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  2. BO2 Modding Releases & Resources
  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Vibing Pierce Vibing Pierce

    thewawpro ```
    Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
    found 9 files required for mod download!
    Current language: english
    Current search path:
    C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
    C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
    '0' is not a valid value for dvar 'r_brightness'
    Domain is any number from 0.5 to 1.5
    Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
    Could not load material "debug_sphere_exterior".
    Could not load material "debug_sphere_interior".
    Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
    Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
    Could not load material "mc/mtl_predator".
    Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
    Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
    Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
    Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
    Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
    Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
    Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
    Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
    Adding iwd 'zm_hijacked'
    Loading fastfile zm_hijacked
    Loading fastfile en_zm_hijacked
    Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
    Built adjacency info for IPaks 20ms
    Writing stats...
    Initializing game at 10/04/26 16:39:22 -0400
    Current uptime: 00:00:47
    Level time: 0
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6ZM
    gamedate: Dec 15 2025
    '0' is not a valid value for dvar 'r_brightness'
    Domain is any number from 0.5 to 1.5
    Could not load weapon "mp40_stalker_zm".
    Could not load weapon "mp40_stalker_upgraded_zm".
    Could not load weapon "m16_upgraded_zm".
    Could not load weapon "ak74u_extclip_zm".
    Could not load weapon "ak74u_extclip_upgraded_zm".
    Could not load weapon "beretta93r_extclip_zm".
    Could not load weapon "beretta93r_extclip_upgraded_zm".
    Could not load weapon "jetgun_zm".
    Could not load weapon "riotshield_zm".
    Could not load weapon "knife_ballistic_zm".
    Could not load weapon "knife_ballistic_upgraded_zm".
    Could not load weapon "slipgun_zm".
    Could not load weapon "slipgun_upgraded_zm".
    Could not load weapon "knife_ballistic_bowie_zm".
    Could not load weapon "knife_ballistic_bowie_upgraded_zm".
    Could not load weapon "alcatraz_shield_zm".
    Could not load weapon "blundersplat_zm".
    Could not load weapon "bouncing_tomahawk_zm".
    Could not load weapon "blundersplat_upgraded_zm".
    Could not load weapon "upgraded_tomahawk_zm".
    Could not load weapon "blundersplat_explosive_dart_zm".
    Could not load weapon "slowgun_zm".
    Could not load weapon "slowgun_upgraded_zm".
    Could not load weapon "staff_air_zm".
    Could not load weapon "staff_fire_zm".
    Could not load weapon "staff_lightning_zm".
    Could not load weapon "staff_water_zm".
    Could not load weapon "staff_air_upgraded_zm".
    Could not load weapon "staff_fire_upgraded_zm".
    Could not load weapon "staff_lightning_upgraded_zm".
    Could not load weapon "staff_water_upgraded_zm".
    Could not load weapon "tomb_shield_zm".
    Could not load weapon "emp_grenade_zm".
    Could not load weapon "time_bomb_zm".
    Could not load weapon "beacon_zm".
    Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
    Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
    Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
    ******* Linking to default stub function instead ******
    Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
    ******* Linking to default stub function instead ******
    Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
    Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
    ******* Linking to default stub function instead ******
    Could not load scriptparsetree "maps/mp/_medals.gsc".
    Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
    ******* Linking to default stub function instead ******
    Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
    ******* Linking to default stub function instead ******
    Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
    ******* Linking to default stub function instead ******
    Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
    ******* Linking to default stub function instead ******
    Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
    Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
    Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
    Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
    Script source "scripts/zm/_loader.gsc" loaded successfully from raw
    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
    Script source "scripts/zm/ranked.gsc" loaded successfully from raw
    Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
    Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
    Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
    Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
    Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
    GSC Executed "scripts/zm/_loader::main()"
    GSC Executed "scripts/zm/ranked::main()"
    scr_xpscale cannot be modified
    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
    Domain is any number from 0.001 to 10
    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
    Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
    Domain is any number from 0.001 to 1000
    build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

