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  3. Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2city of marsnuketownreimaginedzombies
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  • N3ar_ Offline
    N3ar_ Offline
    N3ar_
    wrote on last edited by N3ar_
    #189

    Hi, first I have to say the map is very good and I wish bo2 had more custom maps with this level of quality.
    On the other hand I'm having issues playing it with friends. When I play solo it works flawlessly but with a friend even if we both lower the fps bellow the 120 threshold the host of the custom game plays fine but the one which was invited after a bit starts popping the 'connection inturrepted' error and the game stutters in a way that makes it unplayable. I also used these commands: cg_drawDisconnect 0 , bg_fixFramerateDependentPhysics; but they also didn't fix the issue. Does anybody know a way to fix this?

    Ultimateman 1 Reply Last reply
    1
    • N3ar_ N3ar_

      Hi, first I have to say the map is very good and I wish bo2 had more custom maps with this level of quality.
      On the other hand I'm having issues playing it with friends. When I play solo it works flawlessly but with a friend even if we both lower the fps bellow the 120 threshold the host of the custom game plays fine but the one which was invited after a bit starts popping the 'connection inturrepted' error and the game stutters in a way that makes it unplayable. I also used these commands: cg_drawDisconnect 0 , bg_fixFramerateDependentPhysics; but they also didn't fix the issue. Does anybody know a way to fix this?

      Ultimateman Offline
      Ultimateman Offline
      Ultimateman
      wrote on last edited by
      #190

      N3ar_
      Hi. Thanks for trying out the mod 👍
      I appreciate it, it took me multiple years to create 😄
      And to answer your connection issues;
      I think the mod might be too heavy on the host unless the game is ran off from a "dedicated server". The mod adds so many script models and fxs while also having heavy while loops in the code that sometimes some hosts are unable to host the game "efficiently".
      I could look into a possible solution at somepoint if plutonium have made it so that the models & fxs could be ran on client side as well instead of "on the server" while in a coop game cos those are the most taxing ones that the host has to operate currently and loading up those to individual clients in a coop game would defo free up the bandwidth 👍

      If not, I could always also reduce the amount of custom triggers, models, fxs that I placed inside of the map to also reduce the load on host.

      1 Reply Last reply
      1
      • N3ar_ Offline
        N3ar_ Offline
        N3ar_
        wrote on last edited by
        #191

        Thanks for the quick feedback👌
        I'll look again and try to make it work and if necessary as you said create a "dedicated server"

        1 Reply Last reply
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        • SM0KEDOPE2015 SM0KEDOPE2015

          Ultimateman the file to help install the mod is no longer in there after downloading the mod file.

          Handler_God Offline
          Handler_God Offline
          Handler_God
          wrote on last edited by
          #192

          SM0KEDOPE2015 how do i set this up?

          1 Reply Last reply
          0
          • MaxPower9700000 Offline
            MaxPower9700000 Offline
            MaxPower9700000
            wrote on last edited by
            #193

            Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (zm.weapons).

            Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.

            Thanks!

            Ultimateman 1 Reply Last reply
            0
            • MaxPower9700000 MaxPower9700000

              Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (zm.weapons).

              Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.

              Thanks!

              Ultimateman Offline
              Ultimateman Offline
              Ultimateman
              wrote on last edited by
              #194

              MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
              Hope this answers your question 👍

              MaxPower9700000 1 Reply Last reply
              0
              • Ultimateman Ultimateman

                MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
                Hope this answers your question 👍

                MaxPower9700000 Offline
                MaxPower9700000 Offline
                MaxPower9700000
                wrote on last edited by
                #195

                Ultimateman Thanks for the clarification, I appreciate it.

                That's a bit of a shame, though. Before the mod loader update, I was able to add custom weapons to the box without any issues. I was hoping there might still be a way to do that, but I understand if it's no longer possible.

                1 Reply Last reply
                1
                • Wolfboyfurry Offline
                  Wolfboyfurry Offline
                  Wolfboyfurry
                  wrote on last edited by
                  #196

                  when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out

                  Ultimateman 1 Reply Last reply
                  0
                  • Wolfboyfurry Wolfboyfurry

                    when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out

                    Ultimateman Offline
                    Ultimateman Offline
                    Ultimateman
                    wrote on last edited by
                    #197

                    Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
                    You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
                    Refresh your mods list then in game and you should see the mod there 👍

                    Wolfboyfurry 1 Reply Last reply
                    0
                    • drpissman434303 Offline
                      drpissman434303 Offline
                      drpissman434303
                      wrote on last edited by
                      #198

                      yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc

                      Ultimateman 1 Reply Last reply
                      0
                      • Ultimateman Ultimateman

                        Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
                        You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
                        Refresh your mods list then in game and you should see the mod there 👍

                        Wolfboyfurry Offline
                        Wolfboyfurry Offline
                        Wolfboyfurry
                        wrote on last edited by
                        #199

                        Ultimateman thank you for your response and your help

                        1 Reply Last reply
                        1
                        • drpissman434303 drpissman434303

                          yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc

                          Ultimateman Offline
                          Ultimateman Offline
                          Ultimateman
                          wrote on last edited by
                          #200

