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  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • LewkoFTW Offline
    LewkoFTW Offline
    LewkoFTW
    wrote last edited by
    #61

    Is there plans to eventually add more wonder weapons/equipment from the various BO2 maps (all 4 staffs, Sliquifier, G-Strikes, etc.) and given that there's bosses from it, maybe even ones from BO1?

    1 Reply Last reply
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    • isaaccommando67 Offline
      isaaccommando67 Offline
      isaaccommando67
      wrote last edited by
      #62

      how do i load the mods like do i put them inside user maps ? im confsued idk what do put

      thewawpro 1 Reply Last reply
      0
      • isaaccommando67 isaaccommando67

        how do i load the mods like do i put them inside user maps ? im confsued idk what do put

        thewawpro Offline
        thewawpro Offline
        thewawpro
        wrote last edited by
        #63

        isaaccommando67 Did you run the auto installer script?

        1 Reply Last reply
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        • llu_uiis Offline
          llu_uiis Offline
          llu_uiis
          wrote last edited by
          #64

          the goat

          1 Reply Last reply
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          • thewawpro Offline
            thewawpro Offline
            thewawpro
            wrote last edited by
            #65

            ELPUNI What do you mean nothing else happens?

            1 Reply Last reply
            0
            • thewawpro thewawpro

              9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

              a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

              Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

              BO2 Multiplayer Maps in Zombies (Beta Release)

              Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
              -[UPDATE] DLC no longer required, file sizes are bigger though!


              Download Links

              Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

              To run the script try:

              • Right click > "Run with powershell`
              • Or: double click on the script
              • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
              • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

              Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
              Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


              UPDATE

              New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


              Installation

              1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                ~\\AppData\\Local\\Plutonium\\storage\\t6
              2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

              Launching Maps

              Console Launch (No Menu Mod Required)

              • Plutonium currently requires any mod to be active to launch a custom usermap.
              • The launcher mod is not required to play these maps.
              • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

              (Replace {{map name}} with the console name listed below).

              Optional Menu Launcher Mod Features

              If you choose to install the included launcher mod:

              • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
              • Adds art and localisation for loading screens.
              • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

              Special Enemies & Der Wunderfizz Options

              All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

              Option Dvar Values Default As on
              Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
              Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
              Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
              Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
              Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
              Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
              Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
              Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
              Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
              Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
              Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
              Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
              Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

              Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

              set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

              If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

              The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


              Map List & Console Commands

              The console names for all ported maps are listed below:

              Map Console Name Console Command
              Aftermath zm_la g_gametype zstandard;map zm_la
              Cargo zm_dockside g_gametype zstandard;map zm_dockside
              Carrier zm_carrier g_gametype zstandard;map zm_carrier
              Cove zm_castaway g_gametype zstandard;map zm_castaway
              Detour zm_bridge g_gametype zstandard;map zm_bridge
              Dig zm_dig g_gametype zstandard;map zm_dig
              Downhill zm_downhill g_gametype zstandard;map zm_downhill
              Drone zm_drone g_gametype zstandard;map zm_drone
              Encore zm_concert g_gametype zstandard;map zm_concert
              Express zm_express g_gametype zstandard;map zm_express
              Frost zm_frostbite g_gametype zstandard;map zm_frostbite
              Grind zm_skate g_gametype zstandard;map zm_skate
              Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
              Hydro zm_hydro g_gametype zstandard;map zm_hydro
              Magma zm_magma g_gametype zstandard;map zm_magma
              Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
              Mirage zm_mirage g_gametype zstandard;map zm_mirage
              Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
              Overflow zm_overflow g_gametype zstandard;map zm_overflow
              Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
              Pod zm_pod g_gametype zstandard;map zm_pod
              Raid zm_raid g_gametype zstandard;map zm_raid
              Rush zm_paintball g_gametype zstandard;map zm_paintball
              Slums zm_slums g_gametype zstandard;map zm_slums
              Standoff zm_village g_gametype zstandard;map zm_village
              Studio zm_studio g_gametype zstandard;map zm_studio
              Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
              Turbine zm_turbine g_gametype zstandard;map zm_turbine
              Uplink zm_uplink g_gametype zstandard;map zm_uplink
              Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
              Yemen zm_socotra g_gametype zstandard;map zm_socotra

              Disclaimer

              Partially developed with generative AI.

              Smitty4501 Offline
              Smitty4501 Offline
              Smitty4501
              wrote last edited by
              #66

              thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome

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