Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
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yo so my file doesnt have an images file and whatnot no matter what i do even reinstalling it so how do i go about this??This post is deleted! -
Hi, for some reason, the tedd dialogue shows up incomplete, like, only the first line. I can still complete the quests by looking up someone else's gameplay on yt but still thought i should comment on it.

X_Jan-Sniper_X I dont know, I havent ran into that bug before. I gotta see if Im able to reproduce the issue on my end

Thanks for letting me know -
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yo so my file doesnt have an images file and whatnot no matter what i do even reinstalling it so how do i go about this??HadesQuo simply just unzip the zip file to your bo2 mods folder
follow tranzit revamped 2024 mod tutorial but for this mod if needed video guidance. -
Hi, for some reason, the tedd dialogue shows up incomplete, like, only the first line. I can still complete the quests by looking up someone else's gameplay on yt but still thought i should comment on it.

X_Jan-Sniper_X ok I know the reason. You have that zombie counter and timer counter running ( and that health / speed thing ) on alongside with the mod which will exceed the hud element limit. Please dont run anything from your scripts folder when running this mod if you want the mod to work as best as it can

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Ultimateman the file to help install the mod is no longer in there after downloading the mod file.
SM0KEDOPE2015 where would it be now?
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Hi, first I have to say the map is very good and I wish bo2 had more custom maps with this level of quality.
On the other hand I'm having issues playing it with friends. When I play solo it works flawlessly but with a friend even if we both lower the fps bellow the 120 threshold the host of the custom game plays fine but the one which was invited after a bit starts popping the 'connection inturrepted' error and the game stutters in a way that makes it unplayable. I also used these commands: cg_drawDisconnect 0 , bg_fixFramerateDependentPhysics; but they also didn't fix the issue. Does anybody know a way to fix this? -
Hi, first I have to say the map is very good and I wish bo2 had more custom maps with this level of quality.
On the other hand I'm having issues playing it with friends. When I play solo it works flawlessly but with a friend even if we both lower the fps bellow the 120 threshold the host of the custom game plays fine but the one which was invited after a bit starts popping the 'connection inturrepted' error and the game stutters in a way that makes it unplayable. I also used these commands: cg_drawDisconnect 0 , bg_fixFramerateDependentPhysics; but they also didn't fix the issue. Does anybody know a way to fix this?N3ar_
Hi. Thanks for trying out the mod
I appreciate it, it took me multiple years to create
And to answer your connection issues;
I think the mod might be too heavy on the host unless the game is ran off from a "dedicated server". The mod adds so many script models and fxs while also having heavy while loops in the code that sometimes some hosts are unable to host the game "efficiently".
I could look into a possible solution at somepoint if plutonium have made it so that the models & fxs could be ran on client side as well instead of "on the server" while in a coop game cos those are the most taxing ones that the host has to operate currently and loading up those to individual clients in a coop game would defo free up the bandwidth
If not, I could always also reduce the amount of custom triggers, models, fxs that I placed inside of the map to also reduce the load on host.
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Ultimateman the file to help install the mod is no longer in there after downloading the mod file.
SM0KEDOPE2015 how do i set this up?
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Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (
zm.weapons).Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.
Thanks!
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Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (
zm.weapons).Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.
Thanks!
MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
Hope this answers your question
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MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
Hope this answers your question
Ultimateman Thanks for the clarification, I appreciate it.
That's a bit of a shame, though. Before the mod loader update, I was able to add custom weapons to the box without any issues. I was hoping there might still be a way to do that, but I understand if it's no longer possible.
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when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out
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when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out
Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
Refresh your mods list then in game and you should see the mod there
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yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc
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Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
Refresh your mods list then in game and you should see the mod there
Ultimateman thank you for your response and your help
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yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc
drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least

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drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least

Ultimateman i got a rtx 3070 and a 8 core 11th gen intel cpu with 16 gigs of ram and it still ran horrible(idk if it is plutonium or whatever, ill replay this and check if its improved)
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