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  2. BO2 Modding Releases & Resources
  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

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  • LewkoFTW Online
    LewkoFTW Online
    LewkoFTW
    wrote last edited by
    #61

    Is there plans to eventually add more wonder weapons/equipment from the various BO2 maps (all 4 staffs, Sliquifier, G-Strikes, etc.) and given that there's bosses from it, maybe even ones from BO1?

    1 Reply Last reply
    0
    • isaaccommando67 Offline
      isaaccommando67 Offline
      isaaccommando67
      wrote last edited by
      #62

      how do i load the mods like do i put them inside user maps ? im confsued idk what do put

      thewawpro 1 Reply Last reply
      0
      • isaaccommando67 isaaccommando67

        how do i load the mods like do i put them inside user maps ? im confsued idk what do put

        thewawpro Offline
        thewawpro Offline
        thewawpro
        wrote last edited by
        #63

        isaaccommando67 Did you run the auto installer script?

        1 Reply Last reply
        0
        • llu_uiis Offline
          llu_uiis Offline
          llu_uiis
          wrote last edited by
          #64

          the goat

          1 Reply Last reply
          0
          • thewawpro Offline
            thewawpro Offline
            thewawpro
            wrote last edited by
            #65

            ELPUNI What do you mean nothing else happens?

            1 Reply Last reply
            0
            • thewawpro thewawpro

              9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

              a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

              Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

              BO2 Multiplayer Maps in Zombies (Beta Release)

              Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
              -[UPDATE] DLC no longer required, file sizes are bigger though!


              Download Links

              Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

              To run the script try:

              • Right click > "Run with powershell`
              • Or: double click on the script
              • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
              • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

              Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
              Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


              UPDATE

              New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


              Installation

              1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                ~\\AppData\\Local\\Plutonium\\storage\\t6
              2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

              Launching Maps

              Console Launch (No Menu Mod Required)

              • Plutonium currently requires any mod to be active to launch a custom usermap.
              • The launcher mod is not required to play these maps.
              • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

              (Replace {{map name}} with the console name listed below).

              Optional Menu Launcher Mod Features

              If you choose to install the included launcher mod:

              • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
              • Adds art and localisation for loading screens.
              • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

              Special Enemies & Der Wunderfizz Options

              All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

              Option Dvar Values Default As on
              Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
              Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
              Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
              Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
              Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
              Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
              Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
              Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
              Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
              Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
              Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
              Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
              Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

              Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

              set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

              If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

              The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


              Map List & Console Commands

              The console names for all ported maps are listed below:

              Map Console Name Console Command
              Aftermath zm_la g_gametype zstandard;map zm_la
              Cargo zm_dockside g_gametype zstandard;map zm_dockside
              Carrier zm_carrier g_gametype zstandard;map zm_carrier
              Cove zm_castaway g_gametype zstandard;map zm_castaway
              Detour zm_bridge g_gametype zstandard;map zm_bridge
              Dig zm_dig g_gametype zstandard;map zm_dig
              Downhill zm_downhill g_gametype zstandard;map zm_downhill
              Drone zm_drone g_gametype zstandard;map zm_drone
              Encore zm_concert g_gametype zstandard;map zm_concert
              Express zm_express g_gametype zstandard;map zm_express
              Frost zm_frostbite g_gametype zstandard;map zm_frostbite
              Grind zm_skate g_gametype zstandard;map zm_skate
              Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
              Hydro zm_hydro g_gametype zstandard;map zm_hydro
              Magma zm_magma g_gametype zstandard;map zm_magma
              Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
              Mirage zm_mirage g_gametype zstandard;map zm_mirage
              Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
              Overflow zm_overflow g_gametype zstandard;map zm_overflow
              Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
              Pod zm_pod g_gametype zstandard;map zm_pod
              Raid zm_raid g_gametype zstandard;map zm_raid
              Rush zm_paintball g_gametype zstandard;map zm_paintball
              Slums zm_slums g_gametype zstandard;map zm_slums
              Standoff zm_village g_gametype zstandard;map zm_village
              Studio zm_studio g_gametype zstandard;map zm_studio
              Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
              Turbine zm_turbine g_gametype zstandard;map zm_turbine
              Uplink zm_uplink g_gametype zstandard;map zm_uplink
              Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
              Yemen zm_socotra g_gametype zstandard;map zm_socotra

              Disclaimer

              Partially developed with generative AI.

