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  3. Does anyone here have a good reference "sheet" for replacing base weapon skins?

Does anyone here have a good reference "sheet" for replacing base weapon skins?

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • DannyPennisundefined DannyPennis

    YPCD You said you used Paint.net. It's great for simple edits, but terrible for this, as it doesn't have good warping tools. I recommend using GIMP.org. Use the original weapon_remington_acr_col.png file, the one you got from imgXiwi.
    Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%. Use the Warp Transform tool.
    click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape. Export at the same resolution as the original, open run %LocalAppData% and go to /plutonium/storage/iw4 and create an images folder.

    YPCDundefined Offline
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    YPCD
    wrote last edited by
    #10

    DannyPennis I will attempt that. Thank you SO MUCH for responding to my posts. You have been very helpful so far 🙂
    I will update when I got some results

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    • DannyPennisundefined Offline
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      DannyPennis
      wrote last edited by
      #11

      YPCD This whole UV warp thing is actually quite difficult, especially in Cod Zombies.

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      • DannyPennisundefined DannyPennis

        YPCD This whole UV warp thing is actually quite difficult, especially in Cod Zombies.

        YPCDundefined Offline
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        YPCD
        wrote last edited by
        #12

        DannyPennis is there any sort of tutorial somewhere on the world wide web or do I have to just "fuck it I'm free ballin this" (experiment myself and go through trial and error)

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        • DannyPennisundefined Offline
          DannyPennisundefined Offline
          DannyPennis
          wrote last edited by
          #13

          YPCD I could only find it with a ready-made file. Perhaps there's a video out there with few views. I'll look for it for you.

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          • DannyPennisundefined DannyPennis

            YPCD I could only find it with a ready-made file. Perhaps there's a video out there with few views. I'll look for it for you.

            YPCDundefined Offline
            YPCDundefined Offline
            YPCD
            wrote last edited by
            #14

            DannyPennis thanks again for your support so far! I will try my best to look for videos or something similar and make it work.

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            • DannyPennisundefined Offline
              DannyPennisundefined Offline
              DannyPennis
              wrote last edited by
              #15

              YPCD https://youtu.be/3OUQvK2zyvU?si=V5tk39rB7a8Dra7n i found this.

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              • DannyPennisundefined DannyPennis

                YPCD https://youtu.be/3OUQvK2zyvU?si=V5tk39rB7a8Dra7n i found this.

                YPCDundefined Offline
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                YPCD
                wrote last edited by
                #16

                DannyPennis Thanks again you've been quite helpful! I will see what I can do

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                • DannyPennisundefined Offline
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                  DannyPennis
                  wrote last edited by
                  #17
                  This post is deleted!
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                  • YPCDundefined YPCD

                    DannyPennis Thanks again you've been quite helpful! I will see what I can do

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                    DannyPennis
                    wrote last edited by
                    #18

                    YPCD Did you got what you wanted?

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                    • DannyPennisundefined DannyPennis

                      YPCD Did you got what you wanted?

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                      YPCD
                      wrote last edited by
                      #19

                      DannyPennis sorry I have returned now uuh the video isn't really all that helpful since it is for bo2 camos and not the mw3 base weapons
                      Now that I am back I will continue trying

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                      • YPCDundefined YPCD

                        DannyPennis sorry I have returned now uuh the video isn't really all that helpful since it is for bo2 camos and not the mw3 base weapons
                        Now that I am back I will continue trying

                        DannyPennisundefined Offline
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                        DannyPennis
                        wrote last edited by
                        #20

                        YPCD I can only find videos with tilling PNG. If you happen to be unable to do it, I can try.
                        Sorry for any mistakes, my English isn't very good.

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                        • DannyPennisundefined DannyPennis

                          YPCD I can only find videos with tilling PNG. If you happen to be unable to do it, I can try.
                          Sorry for any mistakes, my English isn't very good.

                          YPCDundefined Offline
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                          YPCD
                          wrote last edited by
                          #21

                          DannyPennis Thanks for the offer. I will get back to you when I am going ape shit over my continuous failures. Until then I will experiment around more.

                          Your English is just fine I understood you quite well so far.

                          Only one thing I didn't really understand:
                          What exactly do you mean by "click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape"?

                          DannyPennisundefined 1 Reply Last reply
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                          • YPCDundefined YPCD

                            DannyPennis Thanks for the offer. I will get back to you when I am going ape shit over my continuous failures. Until then I will experiment around more.

                            Your English is just fine I understood you quite well so far.

