Skip to content
  • 0 Unread 0
  • Recent
  • Popular
  • Users
  • Donate
Collapse
Home Docs Stats Discord Donate
Download
  1. Home
  2. BO2 Modding Releases & Resources
  3. [T6][ZM] ZM Bots

[T6][ZM] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
121 Posts 30 Posters 29.4k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RlKk01
    RlKk01
    RlKk01
    wrote on last edited by
    #99

    Hotfix:

    • Fixed bots getting stuck with the shield equipped when they get the shield back again.
    1 Reply Last reply
    0
    • ZSurbs
      ZSurbs
      ZSurbs
      wrote on last edited by
      #100

      hey i was wondering if the bots stop the spawn elevator in die rise from dropping? thanks.

      RlKk01 1 Reply Last reply
      0
      • RlKk01 RlKk01

        I want to give credit to GerardS0406 for being the first to create this mod and for establishing its foundations; to BySc for continuing Gerard’s work and adding some useful functions that I took, tested, and modified myself; and finally to techboy04gaming, whose wander function I borrowed and implemented into the mod.

        This mod has been improved thanks to the work of those mentioned earlier, as well as the AI i used and my limited knowledge of the GSC programming language.

        The link:
        https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium

        To install this mod, press «Win + R» and paste the following path: «%localappdata%\Plutonium\storage\t6», then press Enter.

        Then, move the "zm_bots" folder to the "mods" folder; if you don't have the "mods" folder, just create it.

        If you want to play with more than 3 bots, just increase the party size in the custom game lobby; with 7 bots being the maximum allowed.

        Also, if you want to play with this mod along with another one, e.g., a mod that adds custom weapons, you just need to drag the file zmbots.iwd inside the "zm_bots" folder and drag it to the other mod folder.

        I want to clarify that this mod is meant for a casual game, not for completing EEs or to be able to play in the gamemodes "Grief" or "Turned".

        If anyone wants to improve this mod, feel free to try, it’s completely open source.

        The last content update was on July 10th, and that's how it will remain, as I have reached the limit of my ability to continue improving this mod, at least in terms of adding new content. I will, however, try to fix or rework certain features that have already been implemented.

        JUANITOGAMER007
        JUANITOGAMER007
        JUANITOGAMER007
        wrote on last edited by
        #101
        This post is deleted!
        1 Reply Last reply
        0
        • ZSurbs ZSurbs

          hey i was wondering if the bots stop the spawn elevator in die rise from dropping? thanks.

          RlKk01
          RlKk01
          RlKk01
          wrote on last edited by
          #102

          ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

          Fractured07 1 Reply Last reply
          0
          • RlKk01 RlKk01

            ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

            Fractured07
            Fractured07
            Fractured07
            wrote on last edited by
            #103

            RlKk01 a quick note on that not that it matters to me I always go the long way. It did not drop even when in the far corner. They're simply too fast lol

            1 Reply Last reply
            0
            • RlKk01
              RlKk01
              RlKk01
              wrote on last edited by
              #104

              I'll try to find a way to sort that problem then.

              1 Reply Last reply
              0
              • Munk1130
                Munk1130
                Munk1130
                wrote on last edited by
                #105

                i am new to this plutonium thing and i am having trouble getting mods into the game, like whenever i put like a glove mod or a map mod in the mods folder and load up bo2 through plutonium i do not see it in game nor in the mods tab thing in bo2 is there anyway u could help me with this?

                RlKk01 1 Reply Last reply
                0
                • fl0kk
                  fl0kk
                  fl0kk
                  wrote on last edited by
                  #106

                  how do i get the zm_bots folder

                  RlKk01 1 Reply Last reply
                  0
                  • Nick_Z
                    Nick_Z
                    Nick_Z
                    wrote on last edited by
                    #107

                    hey, u can make a script for bots on turned and grief pls, im making some custom gametypes (Zm_Zombieland, Zm_versus, Zm_race, ...) with your bot autofill, but the AI just play like a survival mode

                    RlKk01 1 Reply Last reply
                    0
                    • RlKk01
                      RlKk01
                      RlKk01
                      wrote on last edited by RlKk01
                      #108

                      Final update:

                      • Bots can be commanded using the "follow", "stay" or "wander" commands, by double-tap the "2" key on the keyboard or, if using a controller, by double-tapping the down arrow on the directional pad.