              Smitty4501 Offline
              Smitty4501 Offline
              Smitty4501
              wrote last edited by
              #66

              thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome

              1 Reply Last reply
              0
              • xsheent515 Offline
                xsheent515 Offline
                xsheent515
                wrote last edited by
                #67

                first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

                for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

                The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

                thewawpro 1 Reply Last reply
                0
                • Vibing Pierce Offline
                  Vibing Pierce Offline
                  Vibing Pierce
                  wrote last edited by
                  #68

                  all i get is white screen on every map can't even play bruh...

                  thewawpro 1 Reply Last reply
                  0
                  • Vibing Pierce Vibing Pierce

                    all i get is white screen on every map can't even play bruh...

                    thewawpro Offline
                    thewawpro Offline
                    thewawpro
                    wrote last edited by
                    #69

                    Vibing Pierce Could you please post the console log

                    Vibing Pierce 1 Reply Last reply
                    0
                    • xsheent515 xsheent515

                      first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

                      for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

                      The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

                      thewawpro Offline
                      thewawpro Offline
                      thewawpro
                      wrote last edited by
                      #70

                      xsheent515 Thanks for the feedback. I can look into background music. I don't have the time to implement dedicated perk machines.

                      1 Reply Last reply
                      0
                      • jayblueballs445 Offline
                        jayblueballs445 Offline
                        jayblueballs445
                        wrote last edited by
                        #71

                        where do i get the bosses and special zombies
                        pls help

                        thewawpro 1 Reply Last reply
                        0
                        • jayblueballs445 jayblueballs445

                          where do i get the bosses and special zombies
                          pls help

                          thewawpro Offline
                          thewawpro Offline
                          thewawpro
                          wrote last edited by
                          #72

                          jayblueballs445 Are you on the latest version? Do you have the mod loaded?

                          1 Reply Last reply
                          0
                          • jayblueballs445 Offline
                            jayblueballs445 Offline
                            jayblueballs445
                            wrote last edited by
                            #73

                            no did not shoud i

                            thewawpro 1 Reply Last reply
                            0
                            • jayblueballs445 jayblueballs445

                              no did not shoud i

                              thewawpro Offline
                              thewawpro Offline
                              thewawpro
                              wrote last edited by thewawpro
                              #74

                              jayblueballs445 Yes or you can load it via the console there is an example in the post

                              1 Reply Last reply
                              0
                              • thewawpro thewawpro

                                Vibing Pierce Could you please post the console log

                                Vibing Pierce Offline
                                Vibing Pierce Offline
                                Vibing Pierce
                                wrote last edited by
                                #75

