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  2. BO2 Modding Releases & Resources
  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

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  • thewawpro Offline
    thewawpro Offline
    thewawpro
    wrote last edited by
    #57

    Boss and Special zombies now live

    DerpyBoxDX 1 Reply Last reply
    0
    • thewawpro thewawpro

      Boss and Special zombies now live

      DerpyBoxDX Offline
      DerpyBoxDX Offline
      DerpyBoxDX
      wrote last edited by
      #58

      thewawpro

      Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

      thewawpro 1 Reply Last reply
      0
      • DerpyBoxDX DerpyBoxDX

        thewawpro

        Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

        thewawpro Offline
        thewawpro Offline
        thewawpro
        wrote last edited by
        #59

        DerpyBoxDX No plans for this, boss zombies can spawn at the same time.

        1 Reply Last reply
        0
        • HyperFireXD Offline
          HyperFireXD Offline
          HyperFireXD
          wrote last edited by
          #60
          This post is deleted!
          1 Reply Last reply
          0
          • LewkoFTW Offline
            LewkoFTW Offline
            LewkoFTW
            wrote last edited by
            #61

            Is there plans to eventually add more wonder weapons/equipment from the various BO2 maps (all 4 staffs, Sliquifier, G-Strikes, etc.) and given that there's bosses from it, maybe even ones from BO1?

            1 Reply Last reply
            1
            • isaaccommando67 Offline
              isaaccommando67 Offline
              isaaccommando67
              wrote last edited by
              #62

              how do i load the mods like do i put them inside user maps ? im confsued idk what do put

              thewawpro 1 Reply Last reply
              0
              • isaaccommando67 isaaccommando67

                how do i load the mods like do i put them inside user maps ? im confsued idk what do put

                thewawpro Offline
                thewawpro Offline
                thewawpro
                wrote last edited by
                #63

                isaaccommando67 Did you run the auto installer script?

                1 Reply Last reply
                0
                • llu_uiis Offline
                  llu_uiis Offline
                  llu_uiis
                  wrote last edited by
                  #64

                  the goat

                  1 Reply Last reply
                  0
                  • thewawpro Offline
                    thewawpro Offline
                    thewawpro
                    wrote last edited by
                    #65

                    ELPUNI What do you mean nothing else happens?

                    1 Reply Last reply
                    0
                    • thewawpro thewawpro

                      9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                      a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                      Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                      BO2 Multiplayer Maps in Zombies (Beta Release)

                      Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                      -[UPDATE] DLC no longer required, file sizes are bigger though!


                      Download Links

                      Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                      To run the script try:

                      • Right click > "Run with powershell`
                      • Or: double click on the script
                      • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                      • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                      Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                      Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                      UPDATE

                      New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                      Installation

                      1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                        ~\\AppData\\Local\\Plutonium\\storage\\t6
                      2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                        ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                      Launching Maps

                      Console Launch (No Menu Mod Required)

                      • Plutonium currently requires any mod to be active to launch a custom usermap.
                      • The launcher mod is not required to play these maps.
                      • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                      (Replace {{map name}} with the console name listed below).

                      Optional Menu Launcher Mod Features

                      If you choose to install the included launcher mod:

                      • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                      • Adds art and localisation for loading screens.
                      • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                      Special Enemies & Der Wunderfizz Options

                      All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                      Option Dvar Values Default As on
                      Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                      Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                      Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                      Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                      Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                      Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                      Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                      Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                      Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                      Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                      Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                      Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                      Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                      Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                      set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                      If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                      The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                      Map List & Console Commands

                      The console names for all ported maps are listed below:

                      Map Console Name Console Command
                      Aftermath zm_la g_gametype zstandard;map zm_la
                      Cargo zm_dockside g_gametype zstandard;map zm_dockside
                      Carrier zm_carrier g_gametype zstandard;map zm_carrier
                      Cove zm_castaway g_gametype zstandard;map zm_castaway
                      Detour zm_bridge g_gametype zstandard;map zm_bridge
                      Dig zm_dig g_gametype zstandard;map zm_dig
                      Downhill zm_downhill g_gametype zstandard;map zm_downhill
                      Drone zm_drone g_gametype zstandard;map zm_drone
                      Encore zm_concert g_gametype zstandard;map zm_concert
                      Express zm_express g_gametype zstandard;map zm_express
                      Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                      Grind zm_skate g_gametype zstandard;map zm_skate
                      Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                      Hydro zm_hydro g_gametype zstandard;map zm_hydro
                      Magma zm_magma g_gametype zstandard;map zm_magma
                      Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                      Mirage zm_mirage g_gametype zstandard;map zm_mirage
                      Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                      Overflow zm_overflow g_gametype zstandard;map zm_overflow
                      Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                      Pod zm_pod g_gametype zstandard;map zm_pod
                      Raid zm_raid g_gametype zstandard;map zm_raid
                      Rush zm_paintball g_gametype zstandard;map zm_paintball
                      Slums zm_slums g_gametype zstandard;map zm_slums
                      Standoff zm_village g_gametype zstandard;map zm_village
                      Studio zm_studio g_gametype zstandard;map zm_studio
                      Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                      Turbine zm_turbine g_gametype zstandard;map zm_turbine
                      Uplink zm_uplink g_gametype zstandard;map zm_uplink
                      Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                      Yemen zm_socotra g_gametype zstandard;map zm_socotra

                      Disclaimer

                      Partially developed with generative AI.

                      Smitty4501 Offline
                      Smitty4501 Offline
                      Smitty4501
                      wrote last edited by
                      #66

                      thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome

                      1 Reply Last reply
                      0
                      • xsheent515 Offline
                        xsheent515 Offline
                        xsheent515
                        wrote last edited by
                        #67

                        first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

                        for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

                        The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

                        thewawpro 1 Reply Last reply
                        0
                        • Vibing Pierce Offline
                          Vibing Pierce Offline
                          Vibing Pierce
                          wrote last edited by
                          #68

                          all i get is white screen on every map can't even play bruh...

                          thewawpro 1 Reply Last reply
                          0
                          • Vibing Pierce Vibing Pierce

                            all i get is white screen on every map can't even play bruh...

                            thewawpro Offline
                            thewawpro Offline
                            thewawpro
                            wrote last edited by
                            #69

                            Vibing Pierce Could you please post the console log

                            Vibing Pierce 1 Reply Last reply
                            0
                            • xsheent515 xsheent515

                              first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

                              for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

                              The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

                              thewawpro Offline
                              thewawpro Offline
                              thewawpro
                              wrote last edited by
                              #70

                              xsheent515 Thanks for the feedback. I can look into background music. I don't have the time to implement dedicated perk machines.

                              1 Reply Last reply
                              0
                              • jayblueballs445 Offline
                                jayblueballs445 Offline
                                jayblueballs445
                                wrote last edited by
                                #71

                                where do i get the bosses and special zombies
                                pls help

                                thewawpro 1 Reply Last reply
                                0
                                • jayblueballs445 jayblueballs445

                                  where do i get the bosses and special zombies
                                  pls help

                                  thewawpro Offline
                                  thewawpro Offline
                                  thewawpro
                                  wrote last edited by
                                  #72

                                  jayblueballs445 Are you on the latest version? Do you have the mod loaded?

                                  1 Reply Last reply
                                  0
                                  • jayblueballs445 Offline
                                    jayblueballs445 Offline
                                    jayblueballs445
                                    wrote last edited by
                                    #73

                                    no did not shoud i

                                    thewawpro 1 Reply Last reply
                                    0
                                    • jayblueballs445 jayblueballs445

                                      no did not shoud i

                                      thewawpro Offline
                                      thewawpro Offline
                                      thewawpro
                                      wrote last edited by thewawpro
                                      #74

                                      jayblueballs445 Yes or you can load it via the console there is an example in the post

                                      1 Reply Last reply
                                      0
                                      • thewawpro thewawpro

                                        Vibing Pierce Could you please post the console log

                                        Vibing Pierce Offline
                                        Vibing Pierce Offline
                                        Vibing Pierce
                                        wrote last edited by
                                        #75

