[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]
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how do i load the mods like do i put them inside user maps ? im confsued idk what do put
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how do i load the mods like do i put them inside user maps ? im confsued idk what do put
isaaccommando67 Did you run the auto installer script?
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BO2 Multiplayer Maps in Zombies (Beta Release)
Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
-[UPDATE] DLC no longer required, file sizes are bigger though!
Download Links
Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02
To run the script try:
- Right click > "Run with powershell`
- Or: double click on the script
- Or: run
.\BO2.MP.Maps.Auto.Installer.ps1 - Or: run
powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"
Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02
UPDATE
New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github
Installation
- Install Maps: Copy maps into the
usermapsdirectory (if it doesn't exist create it) into your Plutonium directory, typically located at:
~\\AppData\\Local\\Plutonium\\storage\\t6 - Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
~\\AppData\\Local\\Plutonium\\storage\\t6\\mods
Launching Maps
Console Launch (No Menu Mod Required)
- Plutonium currently requires any mod to be active to launch a custom usermap.
- The launcher mod is not required to play these maps.
- To launch a map via the console, ensure any mod is loaded and run:
g_gametype zstandard;map zm_{{map name}}
(Replace
{{map name}}with the console name listed below).Optional Menu Launcher Mod Features
If you choose to install the included launcher mod:
- Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
- Adds art and localisation for loading screens.
- Ships with a custom command listener configured via
set zm_cmd [custom command]. Used to debug pathing and such.
Special Enemies & Der Wunderfizz Options
All special enemies and bosses are off by default. Turn one on by setting its dvar to
1before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.Option Dvar Values Default As on Hellhounds zm_mp_map_dogs0/10Special round Jumping Jacks zm_mp_map_leapers0/10Die Rise Ghosts zm_mp_map_ghosts0/10Buried Space Monkeys zm_mp_map_monkeys0/10Ascension Pentagon Thief zm_mp_map_thief0/10Five Brutus zm_mp_map_brutus0/10Mob of the Dead Panzer Soldat zm_mp_map_panzer0/10Origins Avogadro zm_mp_map_avogadro0/10Tranzit Napalm Zombie zm_mp_map_napalm0/10Shangri-La Shrieker Zombie zm_mp_map_shrieker0/10Shangri-La Astronaut zm_mp_map_astronaut0/10Moon Perk Limit zm_mp_map_perk_limit1–114Der Wunderfizz Wunderfizz Cost zm_mp_map_fizz_cost500–100001500Der Wunderfizz Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:
set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijackedIf you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use
set zm_mp_map_special_round dogs(orleapers,ghosts,monkeys,thief).The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.
Map List & Console Commands
The console names for all ported maps are listed below:
Map Console Name Console Command Aftermath zm_lag_gametype zstandard;map zm_laCargo zm_docksideg_gametype zstandard;map zm_docksideCarrier zm_carrierg_gametype zstandard;map zm_carrierCove zm_castawayg_gametype zstandard;map zm_castawayDetour zm_bridgeg_gametype zstandard;map zm_bridgeDig zm_digg_gametype zstandard;map zm_digDownhill zm_downhillg_gametype zstandard;map zm_downhillDrone zm_droneg_gametype zstandard;map zm_droneEncore zm_concertg_gametype zstandard;map zm_concertExpress zm_expressg_gametype zstandard;map zm_expressFrost zm_frostbiteg_gametype zstandard;map zm_frostbiteGrind zm_skateg_gametype zstandard;map zm_skateHijacked zm_hijackedg_gametype zstandard;map zm_hijackedHydro zm_hydrog_gametype zstandard;map zm_hydroMagma zm_magmag_gametype zstandard;map zm_magmaMeltdown zm_meltdowng_gametype zstandard;map zm_meltdownMirage zm_mirageg_gametype zstandard;map zm_mirageNuketown 2025 zm_nuketown_2020g_gametype zstandard;map zm_nuketown_2020Overflow zm_overflowg_gametype zstandard;map zm_overflowPlaza zm_nightclubg_gametype zstandard;map zm_nightclubPod zm_podg_gametype zstandard;map zm_podRaid zm_raidg_gametype zstandard;map zm_raidRush zm_paintballg_gametype zstandard;map zm_paintballSlums zm_slumsg_gametype zstandard;map zm_slumsStandoff zm_villageg_gametype zstandard;map zm_villageStudio zm_studiog_gametype zstandard;map zm_studioTakeoff zm_takeoffg_gametype zstandard;map zm_takeoffTurbine zm_turbineg_gametype zstandard;map zm_turbineUplink zm_uplinkg_gametype zstandard;map zm_uplinkVertigo zm_vertigog_gametype zstandard;map zm_vertigoYemen zm_socotrag_gametype zstandard;map zm_socotra
Disclaimer
Partially developed with generative AI.
thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome
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first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod
for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)
The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick
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all i get is white screen on every map can't even play bruh...
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