                                thewawpro ```
                                Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                                found 9 files required for mod download!
                                Current language: english
                                Current search path:
                                C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                                C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                                C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                                C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                                C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                                C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                                C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                                C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                                C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                                C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                                C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                                '0' is not a valid value for dvar 'r_brightness'
                                Domain is any number from 0.5 to 1.5
                                Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                                Could not load material "debug_sphere_exterior".
                                Could not load material "debug_sphere_interior".
                                Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                                Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                                Could not load material "mc/mtl_predator".
                                Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                                Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                                Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                                Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                                Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                                Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                                Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                                Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                                Adding iwd 'zm_hijacked'
                                Loading fastfile zm_hijacked
                                Loading fastfile en_zm_hijacked
                                Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                                Built adjacency info for IPaks 20ms
                                Writing stats...
                                Initializing game at 10/04/26 16:39:22 -0400
                                Current uptime: 00:00:47
                                Level time: 0
                                Restart: 0
                                ------- Game Initialization -------
                                gamename: PT6ZM
                                gamedate: Dec 15 2025
                                '0' is not a valid value for dvar 'r_brightness'
                                Domain is any number from 0.5 to 1.5
                                Could not load weapon "mp40_stalker_zm".
                                Could not load weapon "mp40_stalker_upgraded_zm".
                                Could not load weapon "m16_upgraded_zm".
                                Could not load weapon "ak74u_extclip_zm".
                                Could not load weapon "ak74u_extclip_upgraded_zm".
                                Could not load weapon "beretta93r_extclip_zm".
                                Could not load weapon "beretta93r_extclip_upgraded_zm".
                                Could not load weapon "jetgun_zm".
                                Could not load weapon "riotshield_zm".
                                Could not load weapon "knife_ballistic_zm".
                                Could not load weapon "knife_ballistic_upgraded_zm".
                                Could not load weapon "slipgun_zm".
                                Could not load weapon "slipgun_upgraded_zm".
                                Could not load weapon "knife_ballistic_bowie_zm".
                                Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                                Could not load weapon "alcatraz_shield_zm".
                                Could not load weapon "blundersplat_zm".
                                Could not load weapon "bouncing_tomahawk_zm".
                                Could not load weapon "blundersplat_upgraded_zm".
                                Could not load weapon "upgraded_tomahawk_zm".
                                Could not load weapon "blundersplat_explosive_dart_zm".
                                Could not load weapon "slowgun_zm".
                                Could not load weapon "slowgun_upgraded_zm".
                                Could not load weapon "staff_air_zm".
                                Could not load weapon "staff_fire_zm".
                                Could not load weapon "staff_lightning_zm".
                                Could not load weapon "staff_water_zm".
                                Could not load weapon "staff_air_upgraded_zm".
                                Could not load weapon "staff_fire_upgraded_zm".
                                Could not load weapon "staff_lightning_upgraded_zm".
                                Could not load weapon "staff_water_upgraded_zm".
                                Could not load weapon "tomb_shield_zm".
                                Could not load weapon "emp_grenade_zm".
                                Could not load weapon "time_bomb_zm".
                                Could not load weapon "beacon_zm".
                                Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                                Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                                Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                ******* Linking to default stub function instead ******
                                Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                ******* Linking to default stub function instead ******
                                Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                                Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                                ******* Linking to default stub function instead ******
                                Could not load scriptparsetree "maps/mp/_medals.gsc".
                                Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                                ******* Linking to default stub function instead ******
                                Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                                ******* Linking to default stub function instead ******
                                Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                                ******* Linking to default stub function instead ******
                                Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                                ******* Linking to default stub function instead ******
                                Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                                Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                                Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                                Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                                Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                                Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                                Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                                Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                                Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                                Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                                Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                                Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                                Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                                Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                                Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                                Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                                Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                                Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                                GSC Executed "scripts/zm/_loader::main()"
                                GSC Executed "scripts/zm/ranked::main()"
                                scr_xpscale cannot be modified
                                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                Domain is any number from 0.001 to 10
                                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                Domain is any number from 0.001 to 1000
                                '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                Domain is any number from 0.001 to 1000
                                build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                                BO2 multiplayer maps as zombies usermaps
                                hijacked (zm_hijacked)
                                scripts, porting and fastfiles: Liam McCormack
                                Plutonium T6, OpenAssetTools, gsc-tool
                                (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                                mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                                GSC Executed "scripts/zm/_loader::init()"
                                GSC Executed "scripts/zm/ranked::init()"
                                Writing stats...
                                Hitch warning: 8732 msec frame time on main thread
                                client 'Vibing Pierce' connected
                                Could not load menufile "ui_mp/ingame.txt".
                                Could not load menufile "ui_mp/patch_ingame_menus.txt".
                                Could not load material "graphline".
                                Could not load material "net_disconnect".
                                Could not load material "hud_dpad_arrow".
                                Could not load material "hud_dpad_eqip_count_backing".
                                Could not load material "hud_dpad_outer_frame_highlight_side".
                                Could not load material "life_counter_alive".
                                Could not load material "life_counter_dead".
                                Could not load material "killicondied".
                                Could not load material "killiconcrush".
                                Could not load material "killiconfalling".
                                Could not load material "killiconsuicide".
                                Could not load material "killiconmelee".
                                Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                                Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                                Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                                ******* Linking to default stub function instead ******
                                Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                                Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                                Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                                Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                                Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                                Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                                Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                                Could not load material "gfx_tracer_thermal".
                                Could not load material "headicondisconnected".
                                Could not load material "headiconyouinkillcam".
                                Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                                Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                                Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                                Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                                Could not load material "mtl_t6_wpn_pda_ui3d_background".
                                Could not load material "scope_overlay_envg_emp".
                                Could not load material "compassping_friendly_mp".
                                Could not load material "compass_waypoint_second_chance".
                                Could not load material "compassping_squad_mp".
                                Could not load material "objective_friendly_chat".
                                Could not load material "hint_mantle".
                                Could not load material "compassping_player".
                                Could not load material "compassping_player_bracket".
                                Could not load material "compassping_playerfiring_mp_shoutcast".
                                Could not load material "compassping_friendlyfiring_mp".
                                Could not load material "compassping_friendlyyelling_mp".
                                Could not load material "compassping_decoyfiring".
                                Could not load material "compassping_squad_fire_mp".
                                Could not load material "compassping_squadyelling_mp".
                                Could not load material "compassping_enemy".
                                Could not load material "compassping_enemydirectional".
                                Could not load material "compassping_enemysatellite".
                                Could not load material "compassping_enemyfiring".
                                Could not load material "compassping_enemyyelling".
                                Could not load material "compassping_grenade".
                                Could not load material "compassping_firstplace".
                                Could not load material "compass_radarline".
                                Could not load material "compass_acoustic_ping".
                                Could not load material "compassping_blank_mp".
                                Could not load material "compassping_blankfiring_mp".
                                Could not load material "watch_face".
                                Could not load material "watch_hour".
                                Could not load material "watch_minute".
                                Could not load material "watch_second".
                                Could not load material "acoustic_ping".
                                Could not load material "compass_scrambler_large".
                                Could not load material "waypoint_recon_artillery_strike".
                                Could not load material "compass_objpoint_mortar_busy".
                                Could not load material "compass_objpoint_mortar_friendly".
                                Could not load material "compassping_dog".
                                Could not load material "compass_turret_white".
                                Could not load material "compass_sg_white".
                                Could not load material "compass_supply_drop_white".
                                Could not load material "compass_supply_drop_green".
                                Could not load material "compass_supply_drop_red".
                                Could not load material "remotemissile_target".
                                Could not load material "compass_hk".
                                Could not load material "compass_talon_top".
                                Could not load material "hudcolorbar".
                                Could not load material "emp_filter_overlay".
                                Could not load material "headicontalkballoon".
                                Could not load material "hudscoreboardscroll_uparrow".
                                Could not load material "hudscoreboardscroll_upkey".
                                Could not load material "hudscoreboardscroll_downarrow".
                                Could not load material "hudscoreboardscroll_downkey".
                                Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                                Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                                Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                                Could not load fx "maps/zombie/fx_zombie_monkey_light".
                                Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                                Could not load fx "maps/zombie/fx_zombie_bar_break".
                                Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                                Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                                Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                                Could not load fx "misc/fx_zombie_cola_on".
                                Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                                Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                                Could not load fx "misc/fx_zombie_cola_dtap_on".
                                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                Domain is any number from 0.001 to 10
                                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                Domain is any number from 0.001 to 1000
                                '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                Domain is any number from 0.001 to 1000
                                Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                                Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                                Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                                Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                                Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                                Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                                Could not load fx "impacts/fx_riotshield_viewmodel".
                                Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                                Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                                Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                                Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                                Could not load weaponcamo "camo_knife".
                                Could not load weapon "knife_mp".
                                Could not load menufile "ui_mp/hud_demo.txt".
                                Could not load rawfile "vision/infrared.vision".
                                Could not load rawfile "vision/tvguided_mp.vision".
                                Could not load rawfile "vision/camera_spike_mp.vision".
                                Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                                Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                                Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                                Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                                Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                                Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                                Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                                Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                                Could not load menufile "ui_mp/scriptmenus/class.menu".
                                Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                                Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                                Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                                Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                                Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                                Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                                Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                                Could not load material "zom_icon_community_pot".
                                Could not load material "zom_icon_community_pot_strip".
                                Could not load material "zom_icon_player_life".
                                Could not load material "zombie_stopwatchneedle".
                                Could not load material "zombie_stopwatch".
                                Could not load material "zombie_stopwatch_glass".
                                Could not load material "minimap_icon_mystery_box".
                                Could not load material "score_bar_bg".
                                Could not load rawfile "vision/default_night.vision".
                                Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                                Could not load material "_scrambled".
                                Could not load lightdef "mrt".
                                build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                                wunderfizz: cost 1500, perk limit 4
                                Plutonium r5178 >

                                thewawpro 1 Reply Last reply
                                0
                                • Vibing Pierce Vibing Pierce

                                  thewawpro ```
                                  Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                                  found 9 files required for mod download!
                                  Current language: english
                                  Current search path:
                                  C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                                  C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                                  C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                                  C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                                  C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                                  C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                                  C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                                  C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                                  C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                                  C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                                  C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                                  '0' is not a valid value for dvar 'r_brightness'
                                  Domain is any number from 0.5 to 1.5
                                  Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                                  Could not load material "debug_sphere_exterior".
                                  Could not load material "debug_sphere_interior".
                                  Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                                  Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                                  Could not load material "mc/mtl_predator".
                                  Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                                  Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                                  Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                                  Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                                  Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                                  Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                                  Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                                  Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                                  Adding iwd 'zm_hijacked'
                                  Loading fastfile zm_hijacked
                                  Loading fastfile en_zm_hijacked
                                  Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                                  Built adjacency info for IPaks 20ms
                                  Writing stats...
                                  Initializing game at 10/04/26 16:39:22 -0400
                                  Current uptime: 00:00:47
                                  Level time: 0
                                  Restart: 0
                                  ------- Game Initialization -------
                                  gamename: PT6ZM
                                  gamedate: Dec 15 2025
                                  '0' is not a valid value for dvar 'r_brightness'
                                  Domain is any number from 0.5 to 1.5
                                  Could not load weapon "mp40_stalker_zm".
                                  Could not load weapon "mp40_stalker_upgraded_zm".
                                  Could not load weapon "m16_upgraded_zm".
                                  Could not load weapon "ak74u_extclip_zm".
                                  Could not load weapon "ak74u_extclip_upgraded_zm".
                                  Could not load weapon "beretta93r_extclip_zm".
                                  Could not load weapon "beretta93r_extclip_upgraded_zm".
                                  Could not load weapon "jetgun_zm".
                                  Could not load weapon "riotshield_zm".
                                  Could not load weapon "knife_ballistic_zm".
                                  Could not load weapon "knife_ballistic_upgraded_zm".
                                  Could not load weapon "slipgun_zm".
                                  Could not load weapon "slipgun_upgraded_zm".
                                  Could not load weapon "knife_ballistic_bowie_zm".
                                  Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                                  Could not load weapon "alcatraz_shield_zm".
                                  Could not load weapon "blundersplat_zm".
                                  Could not load weapon "bouncing_tomahawk_zm".
                                  Could not load weapon "blundersplat_upgraded_zm".
                                  Could not load weapon "upgraded_tomahawk_zm".
                                  Could not load weapon "blundersplat_explosive_dart_zm".
                                  Could not load weapon "slowgun_zm".
                                  Could not load weapon "slowgun_upgraded_zm".
                                  Could not load weapon "staff_air_zm".
                                  Could not load weapon "staff_fire_zm".
                                  Could not load weapon "staff_lightning_zm".
                                  Could not load weapon "staff_water_zm".
                                  Could not load weapon "staff_air_upgraded_zm".
                                  Could not load weapon "staff_fire_upgraded_zm".
                                  Could not load weapon "staff_lightning_upgraded_zm".
                                  Could not load weapon "staff_water_upgraded_zm".
                                  Could not load weapon "tomb_shield_zm".
                                  Could not load weapon "emp_grenade_zm".
                                  Could not load weapon "time_bomb_zm".
                                  Could not load weapon "beacon_zm".
                                  Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                                  Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                                  Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                  ******* Linking to default stub function instead ******
                                  Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                  ******* Linking to default stub function instead ******
                                  Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                                  Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                                  ******* Linking to default stub function instead ******
                                  Could not load scriptparsetree "maps/mp/_medals.gsc".
                                  Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                                  ******* Linking to default stub function instead ******
                                  Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                                  ******* Linking to default stub function instead ******
                                  Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                                  ******* Linking to default stub function instead ******
                                  Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                                  ******* Linking to default stub function instead ******
                                  Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                                  Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                                  Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                                  Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                                  Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                                  Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                                  Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                                  Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                                  Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                                  Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                                  Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                                  GSC Executed "scripts/zm/_loader::main()"
                                  GSC Executed "scripts/zm/ranked::main()"
                                  scr_xpscale cannot be modified
                                  '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                  Domain is any number from 0.001 to 10
                                  '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                  Domain is any number from 0.001 to 1000
                                  '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                  Domain is any number from 0.001 to 1000
                                  build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                                  BO2 multiplayer maps as zombies usermaps
                                  hijacked (zm_hijacked)
                                  scripts, porting and fastfiles: Liam McCormack
                                  Plutonium T6, OpenAssetTools, gsc-tool
                                  (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                                  mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                                  GSC Executed "scripts/zm/_loader::init()"
                                  GSC Executed "scripts/zm/ranked::init()"
                                  Writing stats...
                                  Hitch warning: 8732 msec frame time on main thread
                                  client 'Vibing Pierce' connected
                                  Could not load menufile "ui_mp/ingame.txt".
                                  Could not load menufile "ui_mp/patch_ingame_menus.txt".
                                  Could not load material "graphline".
                                  Could not load material "net_disconnect".
                                  Could not load material "hud_dpad_arrow".
                                  Could not load material "hud_dpad_eqip_count_backing".
                                  Could not load material "hud_dpad_outer_frame_highlight_side".
                                  Could not load material "life_counter_alive".
                                  Could not load material "life_counter_dead".
                                  Could not load material "killicondied".
                                  Could not load material "killiconcrush".
                                  Could not load material "killiconfalling".
                                  Could not load material "killiconsuicide".
                                  Could not load material "killiconmelee".
                                  Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                                  Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                                  Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                                  ******* Linking to default stub function instead ******
                                  Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                                  Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                                  Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                                  Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                                  Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                                  Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                                  Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                                  Could not load material "gfx_tracer_thermal".
                                  Could not load material "headicondisconnected".
                                  Could not load material "headiconyouinkillcam".
                                  Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                                  Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                                  Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                                  Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                                  Could not load material "mtl_t6_wpn_pda_ui3d_background".
                                  Could not load material "scope_overlay_envg_emp".
                                  Could not load material "compassping_friendly_mp".
                                  Could not load material "compass_waypoint_second_chance".
                                  Could not load material "compassping_squad_mp".
                                  Could not load material "objective_friendly_chat".
                                  Could not load material "hint_mantle".
                                  Could not load material "compassping_player".
                                  Could not load material "compassping_player_bracket".
                                  Could not load material "compassping_playerfiring_mp_shoutcast".
                                  Could not load material "compassping_friendlyfiring_mp".
                                  Could not load material "compassping_friendlyyelling_mp".
                                  Could not load material "compassping_decoyfiring".
                                  Could not load material "compassping_squad_fire_mp".
                                  Could not load material "compassping_squadyelling_mp".
                                  Could not load material "compassping_enemy".
                                  Could not load material "compassping_enemydirectional".
                                  Could not load material "compassping_enemysatellite".
                                  Could not load material "compassping_enemyfiring".
                                  Could not load material "compassping_enemyyelling".
                                  Could not load material "compassping_grenade".
                                  Could not load material "compassping_firstplace".
                                  Could not load material "compass_radarline".
                                  Could not load material "compass_acoustic_ping".
                                  Could not load material "compassping_blank_mp".
                                  Could not load material "compassping_blankfiring_mp".
                                  Could not load material "watch_face".
                                  Could not load material "watch_hour".
                                  Could not load material "watch_minute".
                                  Could not load material "watch_second".
                                  Could not load material "acoustic_ping".
                                  Could not load material "compass_scrambler_large".
                                  Could not load material "waypoint_recon_artillery_strike".
                                  Could not load material "compass_objpoint_mortar_busy".
                                  Could not load material "compass_objpoint_mortar_friendly".
                                  Could not load material "compassping_dog".
                                  Could not load material "compass_turret_white".
                                  Could not load material "compass_sg_white".
                                  Could not load material "compass_supply_drop_white".
                                  Could not load material "compass_supply_drop_green".
                                  Could not load material "compass_supply_drop_red".
                                  Could not load material "remotemissile_target".
                                  Could not load material "compass_hk".