                                        thewawpro ```
                                        Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                                        found 9 files required for mod download!
                                        Current language: english
                                        Current search path:
                                        C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                                        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                                        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                                        C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                                        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                                        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                                        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                                        C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                                        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                                        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                                        C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                                        '0' is not a valid value for dvar 'r_brightness'
                                        Domain is any number from 0.5 to 1.5
                                        Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                                        Could not load material "debug_sphere_exterior".
                                        Could not load material "debug_sphere_interior".
                                        Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                                        Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                                        Could not load material "mc/mtl_predator".
                                        Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                                        Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                                        Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                                        Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                                        Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                                        Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                                        Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                                        Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                                        Adding iwd 'zm_hijacked'
                                        Loading fastfile zm_hijacked
                                        Loading fastfile en_zm_hijacked
                                        Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                                        Built adjacency info for IPaks 20ms
                                        Writing stats...
                                        Initializing game at 10/04/26 16:39:22 -0400
                                        Current uptime: 00:00:47
                                        Level time: 0
                                        Restart: 0
                                        ------- Game Initialization -------
                                        gamename: PT6ZM
                                        gamedate: Dec 15 2025
                                        '0' is not a valid value for dvar 'r_brightness'
                                        Domain is any number from 0.5 to 1.5
                                        Could not load weapon "mp40_stalker_zm".
                                        Could not load weapon "mp40_stalker_upgraded_zm".
                                        Could not load weapon "m16_upgraded_zm".
                                        Could not load weapon "ak74u_extclip_zm".
                                        Could not load weapon "ak74u_extclip_upgraded_zm".
                                        Could not load weapon "beretta93r_extclip_zm".
                                        Could not load weapon "beretta93r_extclip_upgraded_zm".
                                        Could not load weapon "jetgun_zm".
                                        Could not load weapon "riotshield_zm".
                                        Could not load weapon "knife_ballistic_zm".
                                        Could not load weapon "knife_ballistic_upgraded_zm".
                                        Could not load weapon "slipgun_zm".
                                        Could not load weapon "slipgun_upgraded_zm".
                                        Could not load weapon "knife_ballistic_bowie_zm".
                                        Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                                        Could not load weapon "alcatraz_shield_zm".
                                        Could not load weapon "blundersplat_zm".
                                        Could not load weapon "bouncing_tomahawk_zm".
                                        Could not load weapon "blundersplat_upgraded_zm".
                                        Could not load weapon "upgraded_tomahawk_zm".
                                        Could not load weapon "blundersplat_explosive_dart_zm".
                                        Could not load weapon "slowgun_zm".
                                        Could not load weapon "slowgun_upgraded_zm".
                                        Could not load weapon "staff_air_zm".
                                        Could not load weapon "staff_fire_zm".
                                        Could not load weapon "staff_lightning_zm".
                                        Could not load weapon "staff_water_zm".
                                        Could not load weapon "staff_air_upgraded_zm".
                                        Could not load weapon "staff_fire_upgraded_zm".
                                        Could not load weapon "staff_lightning_upgraded_zm".
                                        Could not load weapon "staff_water_upgraded_zm".
                                        Could not load weapon "tomb_shield_zm".
                                        Could not load weapon "emp_grenade_zm".
                                        Could not load weapon "time_bomb_zm".
                                        Could not load weapon "beacon_zm".
                                        Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                                        Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                                        Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                        ******* Linking to default stub function instead ******
                                        Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                        ******* Linking to default stub function instead ******
                                        Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                                        Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                                        ******* Linking to default stub function instead ******
                                        Could not load scriptparsetree "maps/mp/_medals.gsc".
                                        Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                                        ******* Linking to default stub function instead ******
                                        Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                                        ******* Linking to default stub function instead ******