    BO2 multiplayer maps as zombies usermaps
    hijacked (zm_hijacked)
    scripts, porting and fastfiles: Liam McCormack
    Plutonium T6, OpenAssetTools, gsc-tool
    (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

    mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
    GSC Executed "scripts/zm/_loader::init()"
    GSC Executed "scripts/zm/ranked::init()"
    Writing stats...
    Hitch warning: 8732 msec frame time on main thread
    client 'Vibing Pierce' connected
    Could not load menufile "ui_mp/ingame.txt".
    Could not load menufile "ui_mp/patch_ingame_menus.txt".
    Could not load material "graphline".
    Could not load material "net_disconnect".
    Could not load material "hud_dpad_arrow".
    Could not load material "hud_dpad_eqip_count_backing".
    Could not load material "hud_dpad_outer_frame_highlight_side".
    Could not load material "life_counter_alive".
    Could not load material "life_counter_dead".
    Could not load material "killicondied".
    Could not load material "killiconcrush".
    Could not load material "killiconfalling".
    Could not load material "killiconsuicide".
    Could not load material "killiconmelee".
    Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
    Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
    Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
    ******* Linking to default stub function instead ******
    Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
    Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
    Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
    Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
    Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
    Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
    Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
    Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
    Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
    Could not load material "gfx_tracer_thermal".
    Could not load material "headicondisconnected".
    Could not load material "headiconyouinkillcam".
    Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
    Could not load material "mtl_t6_attach_bcpu_ui3d_background".
    Could not load material "mtl_t6_wpn_tac_insert_screen_background".
    Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
    Could not load material "mtl_t6_wpn_pda_ui3d_background".
    Could not load material "scope_overlay_envg_emp".
    Could not load material "compassping_friendly_mp".
    Could not load material "compass_waypoint_second_chance".
    Could not load material "compassping_squad_mp".
    Could not load material "objective_friendly_chat".
    Could not load material "hint_mantle".
    Could not load material "compassping_player".
    Could not load material "compassping_player_bracket".
    Could not load material "compassping_playerfiring_mp_shoutcast".
    Could not load material "compassping_friendlyfiring_mp".
    Could not load material "compassping_friendlyyelling_mp".
    Could not load material "compassping_decoyfiring".
    Could not load material "compassping_squad_fire_mp".
    Could not load material "compassping_squadyelling_mp".
    Could not load material "compassping_enemy".
    Could not load material "compassping_enemydirectional".
    Could not load material "compassping_enemysatellite".
    Could not load material "compassping_enemyfiring".
    Could not load material "compassping_enemyyelling".
    Could not load material "compassping_grenade".
    Could not load material "compassping_firstplace".
    Could not load material "compass_radarline".
    Could not load material "compass_acoustic_ping".
    Could not load material "compassping_blank_mp".
    Could not load material "compassping_blankfiring_mp".
    Could not load material "watch_face".
    Could not load material "watch_hour".
    Could not load material "watch_minute".
    Could not load material "watch_second".
    Could not load material "acoustic_ping".
    Could not load material "compass_scrambler_large".
    Could not load material "waypoint_recon_artillery_strike".
    Could not load material "compass_objpoint_mortar_busy".
    Could not load material "compass_objpoint_mortar_friendly".
    Could not load material "compassping_dog".
    Could not load material "compass_turret_white".
    Could not load material "compass_sg_white".
    Could not load material "compass_supply_drop_white".
    Could not load material "compass_supply_drop_green".
    Could not load material "compass_supply_drop_red".
    Could not load material "remotemissile_target".
    Could not load material "compass_hk".
    Could not load material "compass_talon_top".
    Could not load material "hudcolorbar".
    Could not load material "emp_filter_overlay".
    Could not load material "headicontalkballoon".
    Could not load material "hudscoreboardscroll_uparrow".
    Could not load material "hudscoreboardscroll_upkey".
    Could not load material "hudscoreboardscroll_downarrow".
    Could not load material "hudscoreboardscroll_downkey".
    Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
    Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
    Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
    Could not load fx "maps/zombie/fx_zombie_monkey_light".
    Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
    Could not load fx "maps/zombie/fx_zombie_bar_break".
    Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
    Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
    Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
    Could not load fx "misc/fx_zombie_cola_on".
    Could not load fx "maps/zombie/fx_zombie_tesla_shock".
    Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
    Could not load fx "misc/fx_zombie_cola_dtap_on".
    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
    Domain is any number from 0.001 to 10
    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
    Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
    Domain is any number from 0.001 to 1000
    Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
    Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
    Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
    Could not load fx "weapon/laser/fx_xm25_laser_point_red".
    Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
    Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
    Could not load fx "impacts/fx_riotshield_viewmodel".
    Could not load fx "vehicle/treadfx/fx_heli_dust_default".
    Could not load fx "vehicle/treadfx/fx_heli_water_spray".
    Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
    Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
    Could not load weaponcamo "camo_knife".
    Could not load weapon "knife_mp".
    Could not load menufile "ui_mp/hud_demo.txt".
    Could not load rawfile "vision/infrared.vision".
    Could not load rawfile "vision/tvguided_mp.vision".
    Could not load rawfile "vision/camera_spike_mp.vision".
    Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
    Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
    Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
    Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
    Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
    Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
    Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
    Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
    Could not load menufile "ui_mp/scriptmenus/class.menu".
    Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
    Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
    Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
    Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
    Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
    Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
    Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
    Could not load material "zom_icon_community_pot".
    Could not load material "zom_icon_community_pot_strip".
    Could not load material "zom_icon_player_life".
    Could not load material "zombie_stopwatchneedle".
    Could not load material "zombie_stopwatch".
    Could not load material "zombie_stopwatch_glass".
    Could not load material "minimap_icon_mystery_box".
    Could not load material "score_bar_bg".
    Could not load rawfile "vision/default_night.vision".
    Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
    Could not load material "_scrambled".
    Could not load lightdef "mrt".
    build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
    wunderfizz: cost 1500, perk limit 4
    Plutonium r5178 >

