[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
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Hey man! I'm playing this map, but the witches are like really slow. Is this some bug? They're so slow it seems as if they're not even moving
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Hey man! I'm playing this map, but the witches are like really slow. Is this some bug? They're so slow it seems as if they're not even moving
@sebastiann-n hi, if you're talking about the first rounds yes it's normal I adapted them to gradually evolve their speed compared to the current round, if on the other hand you tell me that round 10 they have the same speed as round 1 then yes it must be a bug, there are a lot of things in the map which happen in parallel with other events so sometimes it can happen that the game no longer follows and does whatever but its rare
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ahh sorry, i didnt know that. i thought it was a bug but after playing it, it wasnt. sorry and thanks for the map! loved it
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what is the buy killstreak button? pls
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Craig_Bol hi, everything about controls is write into "Vending machine menu controls.txt".
But globaly its the same controls for each vending machine.- melee button or u can move away of the vending machine to close the menu.
- To move on the menu use tactical button(monkey bomb button) or frag button.
- To select Press your interact button ex : F / Square / etc...
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undefined GhostRider0125 referenced this topic on
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1.0.3 Massive Update (Open Beta + link added):
Dark Aether Rupture removed (replaced by event)
Score during special events (teleporter/power) now halved (was quartered)
Zombies deal 1.5x damage during these events
Zombie speed increased at round 40+ during these events (150 → 170)
Base zombie speed fixed (8 → 24)
Weapon rarities updated (common to legendary)
Rare materials removed, replaced with global materials
Material prices adjusted
Shield damage reduced by 50%
Auto-revive limited to 3 uses
Fixed crash caused by fall damage
Added dvar for LOD quality (model detail distance, default off to prevent FPS drops on console/low-end PCs)
Power now auto-reactivates after Dark Aether ends
Added messages when buying killstreaks or using vending stations
Diving no longer restricts view angle (360° possible)
Zombie limit increased (17 → 20)
New vending station interface
New killstreak: Mortar Strike
"Blade O Rade" renamed to "Melee Macchiato" (one-shot ≤ round 20)
Olympia removed from map (sound issue)
Zombie health cap at round 50
Zombie shield cap: 25,000
Mini-boss health = zombie health ×2
Mini-boss shield cap: 50,000
Weapon damage capped at max zombie health (round 50)
Improved gameplay UI
"Improve Soldier" perk nerfed
Moon gravity removed
LOD overflow model changed (4 → 2)
Collect Soldier → Scavenger (perk nerfed)
Removed Perk Snail's Pace Slurpee
Removed death hud waypoint
Double Tap nerfed 2.0 → 1.0 (bo1 double tap)
Bonus damage headshot removed
Added a dvar to disable tutorial on plutonium
Modified all perks effects
Improve Soldier Replaced by PHD Flopper
Mule Kick Cold War version
Removed Coop Mode (result of a vote on discord, since in coop players start to lag around round 15)
You now lose perks when using auto-revive
If Quick Revive is on your perks slot when you are reviving yourself, your life will be totally restored.
Massive optimization of Der Wunderfizz and perks logic code
Implemented Dying Wish for Quick Revive
Removed Wallbuy upgrade
Global Weapons Rarity replaced by Level Weapons Rarity (each weapons have his own rarity, if a player level up a wpn rarity the wpn rarity is upgraded for everyone (not sure))
Added a way to enable / disable : rarity, killstreaks, pack a punch, perks, ammo box
Added First Room Gamemode
Support different types of stats
Ai Zombies v3.0.1 (a update of ai zombies code)
Added 3 level of Pack a Punch
Distortion 115 can be now pack a punch
New Turret Killstreak code
Turret Killstreak will be now pack a punch after 5 usage instead 10
Added Animation for mini boss spawn
Rebuilded Window spawn code
Removed boards of window
Rebuild Pap quest code to optimize it
Map Modification
and it's just the patch note of July...... -
this is incredible bro
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This post is deleted!
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1.0.4 Update (Open Alpha + link added):
- Intermission reduced to 8sec, and down to 4sec during specific events or when Fast Intermission relic are enabled
- Mini-boss speed increased (150 → 160)
- Mini-boss attack range increased (68 → 100)
- Added Cursed Mode (old score system, pack a punch price modified...)
- Added Cursed Tiers 1, 2, 3, and 4
- Added 15 relics for Cursed Mode and other game modes
Cursed Relics:
Difficulty 1:
- Disable Mystery Box
- Faster zombie spawns
- Faster intermission
Difficulty 2:
- Disable Killstreak Station
- Disable Wall Weapons
- Disable Ammo Box
- Zombies always sprint
- Reduced material drops
Difficulty 3:
- Disable Pack-a-Punch
- Disable Player Shield
- Zombies regenerate health
- Increased zombie damage
- Increased zombie health
- Disable Perk Station
- Disable Rarity Station
About Relics:
Relics can be enabled in any game mode, but only Cursed Mode provides tier bonuses.
To benefit from tier bonuses in other game modes, Cursed Mode must also be enabled.Cursed Tier Bonuses:
Each relic contributes a specific value:- Difficulty 1 = +1
- Difficulty 2 = +2
- Difficulty 3 = +3
When reaching certain thresholds, you unlock tier bonuses:
- ≥ 3 → Tier 1: Shield upgraded (reduces damage by 50%)
- ≥ 6 → Tier 2: Ultra rarity (normal weapons deal x5 damage)
- ≥ 9 → Tier 3: Pack-a-Punch 4 (x10 damage)
- ≥ 15 → Tier 4: Distortion 115 replaced by Atomizer 115
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1.0.4 Update (Open Alpha + link added):
- Intermission reduced to 8sec, and down to 4sec during specific events or when Fast Intermission relic are enabled
- Mini-boss speed increased (150 → 160)
- Mini-boss attack range increased (68 → 100)
- Added Cursed Mode (old score system, pack a punch price modified...)
- Added Cursed Tiers 1, 2, 3, and 4
- Added 15 relics for Cursed Mode and other game modes
Cursed Relics:
Difficulty 1:
- Disable Mystery Box
- Faster zombie spawns
- Faster intermission
Difficulty 2:
- Disable Killstreak Station
- Disable Wall Weapons
- Disable Ammo Box
- Zombies always sprint
- Reduced material drops
Difficulty 3:
- Disable Pack-a-Punch
- Disable Player Shield
- Zombies regenerate health
- Increased zombie damage
- Increased zombie health
- Disable Perk Station
- Disable Rarity Station
About Relics:
Relics can be enabled in any game mode, but only Cursed Mode provides tier bonuses.
To benefit from tier bonuses in other game modes, Cursed Mode must also be enabled.Cursed Tier Bonuses:
Each relic contributes a specific value:- Difficulty 1 = +1
- Difficulty 2 = +2
- Difficulty 3 = +3
When reaching certain thresholds, you unlock tier bonuses:
- ≥ 3 → Tier 1: Shield upgraded (reduces damage by 50%)
- ≥ 6 → Tier 2: Ultra rarity (normal weapons deal x5 damage)
- ≥ 9 → Tier 3: Pack-a-Punch 4 (x10 damage)
- ≥ 15 → Tier 4: Distortion 115 replaced by Atomizer 115
NyTekCFW add the easter egg plz !

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wi3rrr I don't know, there's a lot to port from my old build to the one I'm currently using, other than just making the scripts compatible. I also need to adjust and improve few steps, etc. But now that coop is no longer supported, yes, it opens up the possibility of adding a lot more things including the main quest.
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