Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

  1. Home
  2. MW3 Modding Support & Discussion
  3. Does anyone here have a good reference "sheet" for replacing base weapon skins?

Does anyone here have a good reference "sheet" for replacing base weapon skins?

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
31 Posts 3 Posters 846 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • DannyPennisundefined Offline
    DannyPennisundefined Offline
    DannyPennis
    wrote last edited by
    #17
    This post is deleted!
    1 Reply Last reply
    0
    • YPCDundefined YPCD

      DannyPennis Thanks again you've been quite helpful! I will see what I can do

      DannyPennisundefined Offline
      DannyPennisundefined Offline
      DannyPennis
      wrote last edited by
      #18

      YPCD Did you got what you wanted?

      YPCDundefined 1 Reply Last reply
      0
      • DannyPennisundefined DannyPennis

        YPCD Did you got what you wanted?

        YPCDundefined Offline
        YPCDundefined Offline
        YPCD
        wrote last edited by
        #19

        DannyPennis sorry I have returned now uuh the video isn't really all that helpful since it is for bo2 camos and not the mw3 base weapons
        Now that I am back I will continue trying

        DannyPennisundefined 1 Reply Last reply
        0
        • YPCDundefined YPCD

          DannyPennis sorry I have returned now uuh the video isn't really all that helpful since it is for bo2 camos and not the mw3 base weapons
          Now that I am back I will continue trying

          DannyPennisundefined Offline
          DannyPennisundefined Offline
          DannyPennis
          wrote last edited by
          #20

          YPCD I can only find videos with tilling PNG. If you happen to be unable to do it, I can try.
          Sorry for any mistakes, my English isn't very good.

          YPCDundefined 1 Reply Last reply
          0
          • DannyPennisundefined DannyPennis

            YPCD I can only find videos with tilling PNG. If you happen to be unable to do it, I can try.
            Sorry for any mistakes, my English isn't very good.

            YPCDundefined Offline
            YPCDundefined Offline
            YPCD
            wrote last edited by
            #21

            DannyPennis Thanks for the offer. I will get back to you when I am going ape shit over my continuous failures. Until then I will experiment around more.

            Your English is just fine I understood you quite well so far.

            Only one thing I didn't really understand:
            What exactly do you mean by "click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape"?

            DannyPennisundefined 1 Reply Last reply
            0
            • YPCDundefined YPCD

              DannyPennis Thanks for the offer. I will get back to you when I am going ape shit over my continuous failures. Until then I will experiment around more.

              Your English is just fine I understood you quite well so far.

              Only one thing I didn't really understand:
              What exactly do you mean by "click on the edges of the cammo in the reference to create a cage, and then drag the points so that your logo stretches and distorts to exactly match the shape"?

              DannyPennisundefined Offline
              DannyPennisundefined Offline
              DannyPennis
              wrote last edited by
              #22

              YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

              YPCDundefined 2 Replies Last reply
              1
              • DannyPennisundefined DannyPennis

                YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

                YPCDundefined Offline
                YPCDundefined Offline
                YPCD
                wrote last edited by
                #23

                DannyPennis aaah ok I understand now. That should have been obvious to me. Thanks!

                1 Reply Last reply
                0
                • DannyPennisundefined DannyPennis

                  YPCD When I say "create a cage," I'm referring to a transformation tool: warp. Here you're using a reference image, for example, a cammo texture where the logo will go. You position points along the edges or important lines of the surface. You click and drag the grid points to stretch, shrink, and distort. You do this so that the PNG fits into the original space.

                  YPCDundefined Offline
                  YPCDundefined Offline
                  YPCD
                  wrote last edited by
                  #24

                  DannyPennis another quick question: When you wrote "Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%" you did mean lower the opacity of the acr texture and not the opacity of the image on top right?

                  DannyPennisundefined 1 Reply Last reply
                  0
                  • YPCDundefined YPCD

                    DannyPennis another quick question: When you wrote "Create a new layer and paste the PNG onto it. Lower the opacity of the original texture layer to 35%" you did mean lower the opacity of the acr texture and not the opacity of the image on top right?

                    DannyPennisundefined Offline
                    DannyPennisundefined Offline
                    DannyPennis
                    wrote last edited by
                    #25

                    YPCD yes, exactly.

                    YPCDundefined 1 Reply Last reply
                    1
                    • DannyPennisundefined DannyPennis

                      YPCD yes, exactly.

                      YPCDundefined Offline
                      YPCDundefined Offline
                      YPCD
                      wrote last edited by
                      #26

                      DannyPennis I kinda figured out where to put an image to have it (somewhat) accurately appear where I want it to in-game. But I ran into another issue: Why does my gun turn out blue after having covered the entire weapon _col.png in a black color? Even after changing the _nml.iwi of the acr into a blank image with the correct resolution it still turns out blue. Even when I want the weapon to be a dark shade of green it still turns into a weird shade of blue. What is up with that?

                      DannyPennisundefined 1 Reply Last reply
                      0
                      • YPCDundefined YPCD

                        DannyPennis I kinda figured out where to put an image to have it (somewhat) accurately appear where I want it to in-game. But I ran into another issue: Why does my gun turn out blue after having covered the entire weapon _col.png in a black color? Even after changing the _nml.iwi of the acr into a blank image with the correct resolution it still turns out blue. Even when I want the weapon to be a dark shade of green it still turns into a weird shade of blue. What is up with that?

