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  3. [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)

[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • NyTekCFW Offline
    NyTekCFW Offline
    NyTekCFW
    wrote on last edited by NyTekCFW
    #19

    1.0.3 Massive Update (Open Beta + link added):
    Dark Aether Rupture removed (replaced by event)
    Score during special events (teleporter/power) now halved (was quartered)
    Zombies deal 1.5x damage during these events
    Zombie speed increased at round 40+ during these events (150 → 170)
    Base zombie speed fixed (8 → 24)
    Weapon rarities updated (common to legendary)
    Rare materials removed, replaced with global materials
    Material prices adjusted
    Shield damage reduced by 50%
    Auto-revive limited to 3 uses
    Fixed crash caused by fall damage
    Added dvar for LOD quality (model detail distance, default off to prevent FPS drops on console/low-end PCs)
    Power now auto-reactivates after Dark Aether ends
    Added messages when buying killstreaks or using vending stations
    Diving no longer restricts view angle (360° possible)
    Zombie limit increased (17 → 20)
    New vending station interface
    New killstreak: Mortar Strike
    "Blade O Rade" renamed to "Melee Macchiato" (one-shot ≤ round 20)
    Olympia removed from map (sound issue)
    Zombie health cap at round 50
    Zombie shield cap: 25,000
    Mini-boss health = zombie health ×2
    Mini-boss shield cap: 50,000
    Weapon damage capped at max zombie health (round 50)
    Improved gameplay UI
    "Improve Soldier" perk nerfed
    Moon gravity removed
    LOD overflow model changed (4 → 2)
    Collect Soldier → Scavenger (perk nerfed)
    Removed Perk Snail's Pace Slurpee
    Removed death hud waypoint
    Double Tap nerfed 2.0 → 1.0 (bo1 double tap)
    Bonus damage headshot removed
    Added a dvar to disable tutorial on plutonium
    Modified all perks effects
    Improve Soldier Replaced by PHD Flopper
    Mule Kick Cold War version
    Removed Coop Mode (result of a vote on discord, since in coop players start to lag around round 15)
    You now lose perks when using auto-revive
    If Quick Revive is on your perks slot when you are reviving yourself, your life will be totally restored.
    Massive optimization of Der Wunderfizz and perks logic code
    Implemented Dying Wish for Quick Revive
    Removed Wallbuy upgrade
    Global Weapons Rarity replaced by Level Weapons Rarity (each weapons have his own rarity, if a player level up a wpn rarity the wpn rarity is upgraded for everyone (not sure))
    Added a way to enable / disable : rarity, killstreaks, pack a punch, perks, ammo box
    Added First Room Gamemode
    Support different types of stats
    Ai Zombies v3.0.1 (a update of ai zombies code)
    Added 3 level of Pack a Punch
    Distortion 115 can be now pack a punch
    New Turret Killstreak code
    Turret Killstreak will be now pack a punch after 5 usage instead 10
    Added Animation for mini boss spawn
    Rebuilded Window spawn code
    Removed boards of window
    Rebuild Pap quest code to optimize it
    Map Modification
    and it's just the patch note of July......

    1 Reply Last reply
    0
    • elprimomarky Offline
      elprimomarky Offline
      elprimomarky
      wrote on last edited by
      #20

      this is incredible bro

      1 Reply Last reply
      1
      • Vitrolic Wither Offline
        Vitrolic Wither Offline
        Vitrolic Wither
        wrote on last edited by
        #21
        This post is deleted!
        1 Reply Last reply
        0
        • NyTekCFW Offline
          NyTekCFW Offline
          NyTekCFW
          wrote on last edited by
          #22

          1.0.4 Update (Open Alpha + link added):

          • Intermission reduced to 8sec, and down to 4sec during specific events or when Fast Intermission relic are enabled
          • Mini-boss speed increased (150 → 160)
          • Mini-boss attack range increased (68 → 100)
          • Added Cursed Mode (old score system, pack a punch price modified...)
          • Added Cursed Tiers 1, 2, 3, and 4
          • Added 15 relics for Cursed Mode and other game modes

          Cursed Relics:

          Difficulty 1:

          • Disable Mystery Box
          • Faster zombie spawns
          • Faster intermission

          Difficulty 2:

          • Disable Killstreak Station
          • Disable Wall Weapons
          • Disable Ammo Box
          • Zombies always sprint
          • Reduced material drops

          Difficulty 3:

          • Disable Pack-a-Punch
          • Disable Player Shield
          • Zombies regenerate health
          • Increased zombie damage
          • Increased zombie health
          • Disable Perk Station
          • Disable Rarity Station

          About Relics:
          Relics can be enabled in any game mode, but only Cursed Mode provides tier bonuses.
          To benefit from tier bonuses in other game modes, Cursed Mode must also be enabled.

          Cursed Tier Bonuses:
          Each relic contributes a specific value:

          • Difficulty 1 = +1
          • Difficulty 2 = +2
          • Difficulty 3 = +3

          When reaching certain thresholds, you unlock tier bonuses:

          • ≥ 3 → Tier 1: Shield upgraded (reduces damage by 50%)
          • ≥ 6 → Tier 2: Ultra rarity (normal weapons deal x5 damage)
          • ≥ 9 → Tier 3: Pack-a-Punch 4 (x10 damage)
          • ≥ 15 → Tier 4: Distortion 115 replaced by Atomizer 115
          wi3rrr 1 Reply Last reply
          1
          • NyTekCFW NyTekCFW

            1.0.4 Update (Open Alpha + link added):

            • Intermission reduced to 8sec, and down to 4sec during specific events or when Fast Intermission relic are enabled
            • Mini-boss speed increased (150 → 160)
            • Mini-boss attack range increased (68 → 100)
            • Added Cursed Mode (old score system, pack a punch price modified...)
            • Added Cursed Tiers 1, 2, 3, and 4
            • Added 15 relics for Cursed Mode and other game modes

            Cursed Relics:

            Difficulty 1:

            • Disable Mystery Box
            • Faster zombie spawns
            • Faster intermission

            Difficulty 2:

            • Disable Killstreak Station
            • Disable Wall Weapons
            • Disable Ammo Box
            • Zombies always sprint
            • Reduced material drops

            Difficulty 3:

            • Disable Pack-a-Punch
            • Disable Player Shield
            • Zombies regenerate health
            • Increased zombie damage
            • Increased zombie health
            • Disable Perk Station
            • Disable Rarity Station

            About Relics:
            Relics can be enabled in any game mode, but only Cursed Mode provides tier bonuses.
            To benefit from tier bonuses in other game modes, Cursed Mode must also be enabled.

            Cursed Tier Bonuses:
            Each relic contributes a specific value:

            • Difficulty 1 = +1
            • Difficulty 2 = +2
            • Difficulty 3 = +3

            When reaching certain thresholds, you unlock tier bonuses:

            • ≥ 3 → Tier 1: Shield upgraded (reduces damage by 50%)
            • ≥ 6 → Tier 2: Ultra rarity (normal weapons deal x5 damage)
            • ≥ 9 → Tier 3: Pack-a-Punch 4 (x10 damage)
            • ≥ 15 → Tier 4: Distortion 115 replaced by Atomizer 115
            wi3rrr Offline
            wi3rrr Offline
            wi3rrr
            wrote on last edited by
            #23

            NyTekCFW add the easter egg plz ! 😢

            NyTekCFW 1 Reply Last reply
            0
            • wi3rrr wi3rrr

              NyTekCFW add the easter egg plz ! 😢

              NyTekCFW Offline
              NyTekCFW Offline
              NyTekCFW
              wrote on last edited by NyTekCFW
              #24

              wi3rrr I don't know, there's a lot to port from my old build to the one I'm currently using, other than just making the scripts compatible. I also need to adjust and improve few steps, etc. But now that coop is no longer supported, yes, it opens up the possibility of adding a lot more things including the main quest.

              1 Reply Last reply
              1
              • mf5nrl Offline
                mf5nrl Offline
                mf5nrl
                wrote on last edited by
                #25

                ‏There is a problem when I try to enter with my friend, he kicks him out.

                NyTekCFW 1 Reply Last reply
                0
                • Revenreaperz Offline
                  Revenreaperz Offline
                  Revenreaperz
                  wrote on last edited by
                  #26

                  hey so, im trying to put the map into plutonium, i dont have the exact directory? mine doesnt have scripts/zm
                  what do i do?

                  NyTekCFW 1 Reply Last reply
                  0
                  • mf5nrl mf5nrl

                    ‏There is a problem when I try to enter with my friend, he kicks him out.

                    NyTekCFW Offline
                    NyTekCFW Offline
                    NyTekCFW
                    wrote on last edited by
                    #27

                    mf5nrl hi, yes it's normal, the map is only solo since it uses a lot of scripts to function, it caused synchronization problems for the players which caused "lag as if the connection was lost to the host" so i removed the coop mode since 1.0.3

                    1 Reply Last reply
                    0
                    • Revenreaperz Revenreaperz

                      hey so, im trying to put the map into plutonium, i dont have the exact directory? mine doesnt have scripts/zm
                      what do i do?

                      NyTekCFW Offline
                      NyTekCFW Offline
                      NyTekCFW
                      wrote on last edited by
                      #28

                      Revenreaperz hi, if you are on plutonium you can use auto-installer in Plutonium>auto-install.bat, it will move zm_skyfall_sv folder to your t6 mods folder, if you still want to use the script directly you can create it like:
                      ....Plutonium\storage\t6\scripts\zm -> and drag the _clientids.gsc file of the PC version here

                      1 Reply Last reply
                      0
                      • UntypicalFighter Offline
                        UntypicalFighter Offline
                        UntypicalFighter
                        wrote on last edited by
                        #29

                        Really fun. Hope you keep working on it.

                        1 Reply Last reply
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