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  3. Can BO2 DLC5 maps be brought back by modding?

Can BO2 DLC5 maps be brought back by modding?

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • yenniePIE Offline
    yenniePIE Offline
    yenniePIE
    wrote on last edited by
    #30

    I hope you can make this so, WILL be very awesome sauce to play DLC 5

    OGACID 1 Reply Last reply
    1
    • OGACID OGACID

      Werinchi CURRENT PERCENTAGES
      Stage 13.14 failure analysis: 100%
      PowerShell collection failure diagnosis: 100%
      Stage 13.15 package construction: 100%
      Static package validation: 100%
      Windows installed-state recovery and scan: 0% until this run completes
      Current stage completion: 55%
      Nacht reaching map world: 87%
      Fully playable accurate Nacht: 43%
      Original seven-map pipeline: 69%
      Expanded 17-map inventory: 100%

      Werinchi Offline
      Werinchi Offline
      Werinchi
      wrote on last edited by
      #31

      OGACID That's good to know

      1 Reply Last reply
      0
      • yenniePIE yenniePIE

        I hope you can make this so, WILL be very awesome sauce to play DLC 5

        OGACID Offline
        OGACID Offline
        OGACID
        wrote on last edited by
        #32

        yenniePIE IM TRYING STILL ITS GOING TO TAKE AWHILE ILL ALSO TRY TO BRING BACK MEAT GAMEMODE

        yenniePIE 1 Reply Last reply
        2
        • Logo Offline
          Logo Offline
          Logo
          wrote on last edited by Logo
          #33

          OGACID have you gotten anything to actually render in-game yet? Been working on this myself and have gotten Nacht to partially load before crashing. Curious if you’re open to collaborating.
          IMG_0025.jpeg
          IMG_0024.jpeg

          yenniePIE 1 Reply Last reply
          1
          • OGACID OGACID

            yenniePIE IM TRYING STILL ITS GOING TO TAKE AWHILE ILL ALSO TRY TO BRING BACK MEAT GAMEMODE

            yenniePIE Offline
            yenniePIE Offline
            yenniePIE
            wrote on last edited by
            #34

            OGACID nah bro take your time, i have faith , im eager to see what you cook up, please try to get the maps to show on the BO2 map rather than a console command and or load in via mods tab

            1 Reply Last reply
            1
            • Logo Logo

              OGACID have you gotten anything to actually render in-game yet? Been working on this myself and have gotten Nacht to partially load before crashing. Curious if you’re open to collaborating.
              IMG_0025.jpeg
              IMG_0024.jpeg

              yenniePIE Offline
              yenniePIE Offline
              yenniePIE
              wrote on last edited by
              #35

              Logo OGACID you guys should kick start a discord server to track progress & see about using it as a HUB to get some other individuals in to help this doesn't seem like a solo endeavor

              OGACID 1 Reply Last reply
              1
              • yenniePIE yenniePIE

                Logo OGACID you guys should kick start a discord server to track progress & see about using it as a HUB to get some other individuals in to help this doesn't seem like a solo endeavor

                OGACID Offline
                OGACID Offline
                OGACID
                wrote on last edited by
                #36

                yenniePIE sounds like a good idea right now im getting all the files converted still from Xbox version

                yenniePIE 1 Reply Last reply
                2
                • Seth2110d Offline
                  Seth2110d Offline
                  Seth2110d
                  wrote on last edited by
                  #37

                  Wow, I didn't know they were already working on a port. Good luck with that, I'll come back when you have an update to try it out.