                            Only one thing I didn't really understand:
                            What exactly do you mean by "click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape"?

                            DannyPennisundefined Offline
                            DannyPennisundefined Offline
                            DannyPennis
                            wrote last edited by
                            #22

                            YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

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                            • DannyPennisundefined DannyPennis

                              YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

                              YPCDundefined Offline
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                              YPCD
                              wrote last edited by
                              #23

                              DannyPennis aaah ok I understand now. That should have been obvious to me. Thanks!

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                              • DannyPennisundefined DannyPennis

                                YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

                                YPCDundefined Offline
                                YPCDundefined Offline
                                YPCD
                                wrote last edited by
                                #24

                                DannyPennis another quick question: When you wrote "Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%" you did mean lower the opacity of the acr texture and not the opacity of the image on top right?

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                                • YPCDundefined YPCD

                                  DannyPennis another quick question: When you wrote "Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%" you did mean lower the opacity of the acr texture and not the opacity of the image on top right?

                                  DannyPennisundefined Offline
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                                  DannyPennis
                                  wrote last edited by
                                  #25

                                  YPCD yes, exactly.

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                                  • DannyPennisundefined DannyPennis

                                    YPCD yes, exactly.

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                                    YPCD
                                    wrote last edited by
                                    #26

                                    DannyPennis I kinda figured out where to put an image to have it (somewhat) accurately appear where I want it to in-game. But I ran into another issue: Why does my gun turn out blue after having covered the entire weapon _col.png in a black color? Even after changing the _nml.iwi of the acr into a blank image with the correct resolution it still turns out blue. Even when I want the weapon to be a dark shade of green it still turns into a weird shade of blue. What is up with that?

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                                    • YPCDundefined YPCD

                                      DannyPennis I kinda figured out where to put an image to have it (somewhat) accurately appear where I want it to in-game. But I ran into another issue: Why does my gun turn out blue after having covered the entire weapon _col.png in a black color? Even after changing the _nml.iwi of the acr into a blank image with the correct resolution it still turns out blue. Even when I want the weapon to be a dark shade of green it still turns into a weird shade of blue. What is up with that?

                                      DannyPennisundefined Offline
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                                      DannyPennis
                                      wrote last edited by
                                      #27

                                      YPCD The original specular glow has a bluish metallic tone. When the diffuse color becomes too dark or uniform, the game applies this specular glow on top. The game is probably still using the weapon's original _spc.iwi file. Also, the whitespace you created in the _nml file is probably wrong; the normal map cannot be black or completely empty. The correct plane/whitespace is purple, a specific RGB 128, 128, 255.
                                      So, extract it and edit it in GIMP as well, leaving it at 0,0,0 or use the same as you used in _col, create a new png with the color 128,128,255 and convert it back to _nml.iwi. Leaving it in black or white also messes up all the colors. Sorry for not mentioning this part too.

                                      YPCDundefined 1 Reply Last reply
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                                      • DannyPennisundefined DannyPennis

                                        YPCD The original specular glow has a bluish metallic tone. When the diffuse color becomes too dark or uniform, the game applies this specular glow on top. The game is probably still using the weapon's original _spc.iwi file. Also, the whitespace you created in the _nml file is probably wrong; the normal map cannot be black or completely empty. The correct plane/whitespace is purple, a specific RGB 128, 128, 255.
                                        So, extract it and edit it in GIMP as well, leaving it at 0,0,0 or use the same as you used in _col, create a new png with the color 128,128,255 and convert it back to _nml.iwi. Leaving it in black or white also messes up all the colors. Sorry for not mentioning this part too.

                                        YPCDundefined Offline
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                                        YPCD
                                        wrote last edited by
                                        #28

                                        DannyPennis sorry to keep bothering but you're going to have to explain it to me like I am a toddler
                                        What I need to do is:

                                        1. Convert the _nml.iwi into a png file.
                                        2. Set the rgb values of the png to 0,0,0 (or the same as the _col.iwi if it is a single color).
                                        3. Add another layer on top with the rgb values set to 128,128,255 ("purple")
                                          This part is where I am confused. Do I have the "purple" layer on top with 100% opacity or have that layer set to 50% opacity or have both layers with a specific opacity? I tried having the _nml.iwi with 128,128,255 and the _col.iwi to just black (0,0,0) but it didn't work out.

                                        btw don't worry about not mentioning it earlier I haven't mentioned that problem before so you couldn't really know I had that issue to begin with.

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