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  3. [T6] ZM Bots

[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • MetalZeroOne2346 Offline
    MetalZeroOne2346 Offline
    MetalZeroOne2346
    wrote last edited by
    #93

    Yes, I even changed the max party limit to 8 and even then, nothing. Just tried the original mod and it's working normally. But this one is not. Very strange.

    Should the party be open or closed?

    RlKk01 1 Reply Last reply
    0
    • MetalZeroOne2346 MetalZeroOne2346

      Yes, I even changed the max party limit to 8 and even then, nothing. Just tried the original mod and it's working normally. But this one is not. Very strange.

      Should the party be open or closed?

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote last edited by RlKk01
      #94

      MetalZeroOne2346 It should be open; after all, bots are clients.

      Edit: Okay, i tested it myself even with the party closed and they even spawn that way; i don't know what's going on.

      1 Reply Last reply
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      • MetalZeroOne2346 Offline
        MetalZeroOne2346 Offline
        MetalZeroOne2346
        wrote last edited by
        #95

        RlKk01 The problem was I didn't literally LOAD the mod on the mod menu.

        I'm used to play with the old version which was installed on the scripts folder, thus not needing to be activated.

        Just activated the mod and it worked. Sorry for the confusion and thanks for the quick responses!

        RlKk01 1 Reply Last reply
        0
        • MetalZeroOne2346 MetalZeroOne2346

          RlKk01 The problem was I didn't literally LOAD the mod on the mod menu.

          I'm used to play with the old version which was installed on the scripts folder, thus not needing to be activated.

          Just activated the mod and it worked. Sorry for the confusion and thanks for the quick responses!

          RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote last edited by
          #96

          MetalZeroOne2346 Oh thank lord! For a moment there, i thought i'd messed it up somehow.

          1 Reply Last reply
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          • RlKk01 RlKk01

            @Zoxi. You're supposed to move the folder "zm_bots" to the "mods" one. Move the mod folder, the "zm_bots" one, here "C:\Users\me\AppData\Local\Plutonium\storage\t6\mods". Also, you don't need to input the command in the console anymore, they will spawn in-game already.

            Zoxi.- Offline
            Zoxi.- Offline
            Zoxi.-
            wrote last edited by
            #97

            RlKk01 wait...it's already inside ?
            c894f4eb-bcb5-48b3-9c3e-93f535f6fa13-image.jpeg
            and nothing 🦆

            RlKk01 1 Reply Last reply
            0
            • Zoxi.- Zoxi.-

              RlKk01 wait...it's already inside ?
              c894f4eb-bcb5-48b3-9c3e-93f535f6fa13-image.jpeg
              and nothing 🦆

              RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote last edited by
              #98

              @Zoxi. Make sure you have only these two files inside the "zm_bots" folder "mod.json" and "zmbots.iwd"; then, go to the game and load the mod in the section "mods" menu. That's it.

              1 Reply Last reply
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              • RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote last edited by
                #99

                Hotfix:

                • Fixed bots getting stuck with the shield equipped when they get the shield back again.
                1 Reply Last reply
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                • ZSurbs Offline
                  ZSurbs Offline
                  ZSurbs
                  wrote last edited by
                  #100

                  hey i was wondering if the bots stop the spawn elevator in die rise from dropping? thanks.

                  RlKk01 1 Reply Last reply
                  0
                  • RlKk01 RlKk01

                    I want to give credit to GerardS0406 for being the first to create this mod and for establishing its foundations; to BySc for continuing Gerard’s work and adding some useful functions that I took, tested, and modified myself; and finally to techboy04gaming, whose wander function I borrowed and implemented into the mod.

                    The link:
                    https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium

                    To install this mod, press «Win + R» and paste the following path: «%localappdata%\Plutonium\storage\t6», then press Enter.

                    Then, move the "zm_bots" folder to the "mods" folder; if you don't have the "mods" folder, just create it.

                    If you want to play with more than 3 bots, just increase the party size in the custom game lobby; with 7 bots being the maximum allowed.

                    Also, if you want to play with this mod along with another one, e.g., a mod that adds custom weapons, you just need to drag the file zmbots.iwd inside the "zm_bots" folder and drag it to the other mod folder.

                    If anyone wants to improve this mod, feel free to try, it’s completely open source.

                    JUANITOGAMER007 Offline
                    JUANITOGAMER007 Offline
                    JUANITOGAMER007
                    wrote last edited by
                    #101
                    This post is deleted!
                    1 Reply Last reply
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                    • ZSurbs ZSurbs

                      hey i was wondering if the bots stop the spawn elevator in die rise from dropping? thanks.

                      RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote last edited by
                      #102

                      ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

                      Fractured07 1 Reply Last reply
                      0
                      • RlKk01 RlKk01

                        ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

                        Fractured07 Offline
                        Fractured07 Offline
                        Fractured07
                        wrote last edited by
                        #103

                        RlKk01 a quick note on that not that it matters to me I always go the long way. It did not drop even when in the far corner. They're simply too fast lol

                        1 Reply Last reply
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