                  1 Reply Last reply
                  1
                  • OGACID OGACID

                    yenniePIE sounds like a good idea right now im getting all the files converted still from Xbox version

                    yenniePIE Offline
                    yenniePIE Offline
                    yenniePIE
                    wrote on last edited by
                    #38

                    OGACID my discord is .yenniepie if you would like to create the hub , def far and few when it comes to people lurking on the plutonium forums

                    OGACID 2 Replies Last reply
                    0
                    • Logo Offline
                      Logo Offline
                      Logo
                      wrote on last edited by
                      #39

                      Progress is going great, I was able to fully load in now and Nacht is playable outside of a few random crashes. Oh, and the bloom lighting is bugged out with the wrong colors. Did I mistakenly load into Rave in the Redwoods? lol

                      This whole DLC pack is certainly able to be ported, the floodgates are open after I cracked what was halting loading. The rest is relatively easy to work through.

                      Plutonium Screenshot 2026.07.28 - 20.56.43.22.png

                      binaryO_O OGACID 2 Replies Last reply
                      3
                      • Logo Logo

                        Progress is going great, I was able to fully load in now and Nacht is playable outside of a few random crashes. Oh, and the bloom lighting is bugged out with the wrong colors. Did I mistakenly load into Rave in the Redwoods? lol

                        This whole DLC pack is certainly able to be ported, the floodgates are open after I cracked what was halting loading. The rest is relatively easy to work through.

                        Plutonium Screenshot 2026.07.28 - 20.56.43.22.png

                        binaryO_O Offline
                        binaryO_O Offline
                        binaryO_O
                        wrote on last edited by
                        #40

                        Logo holay molay 😲
                        the lighting looks like bo3 tbh

                        1 Reply Last reply
                        0
                        • Logo Offline
                          Logo Offline
                          Logo
                          wrote on last edited by Logo
                          #41

                          Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                          Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                          Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                          Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                          binaryO_O Fr0s_ty_ drpissman434303 3 Replies Last reply
                          3
                          • Logo Logo

                            Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                            Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                            Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                            Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                            binaryO_O Offline
                            binaryO_O Offline
                            binaryO_O
                            wrote on last edited by
                            #42

                            Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

                            Logo 1 Reply Last reply
                            1
                            • binaryO_O binaryO_O

                              Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

                              Logo Offline
                              Logo Offline
                              Logo
                              wrote on last edited by
                              #43

                              binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                              Fr0s_ty_ 2 Replies Last reply
                              1
                              • Logo Logo

                                Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                                Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                                Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                                Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                                Fr0s_ty_ Offline
                                Fr0s_ty_ Offline
                                Fr0s_ty_
                                wrote on last edited by
                                #44

                                Logo this is really cool im trying port kino good luck on your project!

                                1 Reply Last reply
                                1
                                • Logo Logo

                                  binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                                  Fr0s_ty_ Offline
                                  Fr0s_ty_ Offline
                                  Fr0s_ty_
                                  wrote on last edited by Fr0s_ty_
                                  #45
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Logo Logo

                                    Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                                    Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                                    Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                                    Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                                    drpissman434303 Offline
                                    drpissman434303 Offline
                                    drpissman434303
                                    wrote on last edited by
                                    #46

                                    Logo imagine this with a WaW weapon pack mod for bo2, would go nuts

                                    1 Reply Last reply
                                    1
                                    • Logo Logo

                                      binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                                      Fr0s_ty_ Offline
                                      Fr0s_ty_ Offline
                                      Fr0s_ty_
                                      wrote on last edited by
                                      #47

                                      Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

                                      Logo 1 Reply Last reply
                                      0
                                      • Nick_Z Away
                                        Nick_Z Away
                                        Nick_Z
                                        wrote on last edited by Nick_Z
                                        #48

                                        Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

                                        Logo 1 Reply Last reply
                                        3
                                        • Fr0s_ty_ Fr0s_ty_

                                          Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

                                          Logo Offline
                                          Logo Offline
                                          Logo
                                          wrote on last edited by
                                          #49

                                          Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

                                          To actually get it working you'd need to:

                                          1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
                                          2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
                                          3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
                                          4. Ship a mod package + scripts to fill the gaps the console zone can't cover
                                          5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

                                          It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

                                          Fr0s_ty_ 1 Reply Last reply
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