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infinite double points for T5

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Flogger Trap Offline
    Flogger Trap Offline
    Flogger Trap
    wrote on last edited by
    #1

    I need a .gsc script that gives infinite double points for black ops 1 (T5)

    Itachi Amatiras 1 Reply Last reply
    0
    • Flogger Trap Offline
      Flogger Trap Offline
      Flogger Trap
      wrote on last edited by
      #2

      I also need unlimited sprint for T5 if anyone can give the .gsc script for that would be helpful

      Pistakilla 1 Reply Last reply
      0
      • Flogger Trap Flogger Trap

        I need a .gsc script that gives infinite double points for black ops 1 (T5)

        Itachi Amatiras Offline
        Itachi Amatiras Offline
        Itachi Amatiras
        wrote on last edited by
        #3

        @Harley74 this called cheats and there is no script for it

        Thunder Gun 1 Reply Last reply
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        • Flogger Trap Flogger Trap

          I also need unlimited sprint for T5 if anyone can give the .gsc script for that would be helpful

          Pistakilla Offline
          Pistakilla Offline
          Pistakilla
          wrote on last edited by
          #4

          @Harley74

          #include maps\_utility;
          #include common_scripts\utility;
          
          init()
          {
          	level thread doubleP_noTimer();
          	level thread xSprintForAll();
          }
          
          doubleP_noTimer()
          {
          	for(;;)
          	{
          		level.zombie_vars["zombie_point_scalar"] = 2;
          		wait 0.05;
          	}
          }
          
          xSprintForAll()
          {
          	for(;;)
          	{
          		players = get_players();
          		for(i = 0;i < players.size;i++)
          		{
          			if(!players[i] hasPerk("specialty_unlimitedsprint"))
          			{
          				players[i] setPerk( "specialty_unlimitedsprint" );
          			}
          		}
          		wait 1;
          	}
          }
          
          1 Reply Last reply
          1
          • Flogger Trap Offline
            Flogger Trap Offline
            Flogger Trap
            wrote on last edited by
            #5

            Pistakilla Thank you very much you are the best

            1 Reply Last reply
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            • Flogger Trap Offline
              Flogger Trap Offline
              Flogger Trap
              wrote on last edited by
              #6

              Pistakilla where do i put the .gsc script and also do i need to compile it?

              Pistakilla 1 Reply Last reply
              0
              • FutureRave Offline
                FutureRave Offline
                FutureRave
                VIP
                wrote on last edited by
                #7

                No, they just work like on iw5

                1 Reply Last reply
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                • Itachi Amatiras Itachi Amatiras

                  @Harley74 this called cheats and there is no script for it

                  Thunder Gun Offline
                  Thunder Gun Offline
                  Thunder Gun
                  wrote on last edited by
                  #8
                  This post is deleted!
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                  • Flogger Trap Flogger Trap

                    Pistakilla where do i put the .gsc script and also do i need to compile it?

                    Pistakilla Offline
                    Pistakilla Offline
                    Pistakilla
                    wrote on last edited by
                    #9

                    @Harley74 put it in %localappdata%\plutonium\storage\t5\scripts\sp

                    1 Reply Last reply
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                    • Lemoboi50 Offline
                      Lemoboi50 Offline
                      Lemoboi50
                      wrote on last edited by
                      #10

                      can you also put bo2 T6 zombies in Infinite double points?

                      PingusWasHere 1 Reply Last reply
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                      • Lemoboi50 Lemoboi50

                        can you also put bo2 T6 zombies in Infinite double points?

                        PingusWasHere Offline
                        PingusWasHere Offline
                        PingusWasHere
                        wrote on last edited by
                        #11

                        Lemoboi50

                        #include maps\mp\_utility;
                        #include common_scripts\utility;
                        #include maps\mp\zombies\_zm_utility;
                        
                        init()
                        {
                            level thread doublePointsNoTimer();
                            level thread unlimitedSprintForAll();
                        }
                        
                        doublePointsNoTimer()
                        {
                            wait 2;
                        
                            for (;;)
                            {
                                level.zombie_vars["zombie_point_scalar"] = 2;
                                wait 0.05;
                            }
                        }
                        
                        unlimitedSprintForAll()
                        {
                            wait 2;
                        
                            for (;;)
                            {
                                players = get_players();
                        
                                for (i = 0; i < players.size; i++)
                                {
                                    if (isDefined(players[i]) && isAlive(players[i]))
                                    {
                                        if (!players[i] hasPerk("specialty_unlimitedsprint"))
                                        {
                                            players[i] setPerk("specialty_unlimitedsprint");
                                        }
                                    }
                                }
                        
                                wait 1;
                            }
                        }
                        

                        it should work like that for bo2.

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