                        DannyPennisundefined Offline
                        DannyPennisundefined Offline
                        DannyPennis
                        wrote last edited by
                        #27

                        YPCD The original specular glow has a bluish metallic tone. When the diffuse color becomes too dark or uniform, the game applies this specular glow on top. The game is probably still using the weapon's original _spc.iwi file. Also, the whitespace you created in the _nml file is probably wrong; the normal map cannot be black or completely empty. The correct plane/whitespace is purple, a specific RGB 128, 128, 255.
                        So, extract it and edit it in GIMP as well, leaving it at 0,0,0 or use the same as you used in _col, create a new png with the color 128,128,255 and convert it back to _nml.iwi. Leaving it in black or white also messes up all the colors. Sorry for not mentioning this part too.

                        YPCDundefined 1 Reply Last reply
                        1
                        • DannyPennisundefined DannyPennis

                          YPCD The original specular glow has a bluish metallic tone. When the diffuse color becomes too dark or uniform, the game applies this specular glow on top. The game is probably still using the weapon's original _spc.iwi file. Also, the whitespace you created in the _nml file is probably wrong; the normal map cannot be black or completely empty. The correct plane/whitespace is purple, a specific RGB 128, 128, 255.
                          So, extract it and edit it in GIMP as well, leaving it at 0,0,0 or use the same as you used in _col, create a new png with the color 128,128,255 and convert it back to _nml.iwi. Leaving it in black or white also messes up all the colors. Sorry for not mentioning this part too.

                          YPCDundefined Offline
                          YPCDundefined Offline
                          YPCD
                          wrote last edited by
                          #28

                          DannyPennis sorry to keep bothering but you're going to have to explain it to me like I am a toddler
                          What I need to do is:

                          1. Convert the _nml.iwi into a png file.
                          2. Set the rgb values of the png to 0,0,0 (or the same as the _col.iwi if it is a single color).
                          3. Add another layer on top with the rgb values set to 128,128,255 ("purple")
                            This part is where I am confused. Do I have the "purple" layer on top with 100% opacity or have that layer set to 50% opacity or have both layers with a specific opacity? I tried having the _nml.iwi with 128,128,255 and the _col.iwi to just black (0,0,0) but it didn't work out.

                          btw don't worry about not mentioning it earlier I haven't mentioned that problem before so you couldn't really know I had that issue to begin with.

                          DannyPennisundefined 1 Reply Last reply
                          0
                          • YPCDundefined YPCD

                            DannyPennis sorry to keep bothering but you're going to have to explain it to me like I am a toddler
                            What I need to do is:

                            1. Convert the _nml.iwi into a png file.
                            2. Set the rgb values of the png to 0,0,0 (or the same as the _col.iwi if it is a single color).
                            3. Add another layer on top with the rgb values set to 128,128,255 ("purple")
                              This part is where I am confused. Do I have the "purple" layer on top with 100% opacity or have that layer set to 50% opacity or have both layers with a specific opacity? I tried having the _nml.iwi with 128,128,255 and the _col.iwi to just black (0,0,0) but it didn't work out.

                            btw don't worry about not mentioning it earlier I haven't mentioned that problem before so you couldn't really know I had that issue to begin with.

                            DannyPennisundefined Offline
                            DannyPennisundefined Offline
                            DannyPennis
                            wrote last edited by
                            #29

                            YPCD You only need one thing for the _nml file. Take your original weapon_remington_acr_nml.iwi file and drag it to imgXiwi.exe , it will become a PNG. Open this PNG in GIMP. In GIMP: Click on Colors at the top and select Colorize or simply Fill with color. Enter these exact numbers: Red = 128, Green = 128, Blue = 255. This will make the entire image solid purple. That's it. No extra layers. No black underneath. No changing the opacity. All 100% purple. Save it as a new PNG of the same size as before. Drag this new purple PNG back to imgXiwi.exe, it will become weapon_remington_acr_nml.iwi. Place this new _nml.iwi file in your folder: %localappdata%\Plutonium\storage\iw4\images\

                            YPCDundefined 1 Reply Last reply
                            1
                            • DannyPennisundefined DannyPennis

                              YPCD You only need one thing for the _nml file. Take your original weapon_remington_acr_nml.iwi file and drag it to imgXiwi.exe , it will become a PNG. Open this PNG in GIMP. In GIMP: Click on Colors at the top and select Colorize or simply Fill with color. Enter these exact numbers: Red = 128, Green = 128, Blue = 255. This will make the entire image solid purple. That's it. No extra layers. No black underneath. No changing the opacity. All 100% purple. Save it as a new PNG of the same size as before. Drag this new purple PNG back to imgXiwi.exe, it will become weapon_remington_acr_nml.iwi. Place this new _nml.iwi file in your folder: %localappdata%\Plutonium\storage\iw4\images\

                              YPCDundefined Offline
                              YPCDundefined Offline
                              YPCD
                              wrote last edited by
                              #30

                              DannyPennis But I don't see any iw4 folder. I see demonware (no clue what that is), iw5, t4, t5, t6. Do I just create a folder named "iw4" and inside that folder I create another one named "images"? Or place it inside iw5/images (seems to make more sense to me)?

                              DannyPennisundefined 1 Reply Last reply
                              1
                              • YPCDundefined YPCD

                                DannyPennis But I don't see any iw4 folder. I see demonware (no clue what that is), iw5, t4, t5, t6. Do I just create a folder named "iw4" and inside that folder I create another one named "images"? Or place it inside iw5/images (seems to make more sense to me)?

                                DannyPennisundefined Offline
                                DannyPennisundefined Offline
                                DannyPennis
                                wrote last edited by
                                #31

                                YPCD If you don't have the iw4, use the iw5.

                                1 Reply Last reply
                                1

                                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                With your input, this post could be even better 💗

                                Register Login
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • 1
                                • 2
                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Unread 0
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups