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  3. Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2city of marsnuketownreimaginedzombies
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  • N3ar_ Offline
    N3ar_ Offline
    N3ar_
    wrote last edited by N3ar_
    #189

    Hi, first I have to say the map is very good and I wish bo2 had more custom maps with this level of quality.
    On the other hand I'm having issues playing it with friends. When I play solo it works flawlessly but with a friend even if we both lower the fps bellow the 120 threshold the host of the custom game plays fine but the one which was invited after a bit starts popping the 'connection inturrepted' error and the game stutters in a way that makes it unplayable. I also used these commands: cg_drawDisconnect 0 , bg_fixFramerateDependentPhysics; but they also didn't fix the issue. Does anybody know a way to fix this?

    Ultimateman 1 Reply Last reply
    1
    • N3ar_ N3ar_

      Hi, first I have to say the map is very good and I wish bo2 had more custom maps with this level of quality.
      On the other hand I'm having issues playing it with friends. When I play solo it works flawlessly but with a friend even if we both lower the fps bellow the 120 threshold the host of the custom game plays fine but the one which was invited after a bit starts popping the 'connection inturrepted' error and the game stutters in a way that makes it unplayable. I also used these commands: cg_drawDisconnect 0 , bg_fixFramerateDependentPhysics; but they also didn't fix the issue. Does anybody know a way to fix this?

      Ultimateman Offline
      Ultimateman Offline
      Ultimateman
      wrote last edited by
      #190

      N3ar_
      Hi. Thanks for trying out the mod 👍
      I appreciate it, it took me multiple years to create 😄
      And to answer your connection issues;
      I think the mod might be too heavy on the host unless the game is ran off from a "dedicated server". The mod adds so many script models and fxs while also having heavy while loops in the code that sometimes some hosts are unable to host the game "efficiently".
      I could look into a possible solution at somepoint if plutonium have made it so that the models & fxs could be ran on client side as well instead of "on the server" while in a coop game cos those are the most taxing ones that the host has to operate currently and loading up those to individual clients in a coop game would defo free up the bandwidth 👍

      If not, I could always also reduce the amount of custom triggers, models, fxs that I placed inside of the map to also reduce the load on host.

      1 Reply Last reply
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      • N3ar_ Offline
        N3ar_ Offline
        N3ar_
        wrote last edited by
        #191

        Thanks for the quick feedback👌
        I'll look again and try to make it work and if necessary as you said create a "dedicated server"

        1 Reply Last reply
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        • SM0KEDOPE2015 SM0KEDOPE2015

          Ultimateman the file to help install the mod is no longer in there after downloading the mod file.

          Handler_God Offline
          Handler_God Offline
          Handler_God
          wrote last edited by
          #192

          SM0KEDOPE2015 how do i set this up?

          1 Reply Last reply
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          • MaxPower9700000 Offline
            MaxPower9700000 Offline
            MaxPower9700000
            wrote last edited by
            #193

            Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (zm.weapons).

            Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.

            Thanks!

            Ultimateman 1 Reply Last reply
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            • MaxPower9700000 MaxPower9700000

              Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (zm.weapons).

              Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.

              Thanks!

              Ultimateman Offline
              Ultimateman Offline
              Ultimateman
              wrote last edited by
              #194

              MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
              Hope this answers your question 👍

              MaxPower9700000 1 Reply Last reply
              0
              • Ultimateman Ultimateman

                MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
                Hope this answers your question 👍

                MaxPower9700000 Offline
                MaxPower9700000 Offline
                MaxPower9700000
                wrote last edited by
                #195

                Ultimateman Thanks for the clarification, I appreciate it.

                That's a bit of a shame, though. Before the mod loader update, I was able to add custom weapons to the box without any issues. I was hoping there might still be a way to do that, but I understand if it's no longer possible.

                1 Reply Last reply
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                • Wolfboyfurry Offline
                  Wolfboyfurry Offline
                  Wolfboyfurry
                  wrote last edited by
                  #196

                  when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out

                  Ultimateman 1 Reply Last reply
                  0
                  • Wolfboyfurry Wolfboyfurry

                    when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out

                    Ultimateman Offline
                    Ultimateman Offline
                    Ultimateman
                    wrote last edited by
                    #197

                    Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
                    You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
                    Refresh your mods list then in game and you should see the mod there 👍

                    Wolfboyfurry 1 Reply Last reply
                    0
                    • drpissman434303 Offline
                      drpissman434303 Offline
                      drpissman434303
                      wrote last edited by
                      #198

                      yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc

                      Ultimateman 1 Reply Last reply
                      0
                      • Ultimateman Ultimateman

                        Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
                        You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
                        Refresh your mods list then in game and you should see the mod there 👍

                        Wolfboyfurry Offline
                        Wolfboyfurry Offline
                        Wolfboyfurry
                        wrote last edited by
                        #199

                        Ultimateman thank you for your response and your help

                        1 Reply Last reply
                        1
                        • drpissman434303 drpissman434303

                          yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc

                          Ultimateman Offline
                          Ultimateman Offline
                          Ultimateman
                          wrote last edited by
                          #200

                          drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least 👍

                          drpissman434303 1 Reply Last reply
                          0
                          • Ultimateman Ultimateman

                            drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least 👍

                            drpissman434303 Offline
                            drpissman434303 Offline
                            drpissman434303
                            wrote last edited by
                            #201

                            Ultimateman i got a rtx 3070 and a 8 core 11th gen intel cpu with 16 gigs of ram and it still ran horrible(idk if it is plutonium or whatever, ill replay this and check if its improved)

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