                                  Could not load material "compass_talon_top".
                                  Could not load material "hudcolorbar".
                                  Could not load material "emp_filter_overlay".
                                  Could not load material "headicontalkballoon".
                                  Could not load material "hudscoreboardscroll_uparrow".
                                  Could not load material "hudscoreboardscroll_upkey".
                                  Could not load material "hudscoreboardscroll_downarrow".
                                  Could not load material "hudscoreboardscroll_downkey".
                                  Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                                  Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                                  Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                                  Could not load fx "maps/zombie/fx_zombie_monkey_light".
                                  Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                                  Could not load fx "maps/zombie/fx_zombie_bar_break".
                                  Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                                  Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                                  Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                                  Could not load fx "misc/fx_zombie_cola_on".
                                  Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                                  Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                                  Could not load fx "misc/fx_zombie_cola_dtap_on".
                                  '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                  Domain is any number from 0.001 to 10
                                  '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                  Domain is any number from 0.001 to 1000
                                  '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                  Domain is any number from 0.001 to 1000
                                  Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                                  Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                                  Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                                  Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                                  Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                                  Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                                  Could not load fx "impacts/fx_riotshield_viewmodel".
                                  Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                                  Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                                  Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                                  Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                                  Could not load weaponcamo "camo_knife".
                                  Could not load weapon "knife_mp".
                                  Could not load menufile "ui_mp/hud_demo.txt".
                                  Could not load rawfile "vision/infrared.vision".
                                  Could not load rawfile "vision/tvguided_mp.vision".
                                  Could not load rawfile "vision/camera_spike_mp.vision".
                                  Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                                  Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                                  Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                                  Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                                  Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                                  Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                                  Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                                  Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                                  Could not load menufile "ui_mp/scriptmenus/class.menu".
                                  Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                                  Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                                  Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                                  Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                                  Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                                  Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                                  Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                                  Could not load material "zom_icon_community_pot".
                                  Could not load material "zom_icon_community_pot_strip".
                                  Could not load material "zom_icon_player_life".
                                  Could not load material "zombie_stopwatchneedle".
                                  Could not load material "zombie_stopwatch".
                                  Could not load material "zombie_stopwatch_glass".
                                  Could not load material "minimap_icon_mystery_box".
                                  Could not load material "score_bar_bg".
                                  Could not load rawfile "vision/default_night.vision".
                                  Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                                  Could not load material "_scrambled".
                                  Could not load lightdef "mrt".
                                  build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                                  wunderfizz: cost 1500, perk limit 4
                                  Plutonium r5178 >

                                  thewawpro Offline
                                  thewawpro Offline
                                  thewawpro
                                  wrote last edited by
                                  #76

                                  Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

                                  Vibing Pierce 1 Reply Last reply
                                  0
                                  • thewawpro thewawpro

                                    Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

                                    Vibing Pierce Offline
                                    Vibing Pierce Offline
                                    Vibing Pierce
                                    wrote last edited by
                                    #77

                                    thewawpro okay i will try that

                                    1 Reply Last reply
                                    0
                                    • Rylin Offline
                                      Rylin Offline
                                      Rylin
                                      wrote last edited by
                                      #78

                                      Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

                                      thewawpro 1 Reply Last reply
                                      0
                                      • Rylin Rylin

                                        Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

                                        thewawpro Offline
                                        thewawpro Offline
                                        thewawpro
                                        wrote last edited by
                                        #79

                                        Rylin Join the pluto discord and I am often in bo2 modding and send me a friend request

                                        1 Reply Last reply
                                        0

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