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  3. Does anyone here have a good reference "sheet" for replacing base weapon skins?

Does anyone here have a good reference "sheet" for replacing base weapon skins?

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  • DannyPennisundefined DannyPennis

    Did you map the UV layout? Because PNG mapping is flat, so the game can't distinguish what is the stock or barrel of the gun.
    skin base: weapon_acr_col.iwi

    YPCDundefined Offline
    YPCDundefined Offline
    YPCD
    wrote last edited by
    #5

    DannyPennis i took the weapon_remington_acr_col.iwi file and converted it into a png using imgXiwi.exe. Then I used paint.net (image editor software) to try and align the image on the weapon for example an image on the acr where Remington is written. I convert the new weapon png into a .iwi file and put the file where I got it from in iw_06.iwd (the new file has the same name as the old one so it is also called weapon_remington_acr_col.iwi). Unfortunately the alignment in game is nothing like I intended it to be.

    DannyPennisundefined 1 Reply Last reply
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    • YPCDundefined YPCD

      DannyPennis i took the weapon_remington_acr_col.iwi file and converted it into a png using imgXiwi.exe. Then I used paint.net (image editor software) to try and align the image on the weapon for example an image on the acr where Remington is written. I convert the new weapon png into a .iwi file and put the file where I got it from in iw_06.iwd (the new file has the same name as the old one so it is also called weapon_remington_acr_col.iwi). Unfortunately the alignment in game is nothing like I intended it to be.

      DannyPennisundefined Offline
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      DannyPennis
      wrote last edited by
      #6

      YPCD Could you send me the PNG?

      YPCDundefined 1 Reply Last reply
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      • DannyPennisundefined Offline
        DannyPennisundefined Offline
        DannyPennis
        wrote last edited by
        #7

        Use GIMP, is better for warping.

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        • DannyPennisundefined DannyPennis

          YPCD Could you send me the PNG?

          YPCDundefined Offline
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          YPCD
          wrote last edited by YPCD
          #8

          DannyPennis Firstly this is how imgXiwi converted the .iwi file: weapon_remington_acr_col.png

          This is how I would place the image on the gun without altering the converted image at all (placed on the Remington writing) :
          weapon_remington_acr_col.png

          Now this is how the weapon looks like in game:
          5a0e6926-a056-4c51-a6b3-0b2746330fb9-image.jpeg

          It's so weird I cannot understand why it does that at all. Note as well that the texture looks weird as hell too.
          I know this is more than you asked for but I just wanted you to see my process. Maybe I am doing something wrong in between or something. If you would like I can share every click-by-click procedure as well but I hope for both of us that this won't be necessary.

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          • DannyPennisundefined Offline
            DannyPennisundefined Offline
            DannyPennis
            wrote last edited by
            #9

            YPCD You said you used Paint.net. It's great for simple edits, but terrible for this, as it doesn't have good warping tools. I recommend using GIMP.org. Use the original weapon_remington_acr_col.png file, the one you got from imgXiwi.
            Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%. Use the Warp Transform tool.
            click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape. Export at the same resolution as the original, open run %LocalAppData% and go to /plutonium/storage/iw4 and create an images folder.

            YPCDundefined 1 Reply Last reply
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            • DannyPennisundefined DannyPennis

              YPCD You said you used Paint.net. It's great for simple edits, but terrible for this, as it doesn't have good warping tools. I recommend using GIMP.org. Use the original weapon_remington_acr_col.png file, the one you got from imgXiwi.
              Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%. Use the Warp Transform tool.
              click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape. Export at the same resolution as the original, open run %LocalAppData% and go to /plutonium/storage/iw4 and create an images folder.

              YPCDundefined Offline
              YPCDundefined Offline
              YPCD
              wrote last edited by
              #10

              DannyPennis I will attempt that. Thank you SO MUCH for responding to my posts. You have been very helpful so far 🙂
              I will update when I got some results

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              • DannyPennisundefined Offline
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                DannyPennis
                wrote last edited by
                #11

                YPCD This whole UV warp thing is actually quite difficult, especially in Cod Zombies.

                YPCDundefined 1 Reply Last reply
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                • DannyPennisundefined DannyPennis

                  YPCD This whole UV warp thing is actually quite difficult, especially in Cod Zombies.

                  YPCDundefined Offline
                  YPCDundefined Offline
                  YPCD
                  wrote last edited by
                  #12

                  DannyPennis is there any sort of tutorial somewhere on the world wide web or do I have to just "fuck it I'm free ballin this" (experiment myself and go through trial and error)

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                  • DannyPennisundefined Offline
                    DannyPennisundefined Offline
                    DannyPennis
                    wrote last edited by
                    #13

                    YPCD I could only find it with a ready-made file. Perhaps there's a video out there with few views. I'll look for it for you.