                          drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least 👍

                          drpissman434303 1 Reply Last reply
                          0
                          • Ultimateman Ultimateman

                            drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least 👍

                            drpissman434303 Offline
                            drpissman434303 Offline
                            drpissman434303
                            wrote on last edited by
                            #201

                            Ultimateman i got a rtx 3070 and a 8 core 11th gen intel cpu with 16 gigs of ram and it still ran horrible(idk if it is plutonium or whatever, ill replay this and check if its improved)

                            1 Reply Last reply
                            0
                            • Ultimateman Offline
                              Ultimateman Offline
                              Ultimateman
                              wrote on last edited by
                              #202

                              you running any scripts or mods alongside this mod?
                              I really dont know else, I used to have gtx 1060 and ryzen 2700x back when I made this mod and got like 250fps on max and now I rock rtx 3080, i9 10900 + 32gb ram so I doubt it would run any worse.
                              Lemme know whats up and I might also hop in game to see if plutonium has updated something that has made the mod run badly on all end. 👍

                              drpissman434303 1 Reply Last reply
                              2
                              • Ultimateman Ultimateman

                                Krat'eroi

                                Step 1. - Shoot off all the mannequin heads
                                Step 2. - Once T.E.D.D says that hes spawned a head, locate it ( it's a floating head )
                                Step 3. - Bring the head to the bunker
                                Step 4. - Feed the mannequin wiht zombie souls
                                Step 5. - Visit perk heaven
                                Step 6. - Knife the bunker's door
                                Step 7. - Activate the radio signal where the tv is located at
                                Step 8. - Nighttime
                                Step 9. - 3 generators rise up from the ground, feed zombies to them once again
                                Step 9b. - Once generators are filled you('r) team receives 2 buyable traps in the map
                                Step 11. - Nade step. Find the floating mini nuke bombs and nade them in correct order ( green light is always spawned at the next nuke that you'll need to nade )
                                Step 11. - Pick up the final bomb from perk heaven
                                Step 12. - Place down the bomb at galvas
                                Step 13. - At the sides of both houses, knife the electric boxes with galvas
                                Step 14. - Daytime
                                Step 15. - You can do two lockdowns now.
                                Step 16. - Upon doing mp5 house lockdown you'll receive a permanent phd flopper, Upon doing m16 house lockdown you'll receive a permanent stamina up.
                                Upon doing the both lockdowns players receive a health boost ( upto 7 hits till downed ) & all the perks in the map while keeping the perks upon downing or dying completely. Players also receive the doom stick wonder weapon reward and when wanting to end the game, players can enter into a last stand battle and launch the final rocket...

                                shoeliver Offline
                                shoeliver Offline
                                shoeliver
                                wrote on last edited by shoeliver
                                #203

                                Ultimateman just finished this with a friend and it said "crew betrayal" is there two endings to this easter egg?
                                edit: just looked it up and it seems like this is the only ending. what an amazing map you put together and a really cool ending especially in multiplayer

                                Ultimateman 1 Reply Last reply
                                1
                                • shoeliver shoeliver

                                  Ultimateman just finished this with a friend and it said "crew betrayal" is there two endings to this easter egg?
                                  edit: just looked it up and it seems like this is the only ending. what an amazing map you put together and a really cool ending especially in multiplayer

                                  Ultimateman Offline
                                  Ultimateman Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #204

                                  shoeliver yeah that's sadly the end alongside with getting to keep the perks when going down and receiving the "doomstick" wonder weapon.
                                  Thanks for the feedback, plenty of time went into creating this I'm glad you enjoyed.
                                  Keep an eye out for possible future projects! 🔥

                                  1 Reply Last reply
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                                  • xSadB0yx Offline
                                    xSadB0yx Offline
                                    xSadB0yx
                                    wrote on last edited by
                                    #205

                                    Captura de pantalla 2026-08-14 193419.png

                                    Ultimateman 1 Reply Last reply
                                    0
                                    • xSadB0yx xSadB0yx

                                      Captura de pantalla 2026-08-14 193419.png

                                      Ultimateman Offline
                                      Ultimateman Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #206

                                      xSadB0yx you have some other scripts in your t6/scripts/zm ? make sure that u dont have any in there.

                                      xSadB0yx 1 Reply Last reply
                                      0
                                      • Ultimateman Ultimateman

                                        xSadB0yx you have some other scripts in your t6/scripts/zm ? make sure that u dont have any in there.

                                        xSadB0yx Offline
                                        xSadB0yx Offline
                                        xSadB0yx
                                        wrote on last edited by
                                        #207

                                        Ultimateman yeah, is the mod of city of mars

                                        Ultimateman 1 Reply Last reply
                                        0
                                        • xSadB0yx xSadB0yx

                                          Ultimateman yeah, is the mod of city of mars

                                          Ultimateman Offline
                                          Ultimateman Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #208

                                          xSadB0yx you should have 0 scripts inside of your scripts folder. Just drag the mod file inside of your mods folder and load the city of mars mod from your mods list

                                          1 Reply Last reply
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