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  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • jayblueballs445 jayblueballs445

    no did not shoud i

    thewawpro Offline
    thewawpro Offline
    thewawpro
    wrote last edited by thewawpro
    #74

    jayblueballs445 Yes or you can load it via the console there is an example in the post

    1 Reply Last reply
    0
    • thewawpro thewawpro

      Vibing Pierce Could you please post the console log

      Vibing Pierce Offline
      Vibing Pierce Offline
      Vibing Pierce
      wrote last edited by
      #75

      thewawpro ```
      Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
      found 9 files required for mod download!
      Current language: english
      Current search path:
      C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
      C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
      '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
      Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
      Could not load material "debug_sphere_exterior".
      Could not load material "debug_sphere_interior".
      Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
      Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
      Could not load material "mc/mtl_predator".
      Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
      Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
      Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
      Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
      Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
      Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
      Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
      Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
      Adding iwd 'zm_hijacked'
      Loading fastfile zm_hijacked
      Loading fastfile en_zm_hijacked
      Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
      Built adjacency info for IPaks 20ms
      Writing stats...
      Initializing game at 10/04/26 16:39:22 -0400
      Current uptime: 00:00:47
      Level time: 0
      Restart: 0
      ------- Game Initialization -------
      gamename: PT6ZM
      gamedate: Dec 15 2025
      '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
      Could not load weapon "mp40_stalker_zm".
      Could not load weapon "mp40_stalker_upgraded_zm".
      Could not load weapon "m16_upgraded_zm".
      Could not load weapon "ak74u_extclip_zm".
      Could not load weapon "ak74u_extclip_upgraded_zm".
      Could not load weapon "beretta93r_extclip_zm".
      Could not load weapon "beretta93r_extclip_upgraded_zm".
      Could not load weapon "jetgun_zm".
      Could not load weapon "riotshield_zm".
      Could not load weapon "knife_ballistic_zm".
      Could not load weapon "knife_ballistic_upgraded_zm".
      Could not load weapon "slipgun_zm".
      Could not load weapon "slipgun_upgraded_zm".
      Could not load weapon "knife_ballistic_bowie_zm".
      Could not load weapon "knife_ballistic_bowie_upgraded_zm".
      Could not load weapon "alcatraz_shield_zm".
      Could not load weapon "blundersplat_zm".
      Could not load weapon "bouncing_tomahawk_zm".
      Could not load weapon "blundersplat_upgraded_zm".
      Could not load weapon "upgraded_tomahawk_zm".
      Could not load weapon "blundersplat_explosive_dart_zm".
      Could not load weapon "slowgun_zm".
      Could not load weapon "slowgun_upgraded_zm".
      Could not load weapon "staff_air_zm".
      Could not load weapon "staff_fire_zm".
      Could not load weapon "staff_lightning_zm".
      Could not load weapon "staff_water_zm".
      Could not load weapon "staff_air_upgraded_zm".
      Could not load weapon "staff_fire_upgraded_zm".
      Could not load weapon "staff_lightning_upgraded_zm".
      Could not load weapon "staff_water_upgraded_zm".
      Could not load weapon "tomb_shield_zm".
      Could not load weapon "emp_grenade_zm".
      Could not load weapon "time_bomb_zm".
      Could not load weapon "beacon_zm".
      Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
      Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
      Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
      ******* Linking to default stub function instead ******
      Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
      ******* Linking to default stub function instead ******
      Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
      Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
      ******* Linking to default stub function instead ******
      Could not load scriptparsetree "maps/mp/_medals.gsc".
      Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
      ******* Linking to default stub function instead ******
      Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
      ******* Linking to default stub function instead ******
      Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
      ******* Linking to default stub function instead ******
      Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
      ******* Linking to default stub function instead ******
      Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
      Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
      Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
      Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
      Script source "scripts/zm/_loader.gsc" loaded successfully from raw
      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
      Script source "scripts/zm/ranked.gsc" loaded successfully from raw
      Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
      Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
      Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
      Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
      Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
      GSC Executed "scripts/zm/_loader::main()"
      GSC Executed "scripts/zm/ranked::main()"
      scr_xpscale cannot be modified
      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
      Domain is any number from 0.001 to 10
      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
      Domain is any number from 0.001 to 1000
      '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
      build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