    thewawpro Offline
    thewawpro Offline
    thewawpro
    wrote last edited by
    #76

    Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

    Vibing Pierce 1 Reply Last reply
    0
    • thewawpro thewawpro

      Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

      Vibing Pierce Offline
      Vibing Pierce Offline
      Vibing Pierce
      wrote last edited by
      #77

      thewawpro okay i will try that

      1 Reply Last reply
      0
      • Rylin Offline
        Rylin Offline
        Rylin
        wrote last edited by
        #78

        Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

        thewawpro 1 Reply Last reply
        0
        • Rylin Rylin

          Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

          thewawpro Offline
          thewawpro Offline
          thewawpro
          wrote last edited by
          #79

          Rylin Join the pluto discord and I am often in bo2 modding and send me a friend request

          1 Reply Last reply
          0
          • thewawpro thewawpro

            9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

            a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

            Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

            BO2 Multiplayer Maps in Zombies (Beta Release)

            Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
            -[UPDATE] DLC no longer required, file sizes are bigger though!


            Download Links

            Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

            To run the script try:

            • Right click > "Run with powershell`
            • Or: double click on the script
            • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
            • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

            Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
            Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


            UPDATE

            New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


            Installation

            1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
              ~\\AppData\\Local\\Plutonium\\storage\\t6
            2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
              ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

            Launching Maps

            Console Launch (No Menu Mod Required)

            • Plutonium currently requires any mod to be active to launch a custom usermap.
            • The launcher mod is not required to play these maps.
            • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

            (Replace {{map name}} with the console name listed below).

            Optional Menu Launcher Mod Features

            If you choose to install the included launcher mod:

            • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
            • Adds art and localisation for loading screens.
            • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

            Special Enemies & Der Wunderfizz Options

            All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

            Option Dvar Values Default As on
            Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
            Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
            Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
            Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
            Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
            Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
            Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
            Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
            Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
            Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
            Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
            Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
            Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

            Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

            set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

            If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

            The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


            Map List & Console Commands

            The console names for all ported maps are listed below:

            Map Console Name Console Command
            Aftermath zm_la g_gametype zstandard;map zm_la
            Cargo zm_dockside g_gametype zstandard;map zm_dockside
            Carrier zm_carrier g_gametype zstandard;map zm_carrier
            Cove zm_castaway g_gametype zstandard;map zm_castaway
            Detour zm_bridge g_gametype zstandard;map zm_bridge
            Dig zm_dig g_gametype zstandard;map zm_dig
            Downhill zm_downhill g_gametype zstandard;map zm_downhill
            Drone zm_drone g_gametype zstandard;map zm_drone
            Encore zm_concert g_gametype zstandard;map zm_concert
            Express zm_express g_gametype zstandard;map zm_express
            Frost zm_frostbite g_gametype zstandard;map zm_frostbite
            Grind zm_skate g_gametype zstandard;map zm_skate
            Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
            Hydro zm_hydro g_gametype zstandard;map zm_hydro
            Magma zm_magma g_gametype zstandard;map zm_magma
            Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
            Mirage zm_mirage g_gametype zstandard;map zm_mirage
            Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
            Overflow zm_overflow g_gametype zstandard;map zm_overflow
            Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
            Pod zm_pod g_gametype zstandard;map zm_pod
            Raid zm_raid g_gametype zstandard;map zm_raid
            Rush zm_paintball g_gametype zstandard;map zm_paintball
            Slums zm_slums g_gametype zstandard;map zm_slums
            Standoff zm_village g_gametype zstandard;map zm_village
            Studio zm_studio g_gametype zstandard;map zm_studio
            Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
            Turbine zm_turbine g_gametype zstandard;map zm_turbine
            Uplink zm_uplink g_gametype zstandard;map zm_uplink
            Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
            Yemen zm_socotra g_gametype zstandard;map zm_socotra

            Disclaimer

            Partially developed with generative AI.

