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  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xsheent515 Offline
    xsheent515 Offline
    xsheent515
    wrote last edited by
    #67

    first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

    for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

    The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

    thewawpro 1 Reply Last reply
    0
    • Vibing Pierce Offline
      Vibing Pierce Offline
      Vibing Pierce
      wrote last edited by
      #68

      all i get is white screen on every map can't even play bruh...

      thewawpro 1 Reply Last reply
      0
      • Vibing Pierce Vibing Pierce

        all i get is white screen on every map can't even play bruh...

        thewawpro Offline
        thewawpro Offline
        thewawpro
        wrote last edited by
        #69

        Vibing Pierce Could you please post the console log

        Vibing Pierce 1 Reply Last reply
        0
        • xsheent515 xsheent515

          first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

          for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

          The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

          thewawpro Offline
          thewawpro Offline
          thewawpro
          wrote last edited by
          #70

          xsheent515 Thanks for the feedback. I can look into background music. I don't have the time to implement dedicated perk machines.

          1 Reply Last reply
          0
          • jayblueballs445 Offline
            jayblueballs445 Offline
            jayblueballs445
            wrote last edited by
            #71

            where do i get the bosses and special zombies
            pls help

            thewawpro 1 Reply Last reply
            0
            • jayblueballs445 jayblueballs445

              where do i get the bosses and special zombies
              pls help

              thewawpro Offline
              thewawpro Offline
              thewawpro
              wrote last edited by
              #72

              jayblueballs445 Are you on the latest version? Do you have the mod loaded?

              1 Reply Last reply
              0
              • jayblueballs445 Offline
                jayblueballs445 Offline
                jayblueballs445
                wrote last edited by
                #73

                no did not shoud i

                thewawpro 1 Reply Last reply
                0
                • jayblueballs445 jayblueballs445

                  no did not shoud i

                  thewawpro Offline
                  thewawpro Offline
                  thewawpro
                  wrote last edited by thewawpro
                  #74

                  jayblueballs445 Yes or you can load it via the console there is an example in the post

                  1 Reply Last reply
                  0
                  • thewawpro thewawpro

                    Vibing Pierce Could you please post the console log

                    Vibing Pierce Offline
                    Vibing Pierce Offline
                    Vibing Pierce
                    wrote last edited by
                    #75

                    thewawpro ```
                    Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                    found 9 files required for mod download!
                    Current language: english
                    Current search path:
                    C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                    C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                    C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                    '0' is not a valid value for dvar 'r_brightness'
                    Domain is any number from 0.5 to 1.5
                    Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                    Could not load material "debug_sphere_exterior".
                    Could not load material "debug_sphere_interior".
                    Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                    Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                    Could not load material "mc/mtl_predator".
                    Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                    Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                    Adding iwd 'zm_hijacked'
                    Loading fastfile zm_hijacked
                    Loading fastfile en_zm_hijacked
                    Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                    Built adjacency info for IPaks 20ms
                    Writing stats...
                    Initializing game at 10/04/26 16:39:22 -0400
                    Current uptime: 00:00:47
                    Level time: 0
                    Restart: 0
                    ------- Game Initialization -------
                    gamename: PT6ZM
                    gamedate: Dec 15 2025
                    '0' is not a valid value for dvar 'r_brightness'
                    Domain is any number from 0.5 to 1.5
                    Could not load weapon "mp40_stalker_zm".
                    Could not load weapon "mp40_stalker_upgraded_zm".
                    Could not load weapon "m16_upgraded_zm".
                    Could not load weapon "ak74u_extclip_zm".
                    Could not load weapon "ak74u_extclip_upgraded_zm".
                    Could not load weapon "beretta93r_extclip_zm".
                    Could not load weapon "beretta93r_extclip_upgraded_zm".
                    Could not load weapon "jetgun_zm".
                    Could not load weapon "riotshield_zm".
                    Could not load weapon "knife_ballistic_zm".
                    Could not load weapon "knife_ballistic_upgraded_zm".
                    Could not load weapon "slipgun_zm".
                    Could not load weapon "slipgun_upgraded_zm".
                    Could not load weapon "knife_ballistic_bowie_zm".
                    Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                    Could not load weapon "alcatraz_shield_zm".
                    Could not load weapon "blundersplat_zm".
                    Could not load weapon "bouncing_tomahawk_zm".
                    Could not load weapon "blundersplat_upgraded_zm".
                    Could not load weapon "upgraded_tomahawk_zm".
                    Could not load weapon "blundersplat_explosive_dart_zm".
                    Could not load weapon "slowgun_zm".
                    Could not load weapon "slowgun_upgraded_zm".
                    Could not load weapon "staff_air_zm".
                    Could not load weapon "staff_fire_zm".
                    Could not load weapon "staff_lightning_zm".
                    Could not load weapon "staff_water_zm".
                    Could not load weapon "staff_air_upgraded_zm".
                    Could not load weapon "staff_fire_upgraded_zm".
                    Could not load weapon "staff_lightning_upgraded_zm".
                    Could not load weapon "staff_water_upgraded_zm".
                    Could not load weapon "tomb_shield_zm".
                    Could not load weapon "emp_grenade_zm".
                    Could not load weapon "time_bomb_zm".
                    Could not load weapon "beacon_zm".
                    Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                    Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                    Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                    Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                    ******* Linking to default stub function instead ******
                    Could not load scriptparsetree "maps/mp/_medals.gsc".
                    Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                    Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                    Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                    Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                    Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                    Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                    Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                    Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                    Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                    Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                    Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                    Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                    GSC Executed "scripts/zm/_loader::main()"
                    GSC Executed "scripts/zm/ranked::main()"
                    scr_xpscale cannot be modified
                    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                    Domain is any number from 0.001 to 10
                    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                    Domain is any number from 0.001 to 1000
                    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                    Domain is any number from 0.001 to 1000
                    build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                    BO2 multiplayer maps as zombies usermaps
                    hijacked (zm_hijacked)
                    scripts, porting and fastfiles: Liam McCormack
                    Plutonium T6, OpenAssetTools, gsc-tool
                    (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                    mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                    GSC Executed "scripts/zm/_loader::init()"
                    GSC Executed "scripts/zm/ranked::init()"
                    Writing stats...
                    Hitch warning: 8732 msec frame time on main thread
                    client 'Vibing Pierce' connected
                    Could not load menufile "ui_mp/ingame.txt".
                    Could not load menufile "ui_mp/patch_ingame_menus.txt".
                    Could not load material "graphline".
                    Could not load material "net_disconnect".
                    Could not load material "hud_dpad_arrow".
                    Could not load material "hud_dpad_eqip_count_backing".
                    Could not load material "hud_dpad_outer_frame_highlight_side".
                    Could not load material "life_counter_alive".
                    Could not load material "life_counter_dead".
                    Could not load material "killicondied".
                    Could not load material "killiconcrush".
                    Could not load material "killiconfalling".
                    Could not load material "killiconsuicide".
                    Could not load material "killiconmelee".
                    Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                    Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                    Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                    ******* Linking to default stub function instead ******
                    Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                    Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                    Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                    Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                    Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                    Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                    Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                    Could not load material "gfx_tracer_thermal".
                    Could not load material "headicondisconnected".
                    Could not load material "headiconyouinkillcam".
                    Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                    Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                    Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                    Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                    Could not load material "mtl_t6_wpn_pda_ui3d_background".
                    Could not load material "scope_overlay_envg_emp".
                    Could not load material "compassping_friendly_mp".
                    Could not load material "compass_waypoint_second_chance".
                    Could not load material "compassping_squad_mp".
                    Could not load material "objective_friendly_chat".
                    Could not load material "hint_mantle".
                    Could not load material "compassping_player".
                    Could not load material "compassping_player_bracket".
                    Could not load material "compassping_playerfiring_mp_shoutcast".
                    Could not load material "compassping_friendlyfiring_mp".
                    Could not load material "compassping_friendlyyelling_mp".
                    Could not load material "compassping_decoyfiring".
                    Could not load material "compassping_squad_fire_mp".
                    Could not load material "compassping_squadyelling_mp".
                    Could not load material "compassping_enemy".
                    Could not load material "compassping_enemydirectional".
                    Could not load material "compassping_enemysatellite".
                    Could not load material "compassping_enemyfiring".
                    Could not load material "compassping_enemyyelling".
                    Could not load material "compassping_grenade".
                    Could not load material "compassping_firstplace".
                    Could not load material "compass_radarline".
                    Could not load material "compass_acoustic_ping".
                    Could not load material "compassping_blank_mp".
                    Could not load material "compassping_blankfiring_mp".
                    Could not load material "watch_face".
                    Could not load material "watch_hour".
                    Could not load material "watch_minute".
                    Could not load material "watch_second".
                    Could not load material "acoustic_ping".
                    Could not load material "compass_scrambler_large".
                    Could not load material "waypoint_recon_artillery_strike".
                    Could not load material "compass_objpoint_mortar_busy".
                    Could not load material "compass_objpoint_mortar_friendly".
                    Could not load material "compassping_dog".
                    Could not load material "compass_turret_white".
                    Could not load material "compass_sg_white".
                    Could not load material "compass_supply_drop_white".
                    Could not load material "compass_supply_drop_green".
                    Could not load material "compass_supply_drop_red".
                    Could not load material "remotemissile_target".
                    Could not load material "compass_hk".
                    Could not load material "compass_talon_top".
                    Could not load material "hudcolorbar".
                    Could not load material "emp_filter_overlay".
                    Could not load material "headicontalkballoon".
                    Could not load material "hudscoreboardscroll_uparrow".
                    Could not load material "hudscoreboardscroll_upkey".
                    Could not load material "hudscoreboardscroll_downarrow".
                    Could not load material "hudscoreboardscroll_downkey".
                    Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                    Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                    Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                    Could not load fx "maps/zombie/fx_zombie_monkey_light".
                    Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                    Could not load fx "maps/zombie/fx_zombie_bar_break".
                    Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                    Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                    Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                    Could not load fx "misc/fx_zombie_cola_on".
                    Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                    Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                    Could not load fx "misc/fx_zombie_cola_dtap_on".
                    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                    Domain is any number from 0.001 to 10
                    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                    Domain is any number from 0.001 to 1000
                    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                    Domain is any number from 0.001 to 1000
                    Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                    Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                    Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                    Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                    Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                    Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                    Could not load fx "impacts/fx_riotshield_viewmodel".
                    Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                    Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                    Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                    Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                    Could not load weaponcamo "camo_knife".
                    Could not load weapon "knife_mp".
                    Could not load menufile "ui_mp/hud_demo.txt".
                    Could not load rawfile "vision/infrared.vision".
                    Could not load rawfile "vision/tvguided_mp.vision".
                    Could not load rawfile "vision/camera_spike_mp.vision".
                    Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                    Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                    Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                    Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                    Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                    Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                    Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                    Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                    Could not load menufile "ui_mp/scriptmenus/class.menu".
                    Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                    Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                    Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                    Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                    Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                    Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                    Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                    Could not load material "zom_icon_community_pot".
                    Could not load material "zom_icon_community_pot_strip".
                    Could not load material "zom_icon_player_life".
                    Could not load material "zombie_stopwatchneedle".
                    Could not load material "zombie_stopwatch".
                    Could not load material "zombie_stopwatch_glass".
                    Could not load material "minimap_icon_mystery_box".
                    Could not load material "score_bar_bg".
                    Could not load rawfile "vision/default_night.vision".
                    Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                    Could not load material "_scrambled".
                    Could not load lightdef "mrt".
                    build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                    wunderfizz: cost 1500, perk limit 4
                    Plutonium r5178 >

                    thewawpro 1 Reply Last reply
                    0
                    • Vibing Pierce Vibing Pierce

                      thewawpro ```
                      Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                      found 9 files required for mod download!
                      Current language: english
                      Current search path:
                      C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                      C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                      C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                      '0' is not a valid value for dvar 'r_brightness'
                      Domain is any number from 0.5 to 1.5
                      Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                      Could not load material "debug_sphere_exterior".
                      Could not load material "debug_sphere_interior".
                      Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                      Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                      Could not load material "mc/mtl_predator".
                      Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                      Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                      Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                      Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                      Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                      Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                      Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                      Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                      Adding iwd 'zm_hijacked'
                      Loading fastfile zm_hijacked
                      Loading fastfile en_zm_hijacked
                      Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                      Built adjacency info for IPaks 20ms
                      Writing stats...
                      Initializing game at 10/04/26 16:39:22 -0400
                      Current uptime: 00:00:47
                      Level time: 0
                      Restart: 0
                      ------- Game Initialization -------
                      gamename: PT6ZM
                      gamedate: Dec 15 2025
                      '0' is not a valid value for dvar 'r_brightness'
                      Domain is any number from 0.5 to 1.5
                      Could not load weapon "mp40_stalker_zm".
                      Could not load weapon "mp40_stalker_upgraded_zm".
                      Could not load weapon "m16_upgraded_zm".
                      Could not load weapon "ak74u_extclip_zm".
                      Could not load weapon "ak74u_extclip_upgraded_zm".
                      Could not load weapon "beretta93r_extclip_zm".
                      Could not load weapon "beretta93r_extclip_upgraded_zm".
                      Could not load weapon "jetgun_zm".
                      Could not load weapon "riotshield_zm".
                      Could not load weapon "knife_ballistic_zm".
                      Could not load weapon "knife_ballistic_upgraded_zm".
                      Could not load weapon "slipgun_zm".
                      Could not load weapon "slipgun_upgraded_zm".
                      Could not load weapon "knife_ballistic_bowie_zm".
                      Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                      Could not load weapon "alcatraz_shield_zm".
                      Could not load weapon "blundersplat_zm".
                      Could not load weapon "bouncing_tomahawk_zm".
                      Could not load weapon "blundersplat_upgraded_zm".
                      Could not load weapon "upgraded_tomahawk_zm".
                      Could not load weapon "blundersplat_explosive_dart_zm".
                      Could not load weapon "slowgun_zm".
                      Could not load weapon "slowgun_upgraded_zm".
                      Could not load weapon "staff_air_zm".
                      Could not load weapon "staff_fire_zm".
                      Could not load weapon "staff_lightning_zm".
                      Could not load weapon "staff_water_zm".
                      Could not load weapon "staff_air_upgraded_zm".
                      Could not load weapon "staff_fire_upgraded_zm".
                      Could not load weapon "staff_lightning_upgraded_zm".
                      Could not load weapon "staff_water_upgraded_zm".
                      Could not load weapon "tomb_shield_zm".
                      Could not load weapon "emp_grenade_zm".
                      Could not load weapon "time_bomb_zm".
                      Could not load weapon "beacon_zm".
                      Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                      Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                      Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                      ******* Linking to default stub function instead ******
                      Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                      ******* Linking to default stub function instead ******
                      Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                      Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                      ******* Linking to default stub function instead ******
                      Could not load scriptparsetree "maps/mp/_medals.gsc".
                      Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                      ******* Linking to default stub function instead ******
                      Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                      ******* Linking to default stub function instead ******
                      Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                      ******* Linking to default stub function instead ******
                      Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                      ******* Linking to default stub function instead ******
                      Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                      Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                      Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                      Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                      Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                      Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                      Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                      Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                      Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                      Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                      Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                      Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                      GSC Executed "scripts/zm/_loader::main()"
                      GSC Executed "scripts/zm/ranked::main()"
                      scr_xpscale cannot be modified
                      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                      Domain is any number from 0.001 to 10
                      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                      Domain is any number from 0.001 to 1000
                      '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                      Domain is any number from 0.001 to 1000
                      build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                      BO2 multiplayer maps as zombies usermaps
                      hijacked (zm_hijacked)
                      scripts, porting and fastfiles: Liam McCormack
                      Plutonium T6, OpenAssetTools, gsc-tool
                      (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                      mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                      GSC Executed "scripts/zm/_loader::init()"
                      GSC Executed "scripts/zm/ranked::init()"
                      Writing stats...
                      Hitch warning: 8732 msec frame time on main thread
                      client 'Vibing Pierce' connected
                      Could not load menufile "ui_mp/ingame.txt".
                      Could not load menufile "ui_mp/patch_ingame_menus.txt".
                      Could not load material "graphline".
                      Could not load material "net_disconnect".
                      Could not load material "hud_dpad_arrow".
                      Could not load material "hud_dpad_eqip_count_backing".
                      Could not load material "hud_dpad_outer_frame_highlight_side".
                      Could not load material "life_counter_alive".
                      Could not load material "life_counter_dead".
                      Could not load material "killicondied".
                      Could not load material "killiconcrush".
                      Could not load material "killiconfalling".
                      Could not load material "killiconsuicide".
                      Could not load material "killiconmelee".
                      Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                      Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                      Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                      ******* Linking to default stub function instead ******