      BO2 multiplayer maps as zombies usermaps
      hijacked (zm_hijacked)
      scripts, porting and fastfiles: Liam McCormack
      Plutonium T6, OpenAssetTools, gsc-tool
      (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

      mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
      GSC Executed "scripts/zm/_loader::init()"
      GSC Executed "scripts/zm/ranked::init()"
      Writing stats...
      Hitch warning: 8732 msec frame time on main thread
      client 'Vibing Pierce' connected
      Could not load menufile "ui_mp/ingame.txt".
      Could not load menufile "ui_mp/patch_ingame_menus.txt".
      Could not load material "graphline".
      Could not load material "net_disconnect".
      Could not load material "hud_dpad_arrow".
      Could not load material "hud_dpad_eqip_count_backing".
      Could not load material "hud_dpad_outer_frame_highlight_side".
      Could not load material "life_counter_alive".
      Could not load material "life_counter_dead".
      Could not load material "killicondied".
      Could not load material "killiconcrush".
      Could not load material "killiconfalling".
      Could not load material "killiconsuicide".
      Could not load material "killiconmelee".
      Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
      Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
      Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
      ******* Linking to default stub function instead ******
      Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
      Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
      Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
      Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
      Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
      Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
      Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
      Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
      Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
      Could not load material "gfx_tracer_thermal".
      Could not load material "headicondisconnected".
      Could not load material "headiconyouinkillcam".
      Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
      Could not load material "mtl_t6_attach_bcpu_ui3d_background".
      Could not load material "mtl_t6_wpn_tac_insert_screen_background".
      Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
      Could not load material "mtl_t6_wpn_pda_ui3d_background".
      Could not load material "scope_overlay_envg_emp".
      Could not load material "compassping_friendly_mp".
      Could not load material "compass_waypoint_second_chance".
      Could not load material "compassping_squad_mp".
      Could not load material "objective_friendly_chat".
      Could not load material "hint_mantle".
      Could not load material "compassping_player".
      Could not load material "compassping_player_bracket".
      Could not load material "compassping_playerfiring_mp_shoutcast".
      Could not load material "compassping_friendlyfiring_mp".
      Could not load material "compassping_friendlyyelling_mp".
      Could not load material "compassping_decoyfiring".
      Could not load material "compassping_squad_fire_mp".
      Could not load material "compassping_squadyelling_mp".
      Could not load material "compassping_enemy".
      Could not load material "compassping_enemydirectional".
      Could not load material "compassping_enemysatellite".
      Could not load material "compassping_enemyfiring".
      Could not load material "compassping_enemyyelling".
      Could not load material "compassping_grenade".
      Could not load material "compassping_firstplace".
      Could not load material "compass_radarline".
      Could not load material "compass_acoustic_ping".
      Could not load material "compassping_blank_mp".
      Could not load material "compassping_blankfiring_mp".
      Could not load material "watch_face".
      Could not load material "watch_hour".
      Could not load material "watch_minute".
      Could not load material "watch_second".
      Could not load material "acoustic_ping".
      Could not load material "compass_scrambler_large".
      Could not load material "waypoint_recon_artillery_strike".
      Could not load material "compass_objpoint_mortar_busy".
      Could not load material "compass_objpoint_mortar_friendly".
      Could not load material "compassping_dog".
      Could not load material "compass_turret_white".