                                        Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                                        ******* Linking to default stub function instead ******
                                        Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                                        ******* Linking to default stub function instead ******
                                        Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                                        Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                                        Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                                        Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                                        Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                                        Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                                        Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                                        Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                                        Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                                        Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                                        Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                                        GSC Executed "scripts/zm/_loader::main()"
                                        GSC Executed "scripts/zm/ranked::main()"
                                        scr_xpscale cannot be modified
                                        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                        Domain is any number from 0.001 to 10
                                        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                        Domain is any number from 0.001 to 1000
                                        '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                        Domain is any number from 0.001 to 1000
                                        build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                                        BO2 multiplayer maps as zombies usermaps
                                        hijacked (zm_hijacked)
                                        scripts, porting and fastfiles: Liam McCormack
                                        Plutonium T6, OpenAssetTools, gsc-tool
                                        (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                                        mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                                        GSC Executed "scripts/zm/_loader::init()"
                                        GSC Executed "scripts/zm/ranked::init()"
                                        Writing stats...
                                        Hitch warning: 8732 msec frame time on main thread
                                        client 'Vibing Pierce' connected
                                        Could not load menufile "ui_mp/ingame.txt".
                                        Could not load menufile "ui_mp/patch_ingame_menus.txt".
                                        Could not load material "graphline".
                                        Could not load material "net_disconnect".
                                        Could not load material "hud_dpad_arrow".
                                        Could not load material "hud_dpad_eqip_count_backing".
                                        Could not load material "hud_dpad_outer_frame_highlight_side".
                                        Could not load material "life_counter_alive".
                                        Could not load material "life_counter_dead".
                                        Could not load material "killicondied".
                                        Could not load material "killiconcrush".
                                        Could not load material "killiconfalling".
                                        Could not load material "killiconsuicide".
                                        Could not load material "killiconmelee".
                                        Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                                        Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                                        Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                                        ******* Linking to default stub function instead ******
                                        Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                                        Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                                        Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                                        Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                                        Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                                        Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                                        Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                                        Could not load material "gfx_tracer_thermal".
                                        Could not load material "headicondisconnected".
                                        Could not load material "headiconyouinkillcam".
                                        Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                                        Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                                        Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                                        Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                                        Could not load material "mtl_t6_wpn_pda_ui3d_background".
                                        Could not load material "scope_overlay_envg_emp".
                                        Could not load material "compassping_friendly_mp".
                                        Could not load material "compass_waypoint_second_chance".
                                        Could not load material "compassping_squad_mp".
                                        Could not load material "objective_friendly_chat".
                                        Could not load material "hint_mantle".
                                        Could not load material "compassping_player".
                                        Could not load material "compassping_player_bracket".
                                        Could not load material "compassping_playerfiring_mp_shoutcast".
                                        Could not load material "compassping_friendlyfiring_mp".
                                        Could not load material "compassping_friendlyyelling_mp".
                                        Could not load material "compassping_decoyfiring".
                                        Could not load material "compassping_squad_fire_mp".
                                        Could not load material "compassping_squadyelling_mp".
                                        Could not load material "compassping_enemy".
                                        Could not load material "compassping_enemydirectional".
                                        Could not load material "compassping_enemysatellite".
                                        Could not load material "compassping_enemyfiring".
                                        Could not load material "compassping_enemyyelling".
                                        Could not load material "compassping_grenade".
                                        Could not load material "compassping_firstplace".
                                        Could not load material "compass_radarline".
                                        Could not load material "compass_acoustic_ping".
                                        Could not load material "compassping_blank_mp".
                                        Could not load material "compassping_blankfiring_mp".
