could I put this mod on a possible online server of mine

          sehteria 2 Replies Last reply
          1
          • _pro7 _pro7

            how could I put this mod on a possible online server of mine

            sehteria Offline
            sehteria Offline
            sehteria
            wrote on last edited by
            #246

            _pro7 It's possible with FastDL, there are probably tutorials and guides for this on the forum.

            1 Reply Last reply
            0
            • sehteria Offline
              sehteria Offline
              sehteria
              wrote on last edited by sehteria
              #247

              Small update

              Outdated soundbank is now up to date and works with latest OAT version.

              Announcement

              I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

              https://github.com/sehteria/T6-ZM-Expanded

              1 Reply Last reply
              1
              • sehteria sehteria referenced this topic on
              • SuperSnakeRAM Offline
                SuperSnakeRAM Offline
                SuperSnakeRAM
                wrote on last edited by
                #248

                I know you've been working on this mod for awhile and appreciate all the work OP. As others have asked for would love to have the restored weapons that were gonna be in zombie added. I've also been looking for a mod that adds the bo1 wonder weapons, winter's howl, scavenger, wunderwaffe, thundergun, and wave gun. I don't care much for the VR-11 or babygun being ported but I'd love the ones I listed. I don't know much about modding but I'm sure you could recreate the winters howl, wunderwaffe and thundergun using staff effects, and maybe the wave gun could be remade with a mix of raygun and wind staff. If you could find a way to add those wonder weapons I'd be very grateful, it would literally make this the best mod ever created.

                sehteria 1 Reply Last reply
                1
                • jollycab564 Offline
                  jollycab564 Offline
                  jollycab564
                  wrote on last edited by
                  #249

                  Does this mod remove the ray gun mark 2 from the box?

                  sehteria 1 Reply Last reply
                  0
                  • KillerKitten995 Offline
                    KillerKitten995 Offline
                    KillerKitten995
                    wrote on last edited by
                    #250

                    Heya! I think I found a bug.

                    While playing some MOTD, my friend noticed the accuracy of the RPD was really bad. I decided to find out why. I got a mod menu to debug and I tested the spreads (and made the terrible mspaint data table attached). I have noticed that with the mod, the accuracy is affected. With the mod, it is LITERALLY more accurate if you were to hip fire lol. If you could fix this, it would be appreciated. Also, if you could, check to see if there are any other stats that could have changed, like rate of fire, recoil, ect? Just for good measure.
                    What.png

                    KillerKitten995 sehteria 2 Replies Last reply
                    2
                    • KillerKitten995 KillerKitten995

                      Heya! I think I found a bug.

                      While playing some MOTD, my friend noticed the accuracy of the RPD was really bad. I decided to find out why. I got a mod menu to debug and I tested the spreads (and made the terrible mspaint data table attached). I have noticed that with the mod, the accuracy is affected. With the mod, it is LITERALLY more accurate if you were to hip fire lol. If you could fix this, it would be appreciated. Also, if you could, check to see if there are any other stats that could have changed, like rate of fire, recoil, ect? Just for good measure.
                      What.png

                      KillerKitten995 Offline
                      KillerKitten995 Offline
                      KillerKitten995
                      wrote on last edited by KillerKitten995
                      #251

                      Update:
                      There are also some other weapons that are potentially bugged as well.
                      Here are all the guns I believe are impacted:

                      • MTAR
                      • Type 25
                      • M8A1
                      • HAMR
                      • RPD
                      • Barrett M82 (Maybe, Likely Not)
                      • SMR (Maybe, Likely Not)

                      They all are very inaccurate when aiming down sights with the mod installed.
                      When the mod is unloaded, they are very accurate again.

                      1 Reply Last reply
                      2
                      • KillerKitten995 KillerKitten995

                        Heya! I think I found a bug.

                        While playing some MOTD, my friend noticed the accuracy of the RPD was really bad. I decided to find out why. I got a mod menu to debug and I tested the spreads (and made the terrible mspaint data table attached). I have noticed that with the mod, the accuracy is affected. With the mod, it is LITERALLY more accurate if you were to hip fire lol. If you could fix this, it would be appreciated. Also, if you could, check to see if there are any other stats that could have changed, like rate of fire, recoil, ect? Just for good measure.
                        What.png

                        sehteria Offline
                        sehteria Offline
                        sehteria
                        wrote on last edited by
                        #252

                        KillerKitten995 I want to thank you first for your detailed response about a bug, I made a screenshot of your response and saved the picture and I'll look into it when I start working on the mod again!

                        KillerKitten995 1 Reply Last reply
                        0
                        • jollycab564 jollycab564

                          Does this mod remove the ray gun mark 2 from the box?

                          sehteria Offline
                          sehteria Offline
                          sehteria
                          wrote on last edited by
                          #253

                          jollycab564 No

                          1 Reply Last reply
                          0
                          • SuperSnakeRAM SuperSnakeRAM

                            I know you've been working on this mod for awhile and appreciate all the work OP. As others have asked for would love to have the restored weapons that were gonna be in zombie added. I've also been looking for a mod that adds the bo1 wonder weapons, winter's howl, scavenger, wunderwaffe, thundergun, and wave gun. I don't care much for the VR-11 or babygun being ported but I'd love the ones I listed. I don't know much about modding but I'm sure you could recreate the winters howl, wunderwaffe and thundergun using staff effects, and maybe the wave gun could be remade with a mix of raygun and wind staff. If you could find a way to add those wonder weapons I'd be very grateful, it would literally make this the best mod ever created.