      Could not load material "compass_sg_white".
      Could not load material "compass_supply_drop_white".
      Could not load material "compass_supply_drop_green".
      Could not load material "compass_supply_drop_red".
      Could not load material "remotemissile_target".
      Could not load material "compass_hk".
      Could not load material "compass_talon_top".
      Could not load material "hudcolorbar".
      Could not load material "emp_filter_overlay".
      Could not load material "headicontalkballoon".
      Could not load material "hudscoreboardscroll_uparrow".
      Could not load material "hudscoreboardscroll_upkey".
      Could not load material "hudscoreboardscroll_downarrow".
      Could not load material "hudscoreboardscroll_downkey".
      Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
      Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
      Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
      Could not load fx "maps/zombie/fx_zombie_monkey_light".
      Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
      Could not load fx "maps/zombie/fx_zombie_bar_break".
      Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
      Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
      Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
      Could not load fx "misc/fx_zombie_cola_on".
      Could not load fx "maps/zombie/fx_zombie_tesla_shock".
      Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
      Could not load fx "misc/fx_zombie_cola_dtap_on".
      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
      Domain is any number from 0.001 to 10
      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
      Domain is any number from 0.001 to 1000
      '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
      Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
      Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
      Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
      Could not load fx "weapon/laser/fx_xm25_laser_point_red".
      Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
      Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
      Could not load fx "impacts/fx_riotshield_viewmodel".
      Could not load fx "vehicle/treadfx/fx_heli_dust_default".
      Could not load fx "vehicle/treadfx/fx_heli_water_spray".
      Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
      Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
      Could not load weaponcamo "camo_knife".
      Could not load weapon "knife_mp".
      Could not load menufile "ui_mp/hud_demo.txt".
      Could not load rawfile "vision/infrared.vision".
      Could not load rawfile "vision/tvguided_mp.vision".
      Could not load rawfile "vision/camera_spike_mp.vision".
      Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
      Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
      Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
      Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
      Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
      Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
      Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
      Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
      Could not load menufile "ui_mp/scriptmenus/class.menu".
      Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
      Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
      Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
      Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
      Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
      Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
      Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
      Could not load material "zom_icon_community_pot".
      Could not load material "zom_icon_community_pot_strip".
      Could not load material "zom_icon_player_life".
      Could not load material "zombie_stopwatchneedle".
      Could not load material "zombie_stopwatch".
      Could not load material "zombie_stopwatch_glass".
      Could not load material "minimap_icon_mystery_box".
      Could not load material "score_bar_bg".
      Could not load rawfile "vision/default_night.vision".
      Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
      Could not load material "_scrambled".
      Could not load lightdef "mrt".
      build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
      wunderfizz: cost 1500, perk limit 4
      Plutonium r5178 >

