[Release][ZM] Any Player Easter Egg Mods
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Hadi77KSA thanks youuuu!
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Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.
Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)
What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.
Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.
Hope this helps!
OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.
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Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.
Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)
What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.
Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.
Hope this helps!
OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.
johnjohnson13 This was really helpful, thanks man!
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do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.
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do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.
Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”
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Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.
Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)
What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.
Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.
Hope this helps!
OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.
johnjohnson13 I appreciate your interest in contributing. However, it’s not required to use the scripts folder provided with the mod to load the extra scripts since their latest versions can be used as standalone. To load them, you can simply follow the official Plutonium tutorial for loading gsc mods, but I’d advise to perform an additional step of placing them in their respective map-specific folders although doing so is not necessary.
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Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”
Hadi77KSA
it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong. -
Hadi77KSA
it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).
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Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).
Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?
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Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?
Traingoboom76 that’s one way, yeah.
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Traingoboom76 that’s one way, yeah.
Hadi77KSA would you recomend another way which might be faster?
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Hadi77KSA would you recomend another way which might be faster?
Traingoboom76 the other way is more difficult. So, not really.
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Traingoboom76 the other way is more difficult. So, not really.
Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?
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Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?
Traingoboom76 no, it’s the way the devs programmed the step. To increase the time window, you’d need a custom script to change the logic of the step. The TranZit Richtofen solo mod by teh-bandit completely eliminates the time limit in solo: link
Without modifying the logic of the step through a custom script, you’d just have to do it until you do it fast enough. Search for video guides if you don’t want to use a different script.
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