                                        Could not load material "watch_face".
                                        Could not load material "watch_hour".
                                        Could not load material "watch_minute".
                                        Could not load material "watch_second".
                                        Could not load material "acoustic_ping".
                                        Could not load material "compass_scrambler_large".
                                        Could not load material "waypoint_recon_artillery_strike".
                                        Could not load material "compass_objpoint_mortar_busy".
                                        Could not load material "compass_objpoint_mortar_friendly".
                                        Could not load material "compassping_dog".
                                        Could not load material "compass_turret_white".
                                        Could not load material "compass_sg_white".
                                        Could not load material "compass_supply_drop_white".
                                        Could not load material "compass_supply_drop_green".
                                        Could not load material "compass_supply_drop_red".
                                        Could not load material "remotemissile_target".
                                        Could not load material "compass_hk".
                                        Could not load material "compass_talon_top".
                                        Could not load material "hudcolorbar".
                                        Could not load material "emp_filter_overlay".
                                        Could not load material "headicontalkballoon".
                                        Could not load material "hudscoreboardscroll_uparrow".
                                        Could not load material "hudscoreboardscroll_upkey".
                                        Could not load material "hudscoreboardscroll_downarrow".
                                        Could not load material "hudscoreboardscroll_downkey".
                                        Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                                        Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                                        Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                                        Could not load fx "maps/zombie/fx_zombie_monkey_light".
                                        Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                                        Could not load fx "maps/zombie/fx_zombie_bar_break".
                                        Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                                        Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                                        Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                                        Could not load fx "misc/fx_zombie_cola_on".
                                        Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                                        Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                                        Could not load fx "misc/fx_zombie_cola_dtap_on".
                                        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                        Domain is any number from 0.001 to 10
                                        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                        Domain is any number from 0.001 to 1000
                                        '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                        Domain is any number from 0.001 to 1000
                                        Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                                        Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                                        Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                                        Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                                        Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                                        Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                                        Could not load fx "impacts/fx_riotshield_viewmodel".
                                        Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                                        Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                                        Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                                        Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                                        Could not load weaponcamo "camo_knife".
                                        Could not load weapon "knife_mp".
                                        Could not load menufile "ui_mp/hud_demo.txt".
                                        Could not load rawfile "vision/infrared.vision".
                                        Could not load rawfile "vision/tvguided_mp.vision".
                                        Could not load rawfile "vision/camera_spike_mp.vision".
                                        Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                                        Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                                        Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                                        Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                                        Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                                        Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                                        Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                                        Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                                        Could not load menufile "ui_mp/scriptmenus/class.menu".
                                        Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                                        Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                                        Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                                        Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                                        Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                                        Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                                        Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                                        Could not load material "zom_icon_community_pot".
                                        Could not load material "zom_icon_community_pot_strip".
                                        Could not load material "zom_icon_player_life".
                                        Could not load material "zombie_stopwatchneedle".
                                        Could not load material "zombie_stopwatch".
                                        Could not load material "zombie_stopwatch_glass".
                                        Could not load material "minimap_icon_mystery_box".
                                        Could not load material "score_bar_bg".
                                        Could not load rawfile "vision/default_night.vision".
                                        Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                                        Could not load material "_scrambled".
                                        Could not load lightdef "mrt".
                                        build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                                        wunderfizz: cost 1500, perk limit 4
                                        Plutonium r5178 >