      thewawpro 1 Reply Last reply
      0
      • Vibing Pierce Vibing Pierce

        thewawpro ```
        Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
        found 9 files required for mod download!
        Current language: english
        Current search path:
        C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
        C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
        '0' is not a valid value for dvar 'r_brightness'
        Domain is any number from 0.5 to 1.5
        Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
        Could not load material "debug_sphere_exterior".
        Could not load material "debug_sphere_interior".
        Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
        Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
        Could not load material "mc/mtl_predator".
        Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
        Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
        Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
        Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
        Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
        Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
        Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
        Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
        Adding iwd 'zm_hijacked'
        Loading fastfile zm_hijacked
        Loading fastfile en_zm_hijacked
        Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
        Built adjacency info for IPaks 20ms
        Writing stats...
        Initializing game at 10/04/26 16:39:22 -0400
        Current uptime: 00:00:47
        Level time: 0
        Restart: 0
        ------- Game Initialization -------
        gamename: PT6ZM
        gamedate: Dec 15 2025
        '0' is not a valid value for dvar 'r_brightness'
        Domain is any number from 0.5 to 1.5
        Could not load weapon "mp40_stalker_zm".
        Could not load weapon "mp40_stalker_upgraded_zm".
        Could not load weapon "m16_upgraded_zm".
        Could not load weapon "ak74u_extclip_zm".
        Could not load weapon "ak74u_extclip_upgraded_zm".
        Could not load weapon "beretta93r_extclip_zm".
        Could not load weapon "beretta93r_extclip_upgraded_zm".
        Could not load weapon "jetgun_zm".
        Could not load weapon "riotshield_zm".
        Could not load weapon "knife_ballistic_zm".
        Could not load weapon "knife_ballistic_upgraded_zm".
        Could not load weapon "slipgun_zm".
        Could not load weapon "slipgun_upgraded_zm".
        Could not load weapon "knife_ballistic_bowie_zm".
        Could not load weapon "knife_ballistic_bowie_upgraded_zm".
        Could not load weapon "alcatraz_shield_zm".
        Could not load weapon "blundersplat_zm".
        Could not load weapon "bouncing_tomahawk_zm".
        Could not load weapon "blundersplat_upgraded_zm".
        Could not load weapon "upgraded_tomahawk_zm".
        Could not load weapon "blundersplat_explosive_dart_zm".
        Could not load weapon "slowgun_zm".
        Could not load weapon "slowgun_upgraded_zm".
        Could not load weapon "staff_air_zm".
        Could not load weapon "staff_fire_zm".
        Could not load weapon "staff_lightning_zm".
        Could not load weapon "staff_water_zm".
        Could not load weapon "staff_air_upgraded_zm".
        Could not load weapon "staff_fire_upgraded_zm".
        Could not load weapon "staff_lightning_upgraded_zm".
        Could not load weapon "staff_water_upgraded_zm".
        Could not load weapon "tomb_shield_zm".
        Could not load weapon "emp_grenade_zm".
        Could not load weapon "time_bomb_zm".
        Could not load weapon "beacon_zm".
        Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
        Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
        Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
        ******* Linking to default stub function instead ******
        Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
        ******* Linking to default stub function instead ******
        Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
        Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
        ******* Linking to default stub function instead ******
        Could not load scriptparsetree "maps/mp/_medals.gsc".
        Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
        ******* Linking to default stub function instead ******
        Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
        ******* Linking to default stub function instead ******
        Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
        ******* Linking to default stub function instead ******
        Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
        ******* Linking to default stub function instead ******
        Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
        Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
        Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
        Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
        Script source "scripts/zm/_loader.gsc" loaded successfully from raw
        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
        Script source "scripts/zm/ranked.gsc" loaded successfully from raw
        Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
        Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
        Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
        Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
        Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
        GSC Executed "scripts/zm/_loader::main()"
        GSC Executed "scripts/zm/ranked::main()"
        scr_xpscale cannot be modified
        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
        Domain is any number from 0.001 to 10
        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
        Domain is any number from 0.001 to 1000
        '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
        Domain is any number from 0.001 to 1000
        build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

        BO2 multiplayer maps as zombies usermaps
        hijacked (zm_hijacked)
        scripts, porting and fastfiles: Liam McCormack
        Plutonium T6, OpenAssetTools, gsc-tool
        (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

        mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
        GSC Executed "scripts/zm/_loader::init()"
        GSC Executed "scripts/zm/ranked::init()"
        Writing stats...
        Hitch warning: 8732 msec frame time on main thread
        client 'Vibing Pierce' connected
        Could not load menufile "ui_mp/ingame.txt".
        Could not load menufile "ui_mp/patch_ingame_menus.txt".
        Could not load material "graphline".
        Could not load material "net_disconnect".
        Could not load material "hud_dpad_arrow".
        Could not load material "hud_dpad_eqip_count_backing".
        Could not load material "hud_dpad_outer_frame_highlight_side".
        Could not load material "life_counter_alive".
        Could not load material "life_counter_dead".
        Could not load material "killicondied".
        Could not load material "killiconcrush".
        Could not load material "killiconfalling".
        Could not load material "killiconsuicide".
        Could not load material "killiconmelee".
        Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
        Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
        Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
        ******* Linking to default stub function instead ******
        Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
        Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
        Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
        Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
        Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
        Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
        Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
        Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
        Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
        Could not load material "gfx_tracer_thermal".
        Could not load material "headicondisconnected".
        Could not load material "headiconyouinkillcam".
        Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
        Could not load material "mtl_t6_attach_bcpu_ui3d_background".
        Could not load material "mtl_t6_wpn_tac_insert_screen_background".
        Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
        Could not load material "mtl_t6_wpn_pda_ui3d_background".
        Could not load material "scope_overlay_envg_emp".
        Could not load material "compassping_friendly_mp".
        Could not load material "compass_waypoint_second_chance".
        Could not load material "compassping_squad_mp".
        Could not load material "objective_friendly_chat".
        Could not load material "hint_mantle".
        Could not load material "compassping_player".
        Could not load material "compassping_player_bracket".
        Could not load material "compassping_playerfiring_mp_shoutcast".
        Could not load material "compassping_friendlyfiring_mp".
        Could not load material "compassping_friendlyyelling_mp".
        Could not load material "compassping_decoyfiring".
        Could not load material "compassping_squad_fire_mp".
        Could not load material "compassping_squadyelling_mp".
        Could not load material "compassping_enemy".
        Could not load material "compassping_enemydirectional".
        Could not load material "compassping_enemysatellite".
        Could not load material "compassping_enemyfiring".
        Could not load material "compassping_enemyyelling".
        Could not load material "compassping_grenade".
        Could not load material "compassping_firstplace".
        Could not load material "compass_radarline".
        Could not load material "compass_acoustic_ping".
        Could not load material "compassping_blank_mp".
        Could not load material "compassping_blankfiring_mp".
        Could not load material "watch_face".
        Could not load material "watch_hour".
        Could not load material "watch_minute".
        Could not load material "watch_second".
        Could not load material "acoustic_ping".
        Could not load material "compass_scrambler_large".
        Could not load material "waypoint_recon_artillery_strike".
        Could not load material "compass_objpoint_mortar_busy".
        Could not load material "compass_objpoint_mortar_friendly".
        Could not load material "compassping_dog".
        Could not load material "compass_turret_white".
        Could not load material "compass_sg_white".
        Could not load material "compass_supply_drop_white".
        Could not load material "compass_supply_drop_green".
        Could not load material "compass_supply_drop_red".
        Could not load material "remotemissile_target".
        Could not load material "compass_hk".
        Could not load material "compass_talon_top".
        Could not load material "hudcolorbar".
        Could not load material "emp_filter_overlay".
        Could not load material "headicontalkballoon".
        Could not load material "hudscoreboardscroll_uparrow".
        Could not load material "hudscoreboardscroll_upkey".
        Could not load material "hudscoreboardscroll_downarrow".
        Could not load material "hudscoreboardscroll_downkey".
        Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
        Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
        Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
        Could not load fx "maps/zombie/fx_zombie_monkey_light".
        Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
        Could not load fx "maps/zombie/fx_zombie_bar_break".
        Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
        Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
        Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
        Could not load fx "misc/fx_zombie_cola_on".
        Could not load fx "maps/zombie/fx_zombie_tesla_shock".
        Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
        Could not load fx "misc/fx_zombie_cola_dtap_on".
        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
        Domain is any number from 0.001 to 10
        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
        Domain is any number from 0.001 to 1000
        '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
        Domain is any number from 0.001 to 1000
        Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
        Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
        Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
        Could not load fx "weapon/laser/fx_xm25_laser_point_red".
        Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
        Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
        Could not load fx "impacts/fx_riotshield_viewmodel".
        Could not load fx "vehicle/treadfx/fx_heli_dust_default".
        Could not load fx "vehicle/treadfx/fx_heli_water_spray".
        Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
        Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
        Could not load weaponcamo "camo_knife".
        Could not load weapon "knife_mp".
        Could not load menufile "ui_mp/hud_demo.txt".
        Could not load rawfile "vision/infrared.vision".
        Could not load rawfile "vision/tvguided_mp.vision".
        Could not load rawfile "vision/camera_spike_mp.vision".
        Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
        Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
        Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
        Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
        Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
        Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
        Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
        Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
        Could not load menufile "ui_mp/scriptmenus/class.menu".
        Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
        Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
        Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
        Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
        Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
        Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
        Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
        Could not load material "zom_icon_community_pot".
        Could not load material "zom_icon_community_pot_strip".
        Could not load material "zom_icon_player_life".
        Could not load material "zombie_stopwatchneedle".
        Could not load material "zombie_stopwatch".
        Could not load material "zombie_stopwatch_glass".
        Could not load material "minimap_icon_mystery_box".
        Could not load material "score_bar_bg".
        Could not load rawfile "vision/default_night.vision".
        Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
        Could not load material "_scrambled".
        Could not load lightdef "mrt".
        build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
        wunderfizz: cost 1500, perk limit 4
        Plutonium r5178 >