                            sehteria Offline
                            sehteria Offline
                            sehteria
                            wrote on last edited by
                            #254

                            SuperSnakeRAM Thank you for your reply, I understand people wanting custom and older weapons being added but I strictly wanted this mod to be a mod which added all weapons locked in behind specific maps to be available in all maps, not adding custom ones. This could be done in a seperate mod perhaps but I don't plan on doing that as of right now 🙂

                            1 Reply Last reply
                            1
                            • _pro7 _pro7

                              how could I put this mod on a possible online server of mine

                              sehteria Offline
                              sehteria Offline
                              sehteria
                              wrote on last edited by
                              #255

                              _pro7 https://plutonium.pw/docs/server/t6/fastdl/

                              1 Reply Last reply
                              0
                              • sehteria sehteria

                                KillerKitten995 I want to thank you first for your detailed response about a bug, I made a screenshot of your response and saved the picture and I'll look into it when I start working on the mod again!

                                KillerKitten995 Offline
                                KillerKitten995 Offline
                                KillerKitten995
                                wrote on last edited by
                                #256

                                sehteria
                                Awesome
                                I am glad that you are still supporting your mod!
                                Even though it was made for a game made in 2012 lol
                                Keep it up!

                                1 Reply Last reply
                                2
                                • baca17 Offline
                                  baca17 Offline
                                  baca17
                                  wrote on last edited by
                                  #257

                                  The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

                                  The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
                                  In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

                                  //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
                                  adsViewKickPitchMin\-40
                                  adsViewKickPitchMax\60
                                  adsViewKickYawMin\-50
                                  adsViewKickYawMax\50
                                  adsViewKickCenterSpeed\1575
                                  adsSpread\3
                                  hipViewKickCenterSpeed\1575
                                  
                                  //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
                                  adsViewKickPitchMin\-30
                                  adsViewKickPitchMax\55
                                  adsViewKickYawMin\-30
                                  adsViewKickYawMax\60
                                  adsViewKickCenterSpeed\550
                                  adsSpread\0
                                  hipViewKickCenterSpeed\900
                                  
                                  sehteria 1 Reply Last reply
                                  4
                                  • baca17 baca17

                                    The same weapon type behaves differently depending on the map; each map has its own specific recoil, spread, configurations etc... For example, the hamr appears on several maps but with different settings. It seems the mod author included only a single config for the same weapon across all maps.

                                    The hamr in origins, for instance, isn't using its original origins settings, it's likely using the tranzit config, the same applies to the rpd, which doesn't exist natively in origins, explaining why it's so inaccurate and buggy.
                                    In short, this mod adds weapons but neglects their map-specific behavior, to fix this, the mod needs to load the correct weapon config for each map (if it exists) and manually adjust the attributes for added weapons, as each map uses its own variables to calculate weapon behavior.

                                    //zone_dump\zone_raw\zm_transit\weapons\hamr_zm
                                    adsViewKickPitchMin\-40
                                    adsViewKickPitchMax\60
                                    adsViewKickYawMin\-50
                                    adsViewKickYawMax\50
                                    adsViewKickCenterSpeed\1575
                                    adsSpread\3
                                    hipViewKickCenterSpeed\1575
                                    
                                    //zone_dump\zone_raw\zm_tomb\weapons\hamr_zm
                                    adsViewKickPitchMin\-30
                                    adsViewKickPitchMax\55
                                    adsViewKickYawMin\-30
                                    adsViewKickYawMax\60
                                    adsViewKickCenterSpeed\550
                                    adsSpread\0
                                    hipViewKickCenterSpeed\900
                                    
                                    sehteria Offline
                                    sehteria Offline
                                    sehteria
                                    wrote on last edited by
                                    #258

                                    baca17 This is useful information, I'll take a look into this when I pick up modding again. Thank you

                                    1 Reply Last reply
                                    2
                                    • shxuichiro Offline
                                      shxuichiro Offline
                                      shxuichiro
                                      wrote on last edited by
                                      #259

                                      Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

                                      Ivobardolf 1 Reply Last reply
                                      1
                                      • shxuichiro shxuichiro

                                        Uhm idk if someone still play the game or modding but i downloaded the mod and selected in the mod menu but when i go solo or custom the weapons dont appear in the chests did i something wrong??

                                        Ivobardolf Offline
                                        Ivobardolf Offline
                                        Ivobardolf
                                        wrote on last edited by
                                        #260

                                        shxuichiro do you see a teddy bear on the chests?

                                        shxuichiro 1 Reply Last reply
                                        0
                                        • Ivobardolf Ivobardolf

                                          shxuichiro do you see a teddy bear on the chests?

                                          shxuichiro Offline
                                          shxuichiro Offline
                                          shxuichiro
                                          wrote on last edited by
                                          #261

                                          Ivobardolf yes

                                          Ivobardolf 1 Reply Last reply
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