                                        thewawpro 1 Reply Last reply
                                        0
                                        • Vibing Pierce Vibing Pierce

                                          thewawpro ```
                                          Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                                          found 9 files required for mod download!
                                          Current language: english
                                          Current search path:
                                          C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                                          C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                                          C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                                          C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                                          C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                                          C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                                          C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                                          C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                                          C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                                          C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                                          C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                                          '0' is not a valid value for dvar 'r_brightness'
                                          Domain is any number from 0.5 to 1.5
                                          Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                                          Could not load material "debug_sphere_exterior".
                                          Could not load material "debug_sphere_interior".
                                          Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                                          Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                                          Could not load material "mc/mtl_predator".
                                          Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                                          Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                                          Adding iwd 'zm_hijacked'
                                          Loading fastfile zm_hijacked
                                          Loading fastfile en_zm_hijacked
                                          Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                                          Built adjacency info for IPaks 20ms
                                          Writing stats...
                                          Initializing game at 10/04/26 16:39:22 -0400
                                          Current uptime: 00:00:47
                                          Level time: 0
                                          Restart: 0
                                          ------- Game Initialization -------
                                          gamename: PT6ZM
                                          gamedate: Dec 15 2025
                                          '0' is not a valid value for dvar 'r_brightness'
                                          Domain is any number from 0.5 to 1.5
                                          Could not load weapon "mp40_stalker_zm".
                                          Could not load weapon "mp40_stalker_upgraded_zm".
                                          Could not load weapon "m16_upgraded_zm".
                                          Could not load weapon "ak74u_extclip_zm".
                                          Could not load weapon "ak74u_extclip_upgraded_zm".
                                          Could not load weapon "beretta93r_extclip_zm".
                                          Could not load weapon "beretta93r_extclip_upgraded_zm".
                                          Could not load weapon "jetgun_zm".
                                          Could not load weapon "riotshield_zm".
                                          Could not load weapon "knife_ballistic_zm".
                                          Could not load weapon "knife_ballistic_upgraded_zm".
                                          Could not load weapon "slipgun_zm".
                                          Could not load weapon "slipgun_upgraded_zm".
                                          Could not load weapon "knife_ballistic_bowie_zm".
                                          Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                                          Could not load weapon "alcatraz_shield_zm".
                                          Could not load weapon "blundersplat_zm".
                                          Could not load weapon "bouncing_tomahawk_zm".
                                          Could not load weapon "blundersplat_upgraded_zm".
                                          Could not load weapon "upgraded_tomahawk_zm".
                                          Could not load weapon "blundersplat_explosive_dart_zm".
                                          Could not load weapon "slowgun_zm".
                                          Could not load weapon "slowgun_upgraded_zm".
                                          Could not load weapon "staff_air_zm".
                                          Could not load weapon "staff_fire_zm".
                                          Could not load weapon "staff_lightning_zm".
                                          Could not load weapon "staff_water_zm".
                                          Could not load weapon "staff_air_upgraded_zm".
                                          Could not load weapon "staff_fire_upgraded_zm".
                                          Could not load weapon "staff_lightning_upgraded_zm".
                                          Could not load weapon "staff_water_upgraded_zm".
                                          Could not load weapon "tomb_shield_zm".
                                          Could not load weapon "emp_grenade_zm".
                                          Could not load weapon "time_bomb_zm".
                                          Could not load weapon "beacon_zm".
                                          Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                                          Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                                          Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                                          Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                                          ******* Linking to default stub function instead ******
                                          Could not load scriptparsetree "maps/mp/_medals.gsc".
                                          Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                                          Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                                          Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                                          Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                                          Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                                          Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                                          Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                                          Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                                          Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                                          Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                                          Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                                          GSC Executed "scripts/zm/_loader::main()"
                                          GSC Executed "scripts/zm/ranked::main()"
                                          scr_xpscale cannot be modified
                                          '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                          Domain is any number from 0.001 to 10
                                          '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                          Domain is any number from 0.001 to 1000
                                          '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                          Domain is any number from 0.001 to 1000
                                          build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                                          BO2 multiplayer maps as zombies usermaps
                                          hijacked (zm_hijacked)
                                          scripts, porting and fastfiles: Liam McCormack
                                          Plutonium T6, OpenAssetTools, gsc-tool
                                          (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                                          mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                                          GSC Executed "scripts/zm/_loader::init()"
                                          GSC Executed "scripts/zm/ranked::init()"
                                          Writing stats...
                                          Hitch warning: 8732 msec frame time on main thread
                                          client 'Vibing Pierce' connected
                                          Could not load menufile "ui_mp/ingame.txt".
                                          Could not load menufile "ui_mp/patch_ingame_menus.txt".
                                          Could not load material "graphline".
                                          Could not load material "net_disconnect".
                                          Could not load material "hud_dpad_arrow".
                                          Could not load material "hud_dpad_eqip_count_backing".
                                          Could not load material "hud_dpad_outer_frame_highlight_side".
                                          Could not load material "life_counter_alive".
                                          Could not load material "life_counter_dead".
                                          Could not load material "killicondied".
                                          Could not load material "killiconcrush".
                                          Could not load material "killiconfalling".
                                          Could not load material "killiconsuicide".
                                          Could not load material "killiconmelee".
                                          Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                                          Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                                          Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                                          ******* Linking to default stub function instead ******
                                          Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                                          Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                                          Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                                          Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                                          Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                                          Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                                          Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                                          Could not load material "gfx_tracer_thermal".