        thewawpro Offline
        thewawpro Offline
        thewawpro
        wrote last edited by
        #76

        Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

        Vibing Pierce 1 Reply Last reply
        0
        • thewawpro thewawpro

          Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

          Vibing Pierce Offline
          Vibing Pierce Offline
          Vibing Pierce
          wrote last edited by
          #77

          thewawpro okay i will try that

          1 Reply Last reply
          0
          • Rylin Offline
            Rylin Offline
            Rylin
            wrote last edited by
            #78

            Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

            thewawpro 1 Reply Last reply
            0
            • Rylin Rylin

              Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

              thewawpro Offline
              thewawpro Offline
              thewawpro
              wrote last edited by
              #79

              Rylin Join the pluto discord and I am often in bo2 modding and send me a friend request

              1 Reply Last reply
              0
              • thewawpro thewawpro

                9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                BO2 Multiplayer Maps in Zombies (Beta Release)

                Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                -[UPDATE] DLC no longer required, file sizes are bigger though!


                Download Links

                Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                To run the script try:

                • Right click > "Run with powershell`
                • Or: double click on the script
                • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                UPDATE

                New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                Installation

                1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                  ~\\AppData\\Local\\Plutonium\\storage\\t6
                2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                  ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                Launching Maps

                Console Launch (No Menu Mod Required)

                • Plutonium currently requires any mod to be active to launch a custom usermap.
                • The launcher mod is not required to play these maps.
                • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                (Replace {{map name}} with the console name listed below).

                Optional Menu Launcher Mod Features

                If you choose to install the included launcher mod:

                • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                • Adds art and localisation for loading screens.
                • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                Special Enemies & Der Wunderfizz Options

                All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                Option Dvar Values Default As on
                Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                Map List & Console Commands

                The console names for all ported maps are listed below:

                Map Console Name Console Command
                Aftermath zm_la g_gametype zstandard;map zm_la
                Cargo zm_dockside g_gametype zstandard;map zm_dockside
                Carrier zm_carrier g_gametype zstandard;map zm_carrier
                Cove zm_castaway g_gametype zstandard;map zm_castaway
                Detour zm_bridge g_gametype zstandard;map zm_bridge
                Dig zm_dig g_gametype zstandard;map zm_dig
                Downhill zm_downhill g_gametype zstandard;map zm_downhill
                Drone zm_drone g_gametype zstandard;map zm_drone
                Encore zm_concert g_gametype zstandard;map zm_concert
                Express zm_express g_gametype zstandard;map zm_express
                Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                Grind zm_skate g_gametype zstandard;map zm_skate
                Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                Hydro zm_hydro g_gametype zstandard;map zm_hydro
                Magma zm_magma g_gametype zstandard;map zm_magma
                Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                Mirage zm_mirage g_gametype zstandard;map zm_mirage
                Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                Overflow zm_overflow g_gametype zstandard;map zm_overflow
                Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                Pod zm_pod g_gametype zstandard;map zm_pod
                Raid zm_raid g_gametype zstandard;map zm_raid
                Rush zm_paintball g_gametype zstandard;map zm_paintball
                Slums zm_slums g_gametype zstandard;map zm_slums
                Standoff zm_village g_gametype zstandard;map zm_village
                Studio zm_studio g_gametype zstandard;map zm_studio
                Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                Turbine zm_turbine g_gametype zstandard;map zm_turbine
                Uplink zm_uplink g_gametype zstandard;map zm_uplink
                Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                Yemen zm_socotra g_gametype zstandard;map zm_socotra

                Disclaimer

                Partially developed with generative AI.