                    YPCDundefined 1 Reply Last reply
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                    • DannyPennisundefined DannyPennis

                      YPCD I could only find it with a ready-made file. Perhaps there's a video out there with few views. I'll look for it for you.

                      YPCDundefined Offline
                      YPCDundefined Offline
                      YPCD
                      wrote last edited by
                      #14

                      DannyPennis thanks again for your support so far! I will try my best to look for videos or something similar and make it work.

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                      • DannyPennisundefined Offline
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                        DannyPennis
                        wrote last edited by
                        #15

                        YPCD https://youtu.be/3OUQvK2zyvU?si=V5tk39rB7a8Dra7n i found this.

                        YPCDundefined 1 Reply Last reply
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                        • DannyPennisundefined DannyPennis

                          YPCD https://youtu.be/3OUQvK2zyvU?si=V5tk39rB7a8Dra7n i found this.

                          YPCDundefined Offline
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                          YPCD
                          wrote last edited by
                          #16

                          DannyPennis Thanks again you've been quite helpful! I will see what I can do

                          DannyPennisundefined 1 Reply Last reply
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                          • DannyPennisundefined Offline
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                            DannyPennis
                            wrote last edited by
                            #17
                            This post is deleted!
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                            • YPCDundefined YPCD

                              DannyPennis Thanks again you've been quite helpful! I will see what I can do

                              DannyPennisundefined Offline
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                              DannyPennis
                              wrote last edited by
                              #18

                              YPCD Did you got what you wanted?

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                              • DannyPennisundefined DannyPennis

                                YPCD Did you got what you wanted?

                                YPCDundefined Offline
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                                YPCD
                                wrote last edited by
                                #19

                                DannyPennis sorry I have returned now uuh the video isn't really all that helpful since it is for bo2 camos and not the mw3 base weapons
                                Now that I am back I will continue trying

                                DannyPennisundefined 1 Reply Last reply
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                                • YPCDundefined YPCD

                                  DannyPennis sorry I have returned now uuh the video isn't really all that helpful since it is for bo2 camos and not the mw3 base weapons
                                  Now that I am back I will continue trying

                                  DannyPennisundefined Offline
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                                  DannyPennis
                                  wrote last edited by
                                  #20

                                  YPCD I can only find videos with tilling PNG. If you happen to be unable to do it, I can try.
                                  Sorry for any mistakes, my English isn't very good.

                                  YPCDundefined 1 Reply Last reply
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                                  • DannyPennisundefined DannyPennis

                                    YPCD I can only find videos with tilling PNG. If you happen to be unable to do it, I can try.
                                    Sorry for any mistakes, my English isn't very good.

                                    YPCDundefined Offline
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                                    YPCD
                                    wrote last edited by
                                    #21

                                    DannyPennis Thanks for the offer. I will get back to you when I am going ape shit over my continuous failures. Until then I will experiment around more.

                                    Your English is just fine I understood you quite well so far.

                                    Only one thing I didn't really understand:
                                    What exactly do you mean by "click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape"?

                                    DannyPennisundefined 1 Reply Last reply
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                                    • YPCDundefined YPCD

                                      DannyPennis Thanks for the offer. I will get back to you when I am going ape shit over my continuous failures. Until then I will experiment around more.

                                      Your English is just fine I understood you quite well so far.

                                      Only one thing I didn't really understand:
                                      What exactly do you mean by "click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape"?

                                      DannyPennisundefined Offline
                                      DannyPennisundefined Offline
                                      DannyPennis
                                      wrote last edited by
                                      #22

                                      YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

                                      YPCDundefined 2 Replies Last reply
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                                      • DannyPennisundefined DannyPennis

                                        YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

                                        YPCDundefined Offline
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                                        YPCD
                                        wrote last edited by
                                        #23

                                        DannyPennis aaah ok I understand now. That should have been obvious to me. Thanks!

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                                        • DannyPennisundefined DannyPennis

                                          YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

                                          YPCDundefined Offline
                                          YPCDundefined Offline
                                          YPCD
                                          wrote last edited by
                                          #24

                                          DannyPennis another quick question: When you wrote "Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%" you did mean lower the opacity of the acr texture and not the opacity of the image on top right?

                                          DannyPennisundefined 1 Reply Last reply
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