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[T6] ZM Bots

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  • RlKk01 RlKk01

    I want to give credit to GerardS0406 for being the first to create this mod and for establishing its foundations; to BySc for continuing Gerard’s work and adding some useful functions that I took, tested, and modified myself; and finally to techboy04gaming, whose wander function I borrowed and implemented into the mod.

    The link:
    https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium

    To install this mod, press «Win + R» and paste the following path: «%localappdata%\Plutonium\storage\t6», then press Enter.

    Then, move the "zm_bots" folder to the "mods" folder; if you don't have the "mods" folder, just create it.

    If you want to play with more than 3 bots, just increase the party size in the custom game lobby; with 7 bots being the maximum allowed.

    Also, if you want to play with this mod along with another one, e.g., a mod that adds custom weapons, you just need to drag the file zmbots.iwd inside the "zm_bots" folder and drag it to the other mod folder.

    If anyone wants to improve this mod, feel free to try, it’s completely open source.

    JUANITOGAMER007 Offline
    JUANITOGAMER007 Offline
    JUANITOGAMER007
    wrote last edited by
    #101
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    • ZSurbs ZSurbs

      hey i was wondering if the bots stop the spawn elevator in die rise from dropping? thanks.

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote last edited by
      #102

      ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

      Fractured07 1 Reply Last reply
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      • RlKk01 RlKk01

        ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

        Fractured07 Offline
        Fractured07 Offline
        Fractured07
        wrote last edited by
        #103

        RlKk01 a quick note on that not that it matters to me I always go the long way. It did not drop even when in the far corner. They're simply too fast lol

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        • RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote last edited by
          #104

          I'll try to find a way to sort that problem then.

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