                      (This functionality was "borrowed" from Xplod_ and tweaked a little by me).

                      • Deleted the file that made the game to behave as there was only one player on the map "Origins". (It's still in the uncompiled folder in my repository for anyone who wants it).
                      1 Reply Last reply
                      0
                      • yozhoowuh
                        yozhoowuh
                        yozhoowuh
                        wrote on last edited by
                        #109

                        youre a winner with victorious ambitionms

                        RlKk01 1 Reply Last reply
                        0
                        • Nick_Z Nick_Z

                          hey, u can make a script for bots on turned and grief pls, im making some custom gametypes (Zm_Zombieland, Zm_versus, Zm_race, ...) with your bot autofill, but the AI just play like a survival mode

                          RlKk01
                          RlKk01
                          RlKk01
                          wrote on last edited by
                          #110

                          Nick_Z Sorry, but there's nothing i can do there.

                          Nick_Z 1 Reply Last reply
                          0
                          • Munk1130 Munk1130

                            i am new to this plutonium thing and i am having trouble getting mods into the game, like whenever i put like a glove mod or a map mod in the mods folder and load up bo2 through plutonium i do not see it in game nor in the mods tab thing in bo2 is there anyway u could help me with this?

                            RlKk01
                            RlKk01
                            RlKk01
                            wrote on last edited by
                            #111

                            Munk1130 I recommend it to you to watch any tutorial video in Youtube to learn how to do it.

                            1 Reply Last reply
                            0
                            • fl0kk fl0kk

                              how do i get the zm_bots folder

                              RlKk01
                              RlKk01
                              RlKk01
                              wrote on last edited by
                              #112

                              fl0kk Here's the link: https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium
                              There you just click where it says "code". Then click on the "Download ZIP".

                              1 Reply Last reply
                              0
                              • yozhoowuh yozhoowuh

                                youre a winner with victorious ambitionms

                                RlKk01
                                RlKk01
                                RlKk01
                                wrote on last edited by
                                #113

                                yozhoowuh Thank you, I appreciate the compliment.

                                1 Reply Last reply
                                0
                                • RlKk01 RlKk01

                                  Nick_Z Sorry, but there's nothing i can do there.

                                  Nick_Z
                                  Nick_Z
                                  Nick_Z
                                  wrote on last edited by
                                  #114

                                  RlKk01 Would you allow me to do this myself and integrate it natively into a mod I'm working on?

                                  RlKk01 1 Reply Last reply
                                  0
                                  • Nick_Z Nick_Z

                                    RlKk01 Would you allow me to do this myself and integrate it natively into a mod I'm working on?

                                    RlKk01
                                    RlKk01
                                    RlKk01
                                    wrote on last edited by
                                    #115

                                    Nick_Z Of course, the mod is completely open source.

                                    1 Reply Last reply
                                    0
                                    • RlKk01
                                      RlKk01
                                      RlKk01
                                      wrote on last edited by
                                      #116

                                      Minor fix:

                                      • Bots are allowed again to shoot through the barricaded windows.
                                      1 Reply Last reply
                                      0
                                      • HyyperFire
                                        HyyperFire
                                        HyyperFire
                                        wrote on last edited by
                                        #117

                                        Sad to see you discontinue the mod, but i just wanna say you 1000% changed the mod from what it used to be and now alot of the glaring issues (well the ones i had with old zm bots) are gone. Tysm for your work.

                                        1 Reply Last reply
                                        1
                                        • tom_606
                                          tom_606
                                          tom_606
                                          wrote on last edited by
                                          #118

                                          Thanks!
                                          I wish such a thing existed for bo1 too, lol.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Unread 0
                                          • Recent
                                          • Popular
                                          • Users
                                          • Donate