                                          Could not load material "headicondisconnected".
                                          Could not load material "headiconyouinkillcam".
                                          Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                                          Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                                          Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                                          Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                                          Could not load material "mtl_t6_wpn_pda_ui3d_background".
                                          Could not load material "scope_overlay_envg_emp".
                                          Could not load material "compassping_friendly_mp".
                                          Could not load material "compass_waypoint_second_chance".
                                          Could not load material "compassping_squad_mp".
                                          Could not load material "objective_friendly_chat".
                                          Could not load material "hint_mantle".
                                          Could not load material "compassping_player".
                                          Could not load material "compassping_player_bracket".
                                          Could not load material "compassping_playerfiring_mp_shoutcast".
                                          Could not load material "compassping_friendlyfiring_mp".
                                          Could not load material "compassping_friendlyyelling_mp".
                                          Could not load material "compassping_decoyfiring".
                                          Could not load material "compassping_squad_fire_mp".
                                          Could not load material "compassping_squadyelling_mp".
                                          Could not load material "compassping_enemy".
                                          Could not load material "compassping_enemydirectional".
                                          Could not load material "compassping_enemysatellite".
                                          Could not load material "compassping_enemyfiring".
                                          Could not load material "compassping_enemyyelling".
                                          Could not load material "compassping_grenade".
                                          Could not load material "compassping_firstplace".
                                          Could not load material "compass_radarline".
                                          Could not load material "compass_acoustic_ping".
                                          Could not load material "compassping_blank_mp".
                                          Could not load material "compassping_blankfiring_mp".
                                          Could not load material "watch_face".
                                          Could not load material "watch_hour".
                                          Could not load material "watch_minute".
                                          Could not load material "watch_second".
                                          Could not load material "acoustic_ping".
                                          Could not load material "compass_scrambler_large".
                                          Could not load material "waypoint_recon_artillery_strike".
                                          Could not load material "compass_objpoint_mortar_busy".
                                          Could not load material "compass_objpoint_mortar_friendly".
                                          Could not load material "compassping_dog".
                                          Could not load material "compass_turret_white".
                                          Could not load material "compass_sg_white".
                                          Could not load material "compass_supply_drop_white".
                                          Could not load material "compass_supply_drop_green".
                                          Could not load material "compass_supply_drop_red".
                                          Could not load material "remotemissile_target".
                                          Could not load material "compass_hk".
                                          Could not load material "compass_talon_top".
                                          Could not load material "hudcolorbar".
                                          Could not load material "emp_filter_overlay".
                                          Could not load material "headicontalkballoon".
                                          Could not load material "hudscoreboardscroll_uparrow".
                                          Could not load material "hudscoreboardscroll_upkey".
                                          Could not load material "hudscoreboardscroll_downarrow".
                                          Could not load material "hudscoreboardscroll_downkey".
                                          Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                                          Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                                          Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                                          Could not load fx "maps/zombie/fx_zombie_monkey_light".
                                          Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                                          Could not load fx "maps/zombie/fx_zombie_bar_break".
                                          Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                                          Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                                          Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                                          Could not load fx "misc/fx_zombie_cola_on".
                                          Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                                          Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                                          Could not load fx "misc/fx_zombie_cola_dtap_on".
                                          '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                                          Domain is any number from 0.001 to 10
                                          '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                                          Domain is any number from 0.001 to 1000
                                          '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                                          Domain is any number from 0.001 to 1000
                                          Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                                          Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                                          Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                                          Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                                          Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                                          Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                                          Could not load fx "impacts/fx_riotshield_viewmodel".
                                          Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                                          Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                                          Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                                          Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                                          Could not load weaponcamo "camo_knife".
                                          Could not load weapon "knife_mp".
                                          Could not load menufile "ui_mp/hud_demo.txt".
                                          Could not load rawfile "vision/infrared.vision".
                                          Could not load rawfile "vision/tvguided_mp.vision".
                                          Could not load rawfile "vision/camera_spike_mp.vision".
                                          Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                                          Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                                          Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                                          Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                                          Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                                          Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                                          Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                                          Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                                          Could not load menufile "ui_mp/scriptmenus/class.menu".
                                          Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                                          Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                                          Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                                          Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                                          Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                                          Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                                          Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                                          Could not load material "zom_icon_community_pot".
                                          Could not load material "zom_icon_community_pot_strip".
                                          Could not load material "zom_icon_player_life".
                                          Could not load material "zombie_stopwatchneedle".
                                          Could not load material "zombie_stopwatch".
                                          Could not load material "zombie_stopwatch_glass".
                                          Could not load material "minimap_icon_mystery_box".
                                          Could not load material "score_bar_bg".
                                          Could not load rawfile "vision/default_night.vision".
                                          Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                                          Could not load material "_scrambled".
                                          Could not load lightdef "mrt".
                                          build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                                          wunderfizz: cost 1500, perk limit 4
                                          Plutonium r5178 >

                                          thewawpro Offline
                                          thewawpro Offline
                                          thewawpro
                                          wrote last edited by
                                          #76

                                          Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

                                          Vibing Pierce 1 Reply Last reply
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