Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
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Ultimateman the file to help install the mod is no longer in there after downloading the mod file.
SM0KEDOPE2015 how do i set this up?
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Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (
zm.weapons).Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.
Thanks!
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Hi! I was wondering if it's still possible to download the zombie map the old way. I'd like to use another mod at the same time (
zm.weapons).Or is there a way to load two mods simultaneously? If so, I'd really appreciate it if you could let me know how.
Thanks!
MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
Hope this answers your question
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MaxPower9700000 no way to load it the old way unless u decompile the mod and take out individual files like in old times. I also dont suggest using any otherr mod / script on top of this as this mod already pushes engine limits and even something as simple as zombie counter will fuck up the game due to the custom hud stuff already in mod.
Hope this answers your question
Ultimateman Thanks for the clarification, I appreciate it.
That's a bit of a shame, though. Before the mod loader update, I was able to add custom weapons to the box without any issues. I was hoping there might still be a way to do that, but I understand if it's no longer possible.
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when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out
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when i downloaded this am not getting the scrips and maps files only getting some odd mod.ff mod.json and overides.iwd and when i go and look for a tutorial to how to install this mod the videos have the scripts files and maps files. and i would like to try this mod out
Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
Refresh your mods list then in game and you should see the mod there
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yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc
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Wolfboyfurry you would install this nowadays as you would any other mod. You can check out my video tutorial installation for tranzit revamped 2024 and follow those steps but with just these city of mars files instead.
You can head over to your t6/mods folder and create folder inside of the mods folder called: zm_city and then place all the downloaded files from that zip file inside of zm_city folder.
Refresh your mods list then in game and you should see the mod there
Ultimateman thank you for your response and your help
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yo, i just wanna ask..what are the recommended specs for this mod? i remember it running like shit on my pc
drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least

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drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least

Ultimateman i got a rtx 3070 and a 8 core 11th gen intel cpu with 16 gigs of ram and it still ran horrible(idk if it is plutonium or whatever, ill replay this and check if its improved)
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you running any scripts or mods alongside this mod?
I really dont know else, I used to have gtx 1060 and ryzen 2700x back when I made this mod and got like 250fps on max and now I rock rtx 3080, i9 10900 + 32gb ram so I doubt it would run any worse.
Lemme know whats up and I might also hop in game to see if plutonium has updated something that has made the mod run badly on all end.
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Step 1. - Shoot off all the mannequin heads
Step 2. - Once T.E.D.D says that hes spawned a head, locate it ( it's a floating head )
Step 3. - Bring the head to the bunker
Step 4. - Feed the mannequin wiht zombie souls
Step 5. - Visit perk heaven
Step 6. - Knife the bunker's door
Step 7. - Activate the radio signal where the tv is located at
Step 8. - Nighttime
Step 9. - 3 generators rise up from the ground, feed zombies to them once again
Step 9b. - Once generators are filled you('r) team receives 2 buyable traps in the map
Step 11. - Nade step. Find the floating mini nuke bombs and nade them in correct order ( green light is always spawned at the next nuke that you'll need to nade )
Step 11. - Pick up the final bomb from perk heaven
Step 12. - Place down the bomb at galvas
Step 13. - At the sides of both houses, knife the electric boxes with galvas
Step 14. - Daytime
Step 15. - You can do two lockdowns now.
Step 16. - Upon doing mp5 house lockdown you'll receive a permanent phd flopper, Upon doing m16 house lockdown you'll receive a permanent stamina up.
Upon doing the both lockdowns players receive a health boost ( upto 7 hits till downed ) & all the perks in the map while keeping the perks upon downing or dying completely. Players also receive the doom stick wonder weapon reward and when wanting to end the game, players can enter into a last stand battle and launch the final rocket...Ultimateman just finished this with a friend and it said "crew betrayal" is there two endings to this easter egg?
edit: just looked it up and it seems like this is the only ending. what an amazing map you put together and a really cool ending especially in multiplayer -
Ultimateman just finished this with a friend and it said "crew betrayal" is there two endings to this easter egg?
edit: just looked it up and it seems like this is the only ending. what an amazing map you put together and a really cool ending especially in multiplayershoeliver yeah that's sadly the end alongside with getting to keep the perks when going down and receiving the "doomstick" wonder weapon.
Thanks for the feedback, plenty of time went into creating this I'm glad you enjoyed.
Keep an eye out for possible future projects!
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xSadB0yx you have some other scripts in your t6/scripts/zm ? make sure that u dont have any in there.
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xSadB0yx you have some other scripts in your t6/scripts/zm ? make sure that u dont have any in there.
Ultimateman yeah, is the mod of city of mars
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Ultimateman yeah, is the mod of city of mars
xSadB0yx you should have 0 scripts inside of your scripts folder. Just drag the mod file inside of your mods folder and load the city of mars mod from your mods list
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you running any scripts or mods alongside this mod?
I really dont know else, I used to have gtx 1060 and ryzen 2700x back when I made this mod and got like 250fps on max and now I rock rtx 3080, i9 10900 + 32gb ram so I doubt it would run any worse.
Lemme know whats up and I might also hop in game to see if plutonium has updated something that has made the mod run badly on all end.
Ultimateman nvm it was plutonium doin shit it runs good now
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Ultimateman nvm it was plutonium doin shit it runs good now
drpissman434303 glad to hear everythings good now. I hope you enjoy the mod