            Volkzzzzz Offline
            Volkzzzzz Offline
            Volkzzzzz
            wrote last edited by
            #80
            This post is deleted!
            1 Reply Last reply
            0
            • Volkzzzzz Offline
              Volkzzzzz Offline
              Volkzzzzz
              wrote last edited by
              #81

              Well done m8. Good job!

              thewawpro 1 Reply Last reply
              0
              • Volkzzzzz Volkzzzzz

                Well done m8. Good job!

                thewawpro Offline
                thewawpro Offline
                thewawpro
                wrote last edited by
                #82

                Volkzzzzz Thanks

                1 Reply Last reply
                0
                • SirGhost0522 Offline
                  SirGhost0522 Offline
                  SirGhost0522
                  wrote last edited by
                  #83

                  Im sure someone has already figured this out but they do work on dedicated servers with custom scripts. i got zm_raid going and we are loving it.

                  1 Reply Last reply
                  0
                  • FaZe Flick Offline
                    FaZe Flick Offline
                    FaZe Flick
                    wrote last edited by
                    #84

                    I've only played about 3 of the mp maps but i wanna report a few bug issues here incase you come across this.

                    The bosses that need hotfixing so far are Panzer, Brutus and Pentagon Thief. Panzers have a chance of falling off under the map not being able to chase the player in playable zones; Brutus spawns but he stays stuck somewhere after moving a few inches; pentagon thief needs better path traversal so that hes not too hard to kill.

                    I tried the ghost witches from buried as well and idk if this is intended but their rounds are not as frequent as dogs or proly even ascentions monkeys.

                    Thats all I realyl got for bugs. So far the mp map mod as a whole in general has been great; Will try more maps eventually

                    thewawpro 1 Reply Last reply
                    0
                    • FaZe Flick FaZe Flick

                      I've only played about 3 of the mp maps but i wanna report a few bug issues here incase you come across this.

                      The bosses that need hotfixing so far are Panzer, Brutus and Pentagon Thief. Panzers have a chance of falling off under the map not being able to chase the player in playable zones; Brutus spawns but he stays stuck somewhere after moving a few inches; pentagon thief needs better path traversal so that hes not too hard to kill.

                      I tried the ghost witches from buried as well and idk if this is intended but their rounds are not as frequent as dogs or proly even ascentions monkeys.

                      Thats all I realyl got for bugs. So far the mp map mod as a whole in general has been great; Will try more maps eventually

                      thewawpro Offline
                      thewawpro Offline
                      thewawpro
                      wrote last edited by
                      #85

                      FaZe Flick Thanks for the feedback could you tell me what map you were playing on when you ran into these issues. The ghost not spawning as often is just being unlucky, they are weighted equally.

                      FaZe Flick 1 Reply Last reply
                      0
                      • thewawpro thewawpro

                        FaZe Flick Thanks for the feedback could you tell me what map you were playing on when you ran into these issues. The ghost not spawning as often is just being unlucky, they are weighted equally.

                        FaZe Flick Offline
                        FaZe Flick Offline
                        FaZe Flick
                        wrote last edited by
                        #86

                        thewawpro rush and hijacked

                        thewawpro 1 Reply Last reply
                        0
                        • FaZe Flick FaZe Flick

                          thewawpro rush and hijacked

                          thewawpro Offline
                          thewawpro Offline
                          thewawpro
                          wrote last edited by
                          #87

                          FaZe Flick Thanks I will check the out when I have the time. Little busy with bo1 ports right now.

                          1 Reply Last reply
                          0
                          • XZombieShooterX Offline
                            XZombieShooterX Offline
                            XZombieShooterX
                            wrote last edited by XZombieShooterX
                            #88

                            I've done everything and I still spawn in with a white screen, and seems like when I run the auto installers it flashes my windows powershell then instantly closes, I've tried using the provided commands as well, it just shows a bunch of error texts though, if you have any suggestions on how I can fix this, please let me know, and yes I have every dlc

                            thewawpro 1 Reply Last reply
                            0
                            • hfactor66 Offline
                              hfactor66 Offline
                              hfactor66
                              wrote last edited by
                              #89

                              Hey, so I've compiled all of the maps and the launcher into one ZIP file for easier manual installation, since the auto installer didn't work for me, and it seems like it isn't working for others either, based on other posts in this thread, so I want to do something to help. With your permission, the compiled zip folder will be hosted on mega.nz and I will keep it up to date as new updates are released.

