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infinite double points for T5

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Flogger Trap Offline
    Flogger Trap Offline
    Flogger Trap
    wrote on last edited by
    #2

    I also need unlimited sprint for T5 if anyone can give the .gsc script for that would be helpful

    Pistakilla 1 Reply Last reply
    0
    • Flogger Trap Flogger Trap

      I need a .gsc script that gives infinite double points for black ops 1 (T5)

      Itachi Amatiras Offline
      Itachi Amatiras Offline
      Itachi Amatiras
      wrote on last edited by
      #3

      @Harley74 this called cheats and there is no script for it

      Thunder Gun 1 Reply Last reply
      0
      • Flogger Trap Flogger Trap

        I also need unlimited sprint for T5 if anyone can give the .gsc script for that would be helpful

        Pistakilla Offline
        Pistakilla Offline
        Pistakilla
        wrote on last edited by
        #4

        @Harley74

        #include maps\_utility;
        #include common_scripts\utility;
        
        init()
        {
        	level thread doubleP_noTimer();
        	level thread xSprintForAll();
        }
        
        doubleP_noTimer()
        {
        	for(;;)
        	{
        		level.zombie_vars["zombie_point_scalar"] = 2;
        		wait 0.05;
        	}
        }
        
        xSprintForAll()
        {
        	for(;;)
        	{
        		players = get_players();
        		for(i = 0;i < players.size;i++)
        		{
        			if(!players[i] hasPerk("specialty_unlimitedsprint"))
        			{
        				players[i] setPerk( "specialty_unlimitedsprint" );
        			}
        		}
        		wait 1;
        	}
        }
        
        1 Reply Last reply
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        • Flogger Trap Offline
          Flogger Trap Offline
          Flogger Trap
          wrote on last edited by
          #5

          Pistakilla Thank you very much you are the best

          1 Reply Last reply
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          • Flogger Trap Offline
            Flogger Trap Offline
            Flogger Trap
            wrote on last edited by
            #6

            Pistakilla where do i put the .gsc script and also do i need to compile it?

            Pistakilla 1 Reply Last reply
            0
            • FutureRave Offline
              FutureRave Offline
              FutureRave
              VIP
              wrote on last edited by
              #7

              No, they just work like on iw5

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              • Itachi Amatiras Itachi Amatiras

                @Harley74 this called cheats and there is no script for it

                Thunder Gun Offline
                Thunder Gun Offline
                Thunder Gun
                wrote on last edited by
                #8
                This post is deleted!
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                • Flogger Trap Flogger Trap

                  Pistakilla where do i put the .gsc script and also do i need to compile it?

                  Pistakilla Offline
                  Pistakilla Offline
                  Pistakilla
                  wrote on last edited by
                  #9

                  @Harley74 put it in %localappdata%\plutonium\storage\t5\scripts\sp

                  1 Reply Last reply
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                  • Lemoboi50 Offline
                    Lemoboi50 Offline
                    Lemoboi50
                    wrote on last edited by
                    #10

                    can you also put bo2 T6 zombies in Infinite double points?

                    PingusWasHere 1 Reply Last reply
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                    • Lemoboi50 Lemoboi50

                      can you also put bo2 T6 zombies in Infinite double points?

                      PingusWasHere Offline
                      PingusWasHere Offline
                      PingusWasHere
                      wrote on last edited by
                      #11

                      Lemoboi50

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      #include maps\mp\zombies\_zm_utility;
                      
                      init()
                      {
                          level thread doublePointsNoTimer();
                          level thread unlimitedSprintForAll();
                      }
                      
                      doublePointsNoTimer()
                      {
                          wait 2;
                      
                          for (;;)
                          {
                              level.zombie_vars["zombie_point_scalar"] = 2;
                              wait 0.05;
                          }
                      }
                      
                      unlimitedSprintForAll()
                      {
                          wait 2;
                      
                          for (;;)
                          {
                              players = get_players();
                      
                              for (i = 0; i < players.size; i++)
                              {
                                  if (isDefined(players[i]) && isAlive(players[i]))
                                  {
                                      if (!players[i] hasPerk("specialty_unlimitedsprint"))
                                      {
                                          players[i] setPerk("specialty_unlimitedsprint");
                                      }
                                  }
                              }
                      
                              wait 1;
                          }
                      }
                      

                      it should work like that for bo2.

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