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[ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025
Info Update ( April 1st, 2026 )
- Players playing City Of Mars with friends via custom games should set their max fps to 120 or 60 in from the menu to prevent unnecessary stress on the host when playing CIty Of Mars in coop.
( Limiting fps is not necessary if you're solo or playing the mod via on a server. )
Misc Update ( July 26th, 2025 )
- Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.
Revamped Update ( July 8th, 2025 )
- Players now spawn in with 1 free quick revive perk in their "system".
- Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
- Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
- Quick Revive cost from 2000 -> 500 points.
- All soulbox soul caps reduced heavily.
- Improved perk heaven's jetpack functionality.
- Improved fx flickering across the map.
- Fixed several methods that froze in the back.
- Fixed end game challenge when player is in solo game.
- Few lighting changes.
- City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
- Added City Of Mars V1 soundpack into the mod.
- Players can no longer escape lockdown barriers while being quick on their foot.
- Bullet type upgrade model now displays ray gun mk2.
Final Awakening Update:
Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:
- All features from City Of Mars V1
- 2 new buyable traps
- Brand new easter egg sidequest
- Final Stand Endgame
- Perma Perk Reward
- PHD & Stamina Up Perk Rewards
- The DoomStick Wonder Weapon
- Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
- Automatic Respawn System Perk Heaven
- Overhauled ee_step 1
- Automatic Checkpoint System Perk Heaven
- And other small changes & features
Support the work by donating:
https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4
Download the mod from:
https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file
City Of Mars V1 Features
- Perk Heaven map mod
- Custom Rocket Intro
- Upgradeable weapon tracers
- Mini Easter Egg that unlocks Teleportation to Perk Heaven
- Custom HUD
- Custom Textures
- Custom Audio files
- Try nading a dead zombie

- Quality of life improvements
- Jetpacks in space?!
- Custom Placed Models & FXs all around the map & in perk heaven
Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined
Special thanks to:
Thenwhen for fixing up my broken English during storyteller parts

ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!
ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r
I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
GeradS0406: https://forum.plutonium.pw/user/gerards0406Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
Unknown Love: https://forum.plutonium.pw/user/dontknowletsplayCity Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698
Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0
This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
~ UltimatemanImages

Ultimateman u should update the download link to the file in the download link is still named july 26th 2025 and not 1st april 2026
- Players playing City Of Mars with friends via custom games should set their max fps to 120 or 60 in from the menu to prevent unnecessary stress on the host when playing CIty Of Mars in coop.
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