                Volkzzzzz Offline
                Volkzzzzz Offline
                Volkzzzzz
                wrote last edited by
                #80
                This post is deleted!
                1 Reply Last reply
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                • Volkzzzzz Offline
                  Volkzzzzz Offline
                  Volkzzzzz
                  wrote last edited by
                  #81

                  Well done m8. Good job!

                  thewawpro 1 Reply Last reply
                  0
                  • Volkzzzzz Volkzzzzz

                    Well done m8. Good job!

                    thewawpro Offline
                    thewawpro Offline
                    thewawpro
                    wrote last edited by
                    #82

                    Volkzzzzz Thanks

                    1 Reply Last reply
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                    • SirGhost0522 Offline
                      SirGhost0522 Offline
                      SirGhost0522
                      wrote last edited by
                      #83

                      Im sure someone has already figured this out but they do work on dedicated servers with custom scripts. i got zm_raid going and we are loving it.

                      1 Reply Last reply
                      0
                      • FaZe Flick Offline
                        FaZe Flick Offline
                        FaZe Flick
                        wrote last edited by
                        #84

                        I've only played about 3 of the mp maps but i wanna report a few bug issues here incase you come across this.

                        The bosses that need hotfixing so far are Panzer, Brutus and Pentagon Thief. Panzers have a chance of falling off under the map not being able to chase the player in playable zones; Brutus spawns but he stays stuck somewhere after moving a few inches; pentagon thief needs better path traversal so that hes not too hard to kill.

                        I tried the ghost witches from buried as well and idk if this is intended but their rounds are not as frequent as dogs or proly even ascentions monkeys.

                        Thats all I realyl got for bugs. So far the mp map mod as a whole in general has been great; Will try more maps eventually

                        thewawpro 1 Reply Last reply
                        0
                        • FaZe Flick FaZe Flick

                          I've only played about 3 of the mp maps but i wanna report a few bug issues here incase you come across this.

                          The bosses that need hotfixing so far are Panzer, Brutus and Pentagon Thief. Panzers have a chance of falling off under the map not being able to chase the player in playable zones; Brutus spawns but he stays stuck somewhere after moving a few inches; pentagon thief needs better path traversal so that hes not too hard to kill.

                          I tried the ghost witches from buried as well and idk if this is intended but their rounds are not as frequent as dogs or proly even ascentions monkeys.

                          Thats all I realyl got for bugs. So far the mp map mod as a whole in general has been great; Will try more maps eventually

                          thewawpro Offline
                          thewawpro Offline
                          thewawpro
                          wrote last edited by
                          #85

                          FaZe Flick Thanks for the feedback could you tell me what map you were playing on when you ran into these issues. The ghost not spawning as often is just being unlucky, they are weighted equally.

                          FaZe Flick 1 Reply Last reply
                          0
                          • thewawpro thewawpro

                            FaZe Flick Thanks for the feedback could you tell me what map you were playing on when you ran into these issues. The ghost not spawning as often is just being unlucky, they are weighted equally.

                            FaZe Flick Offline
                            FaZe Flick Offline
                            FaZe Flick
                            wrote last edited by
                            #86

                            thewawpro rush and hijacked

                            thewawpro 1 Reply Last reply
                            0
                            • FaZe Flick FaZe Flick

                              thewawpro rush and hijacked

                              thewawpro Offline
                              thewawpro Offline
                              thewawpro
                              wrote last edited by
                              #87

                              FaZe Flick Thanks I will check the out when I have the time. Little busy with bo1 ports right now.

