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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • SimMachinexQcundefined Offline
    SimMachinexQcundefined Offline
    SimMachinexQc
    wrote last edited by
    #229

    Hadi77KSA thanks youuuu!

    1 Reply Last reply
    0
    • johnjohnson13undefined Offline
      johnjohnson13undefined Offline
      johnjohnson13
      wrote last edited by johnjohnson13
      #230

      Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

      Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

      What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

      Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

      Hope this helps!

      OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

      Cobrausmasterundefined Hadi77KSAundefined 2 Replies Last reply
      1
      • johnjohnson13undefined johnjohnson13

        Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

        Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

        What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

        Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

        Hope this helps!

        OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

        Cobrausmasterundefined Offline
        Cobrausmasterundefined Offline
        Cobrausmaster
        wrote last edited by
        #231

        johnjohnson13 This was really helpful, thanks man!

        1 Reply Last reply
        0
        • Traingoboom76undefined Offline
          Traingoboom76undefined Offline
          Traingoboom76
          wrote last edited by
          #232

          do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

          Hadi77KSAundefined 1 Reply Last reply
          0
          • Traingoboom76undefined Traingoboom76

            do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote last edited by
            #233

            Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

            Traingoboom76undefined 1 Reply Last reply
            0
            • johnjohnson13undefined johnjohnson13

              Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

              Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

              What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

              Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

              Hope this helps!

              OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote last edited by
              #234

              johnjohnson13 I appreciate your interest in contributing. However, it’s not required to use the scripts folder provided with the mod to load the extra scripts since their latest versions can be used as standalone. To load them, you can simply follow the official Plutonium tutorial for loading gsc mods, but I’d advise to perform an additional step of placing them in their respective map-specific folders although doing so is not necessary.

              1 Reply Last reply
              0
              • Hadi77KSAundefined Hadi77KSA

                Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                Traingoboom76undefined Offline
                Traingoboom76undefined Offline
                Traingoboom76
                wrote last edited by
                #235

                Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                Hadi77KSAundefined 1 Reply Last reply
                0
                • Traingoboom76undefined Traingoboom76

                  Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote last edited by
                  #236

                  Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                  Traingoboom76undefined 1 Reply Last reply
                  0
                  • Hadi77KSAundefined Hadi77KSA

                    Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                    Traingoboom76undefined Offline
                    Traingoboom76undefined Offline
                    Traingoboom76
                    wrote last edited by
                    #237

                    Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?

                    Hadi77KSAundefined 1 Reply Last reply
                    0
                    • Traingoboom76undefined Traingoboom76

                      Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote last edited by
                      #238

                      Traingoboom76 that’s one way, yeah.

                      Traingoboom76undefined 1 Reply Last reply
                      0
                      • Hadi77KSAundefined Hadi77KSA

                        Traingoboom76 that’s one way, yeah.

                        Traingoboom76undefined Offline
                        Traingoboom76undefined Offline
                        Traingoboom76
                        wrote last edited by
                        #239

                        Hadi77KSA would you recomend another way which might be faster?

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • Traingoboom76undefined Traingoboom76

                          Hadi77KSA would you recomend another way which might be faster?

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote last edited by
                          #240

                          Traingoboom76 the other way is more difficult. So, not really.

                          Traingoboom76undefined 1 Reply Last reply
                          0
                          • Hadi77KSAundefined Hadi77KSA

                            Traingoboom76 the other way is more difficult. So, not really.

                            Traingoboom76undefined Offline
                            Traingoboom76undefined Offline
                            Traingoboom76
                            wrote last edited by
                            #241

                            Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • Traingoboom76undefined Traingoboom76

                              Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote last edited by
                              #242

                              Traingoboom76 no, it’s the way the devs programmed the step. To increase the time window, you’d need a custom script to change the logic of the step. The TranZit Richtofen solo mod by teh-bandit completely eliminates the time limit in solo: link
                              Without modifying the logic of the step through a custom script, you’d just have to do it until you do it fast enough. Search for video guides if you don’t want to use a different script.

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