                              The error message in Powershell with the auto installer script flashes by so quickly that I had to record it with OBS and freeze-frame the video in order to even read what it said. Something about a lack of permissions is what I was able to gather from it. I'm probably doing something wrong here, but I could not get the policy bypass to work, and I didn't feel like doing the research to figure out what I'm supposed to do, which is why I devoted the time to manually downloading and installing everything, and then compiling it all into one zip folder so that the process would be easier for everyone else having the same problem with the automatic install script.

                              thewawpro 1 Reply Last reply
                              1
                              • XZombieShooterX XZombieShooterX

                                I've done everything and I still spawn in with a white screen, and seems like when I run the auto installers it flashes my windows powershell then instantly closes, I've tried using the provided commands as well, it just shows a bunch of error texts though, if you have any suggestions on how I can fix this, please let me know, and yes I have every dlc

                                thewawpro Offline
                                thewawpro Offline
                                thewawpro
                                wrote last edited by
                                #90

                                XZombieShooterX Sorry you are having issues. I will take a look at updating the auto install script, if your current maps in usermaps are the latest versions (please double check), please could you send me your "~\AppData\Local\Plutonium\console.log" in a pastebin

                                XZombieShooterX 1 Reply Last reply
                                0
                                • hfactor66 hfactor66

                                  Hey, so I've compiled all of the maps and the launcher into one ZIP file for easier manual installation, since the auto installer didn't work for me, and it seems like it isn't working for others either, based on other posts in this thread, so I want to do something to help. With your permission, the compiled zip folder will be hosted on mega.nz and I will keep it up to date as new updates are released.

                                  The error message in Powershell with the auto installer script flashes by so quickly that I had to record it with OBS and freeze-frame the video in order to even read what it said. Something about a lack of permissions is what I was able to gather from it. I'm probably doing something wrong here, but I could not get the policy bypass to work, and I didn't feel like doing the research to figure out what I'm supposed to do, which is why I devoted the time to manually downloading and installing everything, and then compiling it all into one zip folder so that the process would be easier for everyone else having the same problem with the automatic install script.

                                  thewawpro Offline
                                  thewawpro Offline
                                  thewawpro
                                  wrote last edited by
                                  #91

                                  hfactor66 I am planning on updating the auto installer, I would much prefer you just write your own installer (or just get a chat bot to do it) rather than uploading these to another site.

                                  hfactor66 1 Reply Last reply
                                  0
                                  • chalma Offline
                                    chalma Offline
                                    chalma
                                    wrote last edited by
                                    #92

                                    good game

                                    1 Reply Last reply
                                    0
                                    • Juleskk1 Offline
                                      Juleskk1 Offline
                                      Juleskk1
                                      wrote last edited by
                                      #93

                                      It works an i can even had bots (but des can't move nor fire)

                                      1 Reply Last reply
                                      0
                                      • SirGhost0522 Offline
                                        SirGhost0522 Offline
                                        SirGhost0522
                                        wrote last edited by SirGhost0522
                                        #94

                                        I just want to say I appreciate you doing this for the community. thewawpro , this is absolute fire. I’ve got Raid running on my server (TeamRassa) with some custom scripts, and people have been loving it.

                                        If you’re open to it, I’m looking to make some changes to certain maps to give them more of a zombie nighttime vibe. I’ve got scripts for buyable doors, wall buys, and individual perk machines running on Raid using the models available. I’ve got a few questions for you if you have time. Shoot me a PM on Discord: SirGhost_X. If not, it’s all good. I still appreciate your time and effort!

                                        thewawpro 1 Reply Last reply
                                        1
                                        • thewawpro thewawpro

                                          XZombieShooterX Sorry you are having issues. I will take a look at updating the auto install script, if your current maps in usermaps are the latest versions (please double check), please could you send me your "~\AppData\Local\Plutonium\console.log" in a pastebin

                                          XZombieShooterX Offline
                                          XZombieShooterX Offline
                                          XZombieShooterX
                                          wrote last edited by XZombieShooterX
                                          #95

                                          thewawpro I found it the console log, but I can't send the link to the pastebin, any other suggestions on how I can get the link/file to you

                                          thewawpro 1 Reply Last reply
                                          1

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