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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • ceresianundefined Offline
    ceresianundefined Offline
    ceresian
    wrote last edited by
    #225

    When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

    Hadi77KSAundefined 1 Reply Last reply
    0
    • ceresianundefined ceresian

      When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

      Hadi77KSAundefined Online
      Hadi77KSAundefined Online
      Hadi77KSA
      Contributor
      wrote last edited by
      #226

      ceresian it would depend on what is exactly shown. If it says in the error message nothing inside the parentheses for the server but shows some value for the client, then the host didn’t load it as a mod from the mods menu while the other person did. This can happen if the host followed one of the alternative installation methods while the other person followed the main installation. At this point, it’s not necessary for the other person to install/load the mod. Example error:

      fs_game mismatch between server () and client (mods/zm_any_player_ee)

      If it’s the opposite, where the parentheses of the server have a value but the ones of the client don’t, then that indicates the host loaded it as a mod from the mods menu while the other person didn’t. This can happen if host followed the main installation while the other person didn’t follow it or didn’t load the mod from the mods menu. Example error:

      fs_game mismatch between server (mods/zm_any_player_ee) and client ()

      Otherwise, if it shows different values in the two sets of parentheses, then someone between the host and the other person didn’t install it correctly or didn’t load the correct mod.

      In any case, the fix is to either get the host to follow one of the alternative installation methods so the other people don’t have to install/load the mod, or have everyone follow the main installation.

      1 Reply Last reply
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      • SimMachinexQcundefined Offline
        SimMachinexQcundefined Offline
        SimMachinexQc
        wrote last edited by
        #227

        im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

        Hadi77KSAundefined 1 Reply Last reply
        0
        • SimMachinexQcundefined SimMachinexQc

          im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

          Hadi77KSAundefined Online
          Hadi77KSAundefined Online
          Hadi77KSA
          Contributor
          wrote last edited by
          #228

          SimMachinexQc you have to install the TranZit Extra script for Richtofen solo mod. I don’t include it with the other files because TranZit Richtofen is possible solo without mods although it is difficult.

          1 Reply Last reply
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          • SimMachinexQcundefined Offline
            SimMachinexQcundefined Offline
            SimMachinexQc
            wrote last edited by
            #229

            Hadi77KSA thanks youuuu!

            1 Reply Last reply
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            • johnjohnson13undefined Offline
              johnjohnson13undefined Offline
              johnjohnson13
              wrote last edited by johnjohnson13
              #230

              Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

              Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

              What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

              Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

              Hope this helps!

              OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

              Cobrausmasterundefined Hadi77KSAundefined 2 Replies Last reply
              1
              • johnjohnson13undefined johnjohnson13

                Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                Hope this helps!

                OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                Cobrausmasterundefined Offline
                Cobrausmasterundefined Offline
                Cobrausmaster
                wrote last edited by
                #231

                johnjohnson13 This was really helpful, thanks man!

                1 Reply Last reply
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                • Traingoboom76undefined Offline
                  Traingoboom76undefined Offline
                  Traingoboom76
                  wrote last edited by
                  #232

                  do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • Traingoboom76undefined Traingoboom76

                    do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                    Hadi77KSAundefined Online
                    Hadi77KSAundefined Online
                    Hadi77KSA
                    Contributor
                    wrote last edited by
                    #233

                    Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                    Traingoboom76undefined 1 Reply Last reply
                    0
                    • johnjohnson13undefined johnjohnson13

                      Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                      Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                      What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                      Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                      Hope this helps!

                      OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                      Hadi77KSAundefined Online
                      Hadi77KSAundefined Online
                      Hadi77KSA
                      Contributor
                      wrote last edited by
                      #234

                      johnjohnson13 I appreciate your interest in contributing. However, it’s not required to use the scripts folder provided with the mod to load the extra scripts since their latest versions can be used as standalone. To load them, you can simply follow the official Plutonium tutorial for loading gsc mods, but I’d advise to perform an additional step of placing them in their respective map-specific folders although doing so is not necessary.

                      1 Reply Last reply
                      0
                      • Hadi77KSAundefined Hadi77KSA

                        Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                        Traingoboom76undefined Offline
                        Traingoboom76undefined Offline
                        Traingoboom76
                        wrote last edited by
                        #235

                        Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • Traingoboom76undefined Traingoboom76

                          Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                          Hadi77KSAundefined Online
                          Hadi77KSAundefined Online
                          Hadi77KSA
                          Contributor
                          wrote last edited by
                          #236

                          Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                          Traingoboom76undefined 1 Reply Last reply
                          0
                          • Hadi77KSAundefined Hadi77KSA

                            Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                            Traingoboom76undefined Offline
                            Traingoboom76undefined Offline
                            Traingoboom76
                            wrote last edited by
                            #237

                            Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • Traingoboom76undefined Traingoboom76

                              Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?

                              Hadi77KSAundefined Online
                              Hadi77KSAundefined Online
                              Hadi77KSA
                              Contributor
                              wrote last edited by
                              #238

                              Traingoboom76 that’s one way, yeah.

                              Traingoboom76undefined 1 Reply Last reply
                              0
                              • Hadi77KSAundefined Hadi77KSA

                                Traingoboom76 that’s one way, yeah.

                                Traingoboom76undefined Offline
                                Traingoboom76undefined Offline
                                Traingoboom76
                                wrote last edited by
                                #239

                                Hadi77KSA would you recomend another way which might be faster?

                                Hadi77KSAundefined 1 Reply Last reply
                                0
                                • Traingoboom76undefined Traingoboom76

                                  Hadi77KSA would you recomend another way which might be faster?

                                  Hadi77KSAundefined Online
                                  Hadi77KSAundefined Online
                                  Hadi77KSA
                                  Contributor
                                  wrote last edited by
                                  #240

                                  Traingoboom76 the other way is more difficult. So, not really.

                                  Traingoboom76undefined 1 Reply Last reply
                                  0
                                  • Hadi77KSAundefined Hadi77KSA

                                    Traingoboom76 the other way is more difficult. So, not really.

                                    Traingoboom76undefined Offline
                                    Traingoboom76undefined Offline
                                    Traingoboom76
                                    wrote last edited by
                                    #241

                                    Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?

                                    Hadi77KSAundefined 1 Reply Last reply
                                    0
                                    • Traingoboom76undefined Traingoboom76

                                      Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?

                                      Hadi77KSAundefined Online
                                      Hadi77KSAundefined Online
                                      Hadi77KSA
                                      Contributor
                                      wrote last edited by
                                      #242

                                      Traingoboom76 no, it’s the way the devs programmed the step. To increase the time window, you’d need a custom script to change the logic of the step. The TranZit Richtofen solo mod by teh-bandit completely eliminates the time limit in solo: link
                                      Without modifying the logic of the step through a custom script, you’d just have to do it until you do it fast enough. Search for video guides if you don’t want to use a different script.

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