                      Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                      Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                      Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                      Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                      Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                      Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                      Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                      Could not load material "gfx_tracer_thermal".
                      Could not load material "headicondisconnected".
                      Could not load material "headiconyouinkillcam".
                      Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                      Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                      Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                      Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                      Could not load material "mtl_t6_wpn_pda_ui3d_background".
                      Could not load material "scope_overlay_envg_emp".
                      Could not load material "compassping_friendly_mp".
                      Could not load material "compass_waypoint_second_chance".
                      Could not load material "compassping_squad_mp".
                      Could not load material "objective_friendly_chat".
                      Could not load material "hint_mantle".
                      Could not load material "compassping_player".
                      Could not load material "compassping_player_bracket".
                      Could not load material "compassping_playerfiring_mp_shoutcast".
                      Could not load material "compassping_friendlyfiring_mp".
                      Could not load material "compassping_friendlyyelling_mp".
                      Could not load material "compassping_decoyfiring".
                      Could not load material "compassping_squad_fire_mp".
                      Could not load material "compassping_squadyelling_mp".
                      Could not load material "compassping_enemy".
                      Could not load material "compassping_enemydirectional".
                      Could not load material "compassping_enemysatellite".
                      Could not load material "compassping_enemyfiring".
                      Could not load material "compassping_enemyyelling".
                      Could not load material "compassping_grenade".
                      Could not load material "compassping_firstplace".
                      Could not load material "compass_radarline".
                      Could not load material "compass_acoustic_ping".
                      Could not load material "compassping_blank_mp".
                      Could not load material "compassping_blankfiring_mp".
                      Could not load material "watch_face".
                      Could not load material "watch_hour".
                      Could not load material "watch_minute".
                      Could not load material "watch_second".
                      Could not load material "acoustic_ping".
                      Could not load material "compass_scrambler_large".
                      Could not load material "waypoint_recon_artillery_strike".
                      Could not load material "compass_objpoint_mortar_busy".
                      Could not load material "compass_objpoint_mortar_friendly".
                      Could not load material "compassping_dog".
                      Could not load material "compass_turret_white".
                      Could not load material "compass_sg_white".
                      Could not load material "compass_supply_drop_white".
                      Could not load material "compass_supply_drop_green".
                      Could not load material "compass_supply_drop_red".
                      Could not load material "remotemissile_target".
                      Could not load material "compass_hk".
                      Could not load material "compass_talon_top".
                      Could not load material "hudcolorbar".
                      Could not load material "emp_filter_overlay".
                      Could not load material "headicontalkballoon".
                      Could not load material "hudscoreboardscroll_uparrow".
                      Could not load material "hudscoreboardscroll_upkey".
                      Could not load material "hudscoreboardscroll_downarrow".
                      Could not load material "hudscoreboardscroll_downkey".
                      Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                      Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                      Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                      Could not load fx "maps/zombie/fx_zombie_monkey_light".
                      Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                      Could not load fx "maps/zombie/fx_zombie_bar_break".
                      Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                      Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                      Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                      Could not load fx "misc/fx_zombie_cola_on".
                      Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                      Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                      Could not load fx "misc/fx_zombie_cola_dtap_on".
                      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                      Domain is any number from 0.001 to 10
                      '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                      Domain is any number from 0.001 to 1000
                      '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                      Domain is any number from 0.001 to 1000
                      Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                      Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                      Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                      Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                      Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                      Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                      Could not load fx "impacts/fx_riotshield_viewmodel".
                      Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                      Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                      Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                      Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                      Could not load weaponcamo "camo_knife".
                      Could not load weapon "knife_mp".
                      Could not load menufile "ui_mp/hud_demo.txt".
                      Could not load rawfile "vision/infrared.vision".
                      Could not load rawfile "vision/tvguided_mp.vision".
                      Could not load rawfile "vision/camera_spike_mp.vision".
                      Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                      Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                      Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                      Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                      Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                      Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                      Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                      Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                      Could not load menufile "ui_mp/scriptmenus/class.menu".
                      Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                      Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                      Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                      Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                      Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                      Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                      Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                      Could not load material "zom_icon_community_pot".
                      Could not load material "zom_icon_community_pot_strip".
                      Could not load material "zom_icon_player_life".
                      Could not load material "zombie_stopwatchneedle".
                      Could not load material "zombie_stopwatch".
                      Could not load material "zombie_stopwatch_glass".
                      Could not load material "minimap_icon_mystery_box".
                      Could not load material "score_bar_bg".
                      Could not load rawfile "vision/default_night.vision".
                      Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                      Could not load material "_scrambled".
                      Could not load lightdef "mrt".
                      build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                      wunderfizz: cost 1500, perk limit 4
                      Plutonium r5178 >

                      thewawpro Offline
                      thewawpro Offline
                      thewawpro
                      wrote last edited by
                      #76

                      Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

                      Vibing Pierce 1 Reply Last reply
                      0
                      • thewawpro thewawpro

                        Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

                        Vibing Pierce Offline
                        Vibing Pierce Offline
                        Vibing Pierce
                        wrote last edited by
                        #77

                        thewawpro okay i will try that

                        1 Reply Last reply
                        0
                        • Rylin Offline
                          Rylin Offline
                          Rylin
                          wrote last edited by
                          #78

                          Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

                          thewawpro 1 Reply Last reply
                          0
                          • Rylin Rylin

                            Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

                            thewawpro Offline
                            thewawpro Offline
                            thewawpro
                            wrote last edited by
                            #79

                            Rylin Join the pluto discord and I am often in bo2 modding and send me a friend request

                            1 Reply Last reply
                            0
                            • thewawpro thewawpro

                              9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                              a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                              Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                              BO2 Multiplayer Maps in Zombies (Beta Release)

                              Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                              -[UPDATE] DLC no longer required, file sizes are bigger though!


                              Download Links

                              Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                              To run the script try:

                              • Right click > "Run with powershell`
                              • Or: double click on the script
                              • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                              • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                              Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                              Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                              UPDATE

                              New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                              Installation

                              1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                                ~\\AppData\\Local\\Plutonium\\storage\\t6
                              2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                                ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                              Launching Maps

                              Console Launch (No Menu Mod Required)

                              • Plutonium currently requires any mod to be active to launch a custom usermap.
                              • The launcher mod is not required to play these maps.
                              • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                              (Replace {{map name}} with the console name listed below).

                              Optional Menu Launcher Mod Features

                              If you choose to install the included launcher mod:

                              • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                              • Adds art and localisation for loading screens.
                              • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                              Special Enemies & Der Wunderfizz Options

                              All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                              Option Dvar Values Default As on
                              Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                              Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                              Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                              Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                              Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                              Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                              Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                              Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                              Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                              Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                              Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                              Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                              Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                              Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                              set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                              If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                              The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                              Map List & Console Commands

                              The console names for all ported maps are listed below:

                              Map Console Name Console Command
                              Aftermath zm_la g_gametype zstandard;map zm_la
                              Cargo zm_dockside g_gametype zstandard;map zm_dockside
                              Carrier zm_carrier g_gametype zstandard;map zm_carrier
                              Cove zm_castaway g_gametype zstandard;map zm_castaway
                              Detour zm_bridge g_gametype zstandard;map zm_bridge
                              Dig zm_dig g_gametype zstandard;map zm_dig
                              Downhill zm_downhill g_gametype zstandard;map zm_downhill
                              Drone zm_drone g_gametype zstandard;map zm_drone
                              Encore zm_concert g_gametype zstandard;map zm_concert
                              Express zm_express g_gametype zstandard;map zm_express
                              Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                              Grind zm_skate g_gametype zstandard;map zm_skate
                              Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                              Hydro zm_hydro g_gametype zstandard;map zm_hydro
                              Magma zm_magma g_gametype zstandard;map zm_magma
                              Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                              Mirage zm_mirage g_gametype zstandard;map zm_mirage
                              Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                              Overflow zm_overflow g_gametype zstandard;map zm_overflow
                              Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                              Pod zm_pod g_gametype zstandard;map zm_pod
                              Raid zm_raid g_gametype zstandard;map zm_raid
                              Rush zm_paintball g_gametype zstandard;map zm_paintball
                              Slums zm_slums g_gametype zstandard;map zm_slums
                              Standoff zm_village g_gametype zstandard;map zm_village
                              Studio zm_studio g_gametype zstandard;map zm_studio
                              Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                              Turbine zm_turbine g_gametype zstandard;map zm_turbine
                              Uplink zm_uplink g_gametype zstandard;map zm_uplink
                              Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                              Yemen zm_socotra g_gametype zstandard;map zm_socotra

                              Disclaimer

                              Partially developed with generative AI.

                              Volkzzzzz Offline
                              Volkzzzzz Offline
                              Volkzzzzz
                              wrote last edited by
                              #80
                              This post is deleted!
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                              • Volkzzzzz Offline
                                Volkzzzzz Offline
                                Volkzzzzz
                                wrote last edited by
                                #81

                                Well done m8. Good job!

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                                • Volkzzzzz Volkzzzzz

                                  Well done m8. Good job!

                                  thewawpro Offline
                                  thewawpro Offline
                                  thewawpro
                                  wrote last edited by
                                  #82

                                  Volkzzzzz Thanks

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