                              1 Reply Last reply
                              0
                              • XZombieShooterX Online
                                XZombieShooterX Online
                                XZombieShooterX
                                wrote last edited by XZombieShooterX
                                #88

                                I've done everything and I still spawn in with a white screen, and seems like when I run the auto installers it flashes my windows powershell then instantly closes, I've tried using the provided commands as well, it just shows a bunch of error texts though, if you have any suggestions on how I can fix this, please let me know, and yes I have every dlc

                                thewawpro 1 Reply Last reply
                                0
                                • hfactor66 Offline
                                  hfactor66 Offline
                                  hfactor66
                                  wrote last edited by
                                  #89

                                  Hey, so I've compiled all of the maps and the launcher into one ZIP file for easier manual installation, since the auto installer didn't work for me, and it seems like it isn't working for others either, based on other posts in this thread, so I want to do something to help. With your permission, the compiled zip folder will be hosted on mega.nz and I will keep it up to date as new updates are released.

                                  The error message in Powershell with the auto installer script flashes by so quickly that I had to record it with OBS and freeze-frame the video in order to even read what it said. Something about a lack of permissions is what I was able to gather from it. I'm probably doing something wrong here, but I could not get the policy bypass to work, and I didn't feel like doing the research to figure out what I'm supposed to do, which is why I devoted the time to manually downloading and installing everything, and then compiling it all into one zip folder so that the process would be easier for everyone else having the same problem with the automatic install script.

                                  thewawpro 1 Reply Last reply
                                  1
                                  • XZombieShooterX XZombieShooterX

                                    I've done everything and I still spawn in with a white screen, and seems like when I run the auto installers it flashes my windows powershell then instantly closes, I've tried using the provided commands as well, it just shows a bunch of error texts though, if you have any suggestions on how I can fix this, please let me know, and yes I have every dlc

                                    thewawpro Offline
                                    thewawpro Offline
                                    thewawpro
                                    wrote last edited by
                                    #90

                                    XZombieShooterX Sorry you are having issues. I will take a look at updating the auto install script, if your current maps in usermaps are the latest versions (please double check), please could you send me your "~\AppData\Local\Plutonium\console.log" in a pastebin

                                    XZombieShooterX 1 Reply Last reply
                                    0
                                    • hfactor66 hfactor66

                                      Hey, so I've compiled all of the maps and the launcher into one ZIP file for easier manual installation, since the auto installer didn't work for me, and it seems like it isn't working for others either, based on other posts in this thread, so I want to do something to help. With your permission, the compiled zip folder will be hosted on mega.nz and I will keep it up to date as new updates are released.

                                      The error message in Powershell with the auto installer script flashes by so quickly that I had to record it with OBS and freeze-frame the video in order to even read what it said. Something about a lack of permissions is what I was able to gather from it. I'm probably doing something wrong here, but I could not get the policy bypass to work, and I didn't feel like doing the research to figure out what I'm supposed to do, which is why I devoted the time to manually downloading and installing everything, and then compiling it all into one zip folder so that the process would be easier for everyone else having the same problem with the automatic install script.

                                      thewawpro Offline
                                      thewawpro Offline
                                      thewawpro
                                      wrote last edited by
                                      #91

                                      hfactor66 I am planning on updating the auto installer, I would much prefer you just write your own installer (or just get a chat bot to do it) rather than uploading these to another site.

                                      1 Reply Last reply
                                      0
                                      • chalma Offline
                                        chalma Offline
                                        chalma
                                        wrote last edited by
                                        #92

                                        good game

                                        1 Reply Last reply
                                        0
                                        • Juleskk1 Online
                                          Juleskk1 Online
                                          Juleskk1
                                          wrote last edited by
                                          #93

                                          It works an i can even had bots (but des can't move nor fire)

                                          1 Reply Last reply
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